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Rec.Autos.Simulators Archive

Microsoft "CART Precision Racing"

18 posts by 16 people · 10 Jun 1997 - 19 Jun 1997

To all interested - found this Microsoft news release: As the PC rapidly becomes the platform for games, Microsoft Corp. MSFT will demonstrate its emerging leadership in the category by showcasing seven hot CD-ROM-based games, including Flight Simulator 98, ...and CART Precision Racing(TM), at this year's Electronics Entertainment Expo (E3) trade show, June 19-21 in Atlanta (booth 2616 in West Hall, Georgia Congress Center). .. "Microsoft(R) CART Precision Racing provides gamers with the thrills and challenges of realistic Indy car racing. This officially licensed product of Championship Auto Racing Teams (CART) has been designed from the ground up to ensure the most-accurate modeling of Indy car racing. Using real race engineers to test car behavior and leveraging the global positioning system (GPS) to model the precise elevation and widths of CART race tracks, CART Precision Racing delivers every hairpin turn and pit stop, putting players in the driver's seat. CART Precision Racing supports multiplayer *** via the Microsoft Internet *** Zone, as well as force feedback *** devices that let players actually "feel" the course. " Let's keep our fingers crossed it's a good one! I would love to see some of the newer tracks than ICR2. Anyone with more info, please post whenever possible! Tim
RaceTr 10 Jun 1997#369986
> ... and leveraging the global positioning system >(GPS) to model the precise elevation and widths of CART race tracks Oh geez - considering the commercial version of GPS is only accurrate to within what? 30 feet? this oughta be GREAT... How wide is Michigan? 60 feet? 60 feet 30 feet is not what I'd call "precise"... - Mike. PS - For those who need it: :-) ================================================================ = R.I.P. Scott Brayton: February 20, 1959 - May 17, 1996 = R.I.P. Jeff Krosnoff: September 24, 1964 - July 14, 1996 = R.I.P. Jim Chapman: January 24, 1916 - October 10, 1996 ================================================================
> Oh geez - considering the commercial version of GPS is only > accurrate to within what? 30 feet? this oughta be GREAT... > How wide is Michigan? 60 feet? 60 feet 30 feet is not what I'd > call "precise"... Incorrect. If you have a ground based receiver, a known fixed ground point, and two GPS satellites, you can triangulate your exact position within inches. Rich ######################################################################### # Richard Harvey # "We are the music-makers, # # # # --- A.W.E. O'Shaughnessy # #########################################################################
Getze 11 Jun 1997#370140
Is anybody going to E3? It is only a week away, and I'd love to here how the demo looks! Jim ----------
Quoted text (12 lines)> To all interested - found this Microsoft news release: > As the PC rapidly becomes the platform for games, Microsoft Corp. MSFT > will > demonstrate its emerging leadership in the category by showcasing > seven hot > CD-ROM-based games, including Flight Simulator 98, ...and CART > Precision > Racing(TM), at this year's Electronics Entertainment Expo (E3) trade > show, > June 19-21 in Atlanta (booth 2616 in West Hall, Georgia Congress > Center).
Quoted text (19 lines)> Is anybody going to E3? It is only a week away, and I'd love to here how > the demo looks! > Jim > ---------- > > To all interested - found this Microsoft news release: > > As the PC rapidly becomes the platform for games, Microsoft Corp. MSFT > > will > > demonstrate its emerging leadership in the category by showcasing > > seven hot > > CD-ROM-based games, including Flight Simulator 98, ...and CART > > Precision > > Racing(TM), at this year's Electronics Entertainment Expo (E3) trade > > show, > > June 19-21 in Atlanta (booth 2616 in West Hall, Georgia Congress > > Center).
I just read a piece on this Sim in the latest issue of Computer and Net Player. It is/was developed by Terminal Reality(MTM, Fury3, Hellbender) and should be available in the fourth quarter of 97. It should be supported on the Internet *** Zone/Dwango.
: > > CD-ROM-based games, including Flight Simulator 98, ...and CART : > > Precision : > > Racing(TM), at this year's Electronics Entertainment Expo (E3) trade : > > show, : > > June 19-21 in Atlanta (booth 2616 in West Hall, Georgia Congress : > > Center). : I just read a piece on this Sim in the latest issue of Computer and Net : Player. It is/was developed by Terminal Reality(MTM, Fury3, Hellbender) : and should be available in the fourth quarter of 97. It should be : supported on the Internet *** Zone/Dwango. Which makes me wonder how much of a *real* sim it will be. It will certainly look nice, but what about the physics. I hope... But very few development teams have yet been able to create "realistic" racing sims. Let's see Geoff Crammond and Papyrus come to mind. . . -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (21 lines)> : > > CD-ROM-based games, including Flight Simulator 98, ...and CART > : > > Precision > : > > Racing(TM), at this year's Electronics Entertainment Expo (E3) trade > : > > show, > : > > June 19-21 in Atlanta (booth 2616 in West Hall, Georgia Congress > : > > Center). > : I just read a piece on this Sim in the latest issue of Computer and Net > : Player. It is/was developed by Terminal Reality(MTM, Fury3, Hellbender) > : and should be available in the fourth quarter of 97. It should be > : supported on the Internet *** Zone/Dwango. > Which makes me wonder how much of a *real* sim it will be. It will > certainly look nice, but what about the physics. I hope... But very > few development teams have yet been able to create "realistic" racing > sims. Let's see Geoff Crammond and Papyrus come to mind. . . > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Yeah, Eidos F1 sure was a rip off and according to Gamecenter, we don't have anything worthwhile to look forward to in Psygnosis' F1 either. Check this link [link lost in import: /,6,922,00.html] Keep both hands on the wheel!
Roy A. Be 13 Jun 1997#370399
Quoted text (9 lines)>> Oh geez - considering the commercial version of GPS is only >> accurrate to within what? 30 feet? this oughta be GREAT... >> How wide is Michigan? 60 feet? 60 feet 30 feet is not what I'd >> call "precise"... >Incorrect. If you have a ground based receiver, a known fixed ground >point, and two GPS satellites, you can triangulate your exact position >within inches.
Here where I live they just completed consruction of the world's longest bridge (12.9 Km!). They positioned the pier shafts (44main and 21 approach!) and main spans of the bridge with the worlds largest floating crane (Svanen) to within one-quarter of an inch with GPS. Precision is not a problem. You can even check out the bridge homepage at http://www.confederationbridge.com Roy Beck Prince Edward Island, Canada
Mark Ren 15 Jun 1997#370610
Rich, I doubt they went to the cost and trouble of installing a DGPS system for each track they modelled... Rgds, Mark > Incorrect. If you have a ground based receiver, a known fixed ground > point, and two GPS satellites, you can triangulate your exact position > within inches. > Rich
Mike Young 16 Jun 1997#370736
I wouldn't really care if the absolute position was off a few hundred feet. What's important is the positioning relative to other objects on the track. Mike. ====
Quoted text (13 lines)> Rich, I doubt they went to the cost and trouble of installing a DGPS > system for each track they modelled... > Rgds, Mark > > Incorrect. If you have a ground based receiver, a known fixed ground > > point, and two GPS satellites, you can triangulate your exact position > > within inches. > > Rich
GEDW 16 Jun 1997#370737
Hi Eric, I'm sorry to say so - but certainly not Psygnosis F1. I've driven a few laps (some 50 or 60) on different tracks, and it is certainly no match for GP2. Sorry to disappoint you. Achim
Nick Flyn 17 Jun 1997#370851
Quoted text (13 lines)>> Incorrect. If you have a ground based receiver, a known fixed ground >> point, and two GPS satellites, you can triangulate your exact position >> within inches. >> Rich >ONLY if you have the right level of receiver. The military deliberatlely >forces errors of 200-300 feet in each direction on consumer level >products. They don't want anybody being able to pinpoint targets that >close. Why the hell would you use GPS to find the width of the track? >GPS will also give elevation data. >Jeff
This is incorrect. The military does artificially encode an error into the GPS transmission to decrease the accuracy in consumer products. However, utilizing a ground level reciever enables one to get accuracy in the range of 1 meter even with the degraded signal. - Nick
rob 17 Jun 1997#370852
Quoted text (11 lines)>> Incorrect. If you have a ground based receiver, a known fixed ground >> point, and two GPS satellites, you can triangulate your exact position >> within inches. >> Rich >ONLY if you have the right level of receiver. The military deliberatlely >forces errors of 200-300 feet in each direction on consumer level >products. They don't want anybody being able to pinpoint targets that >close. Why the hell would you use GPS to find the width of the track? >GPS will also give elevation data.
Rich is correct - the way you do it is like this : You have a STATIONARY ground based receiver within the local area. This receives the SAME gps data from the sats as does the mobile receiver. Since the stationary receiver has a known and constant position you can compare the position info that the sats are sending you with the position you KNOW you are in and work out what the applied error is at that point in time. E.g Static receiver is at 0,0 - GPS says you are at 101,205 (due to errors) SO to get real position subtract 101,205 Mobile receiver, AT THE SAME TIME, gets 234, 705 SO the get real position of mobile receiver subtract the known error which gives 234-101, 705-205 -> 133,500 Easy! The difficult part is synchonising the static and mobile receivers since the error added by the sats changes every xth seconds. Sorted Rob.
Quoted text (13 lines)>> Incorrect. If you have a ground based receiver, a known fixed ground >> point, and two GPS satellites, you can triangulate your exact position >> within inches. >> Rich >ONLY if you have the right level of receiver. The military deliberatlely >forces errors of 200-300 feet in each direction on consumer level >products. They don't want anybody being able to pinpoint targets that >close. Why the hell would you use GPS to find the width of the track? >GPS will also give elevation data. >Jeff
Sorry, Jeff, I thought this also, until my engineering company was in the market for a GPS system to delineate wetlands. As Rich says, if you have a ground station (which is portable) that tunes into a Radio Frequency tick to correct for errors due to curvature, magnetic field, etc. you will be able to get your position most definitely within 0.5 meters . This is also contingent on the number of satellites you are picking up, as they operate on line of sight, which can be a problem in a wooded wetland (the reason we didn't buy the system) but would be absolutely no problem around a racetrack, even a wooded one such as Road America, or Hockenheim. The use of a GPS system is also VERY fast, as one man walking along can pick up as many points per time unit as he can walk to, after setting up the local point. Hope this sheds some light on the discussion. Dan "Three options: Right, Fast, and Cheap. Pick Two." Like everyone else, I've changed my reply address. To reply, remove ._nospam_ from address.
XRaceTr 19 Jun 1997#371125
>for more information about CART Precision Racing and, particularly, how >the track data was actually collected. Thanks for the pointer, Jim... - Mike. ==================================================== Mike Holthouse - Indianapolis, IN I'm sick of spam!! To e-mail me, remove the "x"... R.I.P. Jeff Krosnoff: Sep 24, 1964 - July 14, 1996 ====================================================
Eric Busch 19 Jun 1997#371126
Saw it running today at E3 on a PentiumII 266 and I really can't say I was overly impressed. Admittedly I didn't sit down and play (too busy working), but on the track it didn't look all that different from ICR2. As a matter of fact, from a distance I thought it was ICR2. -- http://ebusch.akorn.net

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