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ICR2: car set and null modem race

3 posts by 2 people · 09 Jun 1997 - 11 Jun 1997

Hi all, Actually, I might as well send this message as e-mail to Michael Carver, but maybe a lurker or two in the group can benefit from the answers too. My question simply is: how can I edit an ICR2 carset to work with two human players without messing up the order of the cars or excluding top drivers? I'm playing ICR2 with the latest version of the PPG97 car set c/o M. Carver et al. My problem now is as follows: I'm usually playing against my brother using a null modem cable. The driver at the machine that is hosting the game gets the "Grateful Dead" car, as he would in solo play. The other driver, however, is seated in Greg Moore's car. Although I like driving this beautiful blue car, I'd prefer to *race* Moore rather than impersonate him (especially since I'm not really good at impersonating a top driver - I'm considering changing my nickname to "Hiro II"... ;) Now I thought that problem could be mended easily by creating a second "generic" driver in the drivers2.txt. I did that, and sure enough, Moore was now part of the competition. The problem now is that Moore is driving Carpentier's car, Carpentier sits in Gugelmin's car, and so on. Apparently, the cars in the .dat file are read in a fixed order. As a workaround, I exchanged Moore and "Arnd Meier", so that I'm driving Moore's car, and he's driving Meier's. What I want is having both human drivers and all the important AI drivers in their proper cars in a modem game. But how? (BTW, I'm familiar with the pack/unpack utility for .dat files. If I knew what files to rename in PPG97.dat, it would already help a lot.) Thanks for reading. -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome. \ (Not necessary if you're posting from Europe.) wopr"at"stud.uni-sb.de \ To contact me by e-mail, remove the final "2" from \ the reply-to: address. Uni des Saarlands \ Sorry for the inconvenience. You know why.
: My question simply is: how can I edit an ICR2 carset to work with two : human players without messing up the order of the cars or excluding : top drivers? Rearrange the order of the cars in the actually dat file using the paintkit program. Try "swapping" the Moore car for one of the "extras" in the carset (Richard Montgomery or Charles Hammock). The hosting driver gets the "player" (not Player's) car and the "calling" driver gets the "last" car in the Paintkit program. Then swap the information for these drivers in the drivers2.txt file. Now you should be able to have two human drivers and all of the "real" CART drivers. : I'm playing ICR2 with the latest version of the PPG97 car set c/o M. : Carver et al. My problem now is as follows: I'm usually playing : against my brother using a null modem cable. The driver at the machine : that is hosting the game gets the "Grateful Dead" car, as he would in : solo play. The other driver, however, is seated in Greg Moore's car. : Although I like driving this beautiful blue car, I'd prefer to *race* : Moore rather than impersonate him (especially since I'm not really : good at impersonating a top driver - I'm considering changing my : nickname to "Hiro II"... ;) Since you "bought" your ride should be quite alright to change your name to Hiro II ;-) -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (11 lines)>: My question simply is: how can I edit an ICR2 carset to work with two >: human players without messing up the order of the cars or excluding >: top drivers? >Rearrange the order of the cars in the actually dat file using the >paintkit program. Try "swapping" the Moore car for one of the "extras" >in the carset (Richard Montgomery or Charles Hammock). The hosting >driver gets the "player" (not Player's) car and the "calling" driver >gets the "last" car in the Paintkit program. Then swap the information >for these drivers in the drivers2.txt file. Now you should be able to >have two human drivers and all of the "real" CART drivers.
Thanks, this worked. I didn't consider using the paintkit before, since my own car designs never even come close to the marvellous stuff I can get from the net. The order of the cars in the .dat file is not really intuitive, is it? First driver gets first car, second driver gets last car, third driver gets second car.... I'm driving Meier's car now. There are plenty of similarities here, too: we're both German and slow. ;) -- Wolfgang Preiss \ E-mail copies of replies to this posting are welcome. \ (Not necessary if you're posting from Europe.) wopr"at"stud.uni-sb.de \ To contact me by e-mail, remove the final "2" from \ the reply-to: address. Uni des Saarlands \ Sorry for the inconvenience. You know why.

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