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N2 AI Must Read

9 posts by 8 people · 06 Jun 1997 - 09 Jun 1997

Skarekrow-> 06 Jun 1997#369443
I know I said my last post would be the last on the AI Matter but new information has come to me in the form of E-Mail by the man himself Adam Levesque and here it is... I believe he summed it up for you folks in his second sentence. "Are we going to fix the AI in NASCAR2... no we are not." ^^^^^^^^^^^ So there you have it I'm satisfied that Papy/Sierra released a buggy program (knowingly) before christmas with one very big bug that they refuse to fix. Now they tell us that they are addressing these issues in future products. Mind you not future Nascar2 Products (go back and read second sentence) because the man himself said they are not going to fix Nascar 2 but yet they are "dedicated to making the best racing sims." A few of us in this Newsgroup have been saying this all along and we were flamed heavily by so called Papyrus supporters. Still even though Adam has pretty much shown Papyrus' true colors there will be some of you that just will not get whats going on here. I think its perfectly clear and if you still dont see it then it's because you dont want to see it. There will also be some of you who do understand whats happening but wont say anything about it because you like to walk the center on the fence. That in my opinion is sad. Well we finally got the answer we were looking for and its a big relief that Adam with a very Non supportive attitude has pretty much proved our case on the AI gripe. I'm only wondering if any of you will actually remember any of this when it comes time to purchase Nascar 3?
Tom Hansen 06 Jun 1997#369444
Of course I have to jump into this one. Here are my comments on the state of the NASCAR 2 AI and on Adam's comments : First, the AI for N2 is better than N1 - at least it is more aggressive. Some of the tracks are provided with a decent set of racing and passing grooves - some are not. There are also some alternative AI grooves provided by after market authors free of charge - like yours truly. These can improve the sim racing experience quite a bit - although they sometimes sacrifice just a little in realism. However, there are many other aspects of N2 that sacrifice realism - so long as the sim racing experience is more enjoyable and rewarding - this IMO is ok. The problems that I think exist in the basic AI software model are these : 1. The AI cars should better choose the passing groove they use. They often choose the high groove on tracks where that is the sure way to the back of the pack. This will cause the faster cars to get caught in traffic they should be able to pass. Code that chooses a passing groove based on the traffic being passed would help here. In the LP file modifications I make, I try to midigate this by improving the high passing groove. 2. The AI cars should always return to the racing groove when not in traffic. I have had problems where the AI cars run the low passing groove lap after lap basically making them impossible to pass. This occurs when the LP files are modified to speed up the low passing groove - which improves passing. This is an unwanted side effect. I end up making the low groove very slow at one point in the corner to get the cars out of that line and return to the racing groove. At Talladega, I have done this coming out of turn 4. 3. The AI cars should draft together better. What I mean is the faster cars should draft together passing slower traffic rather than breaking up and racing each other in slower traffic. This messes up drafting at the big tracks and causes traffic jams on the smaller tracks. This is little tricky to implement without stopping passing between the faster cars altogether. However, it may be as simple as making the AI cars follow the faster car when all the grooves are tied up. All too often one car will pass and the next car in line will follow the car being passed rather than dropping in behind the faster car and also slipping by. The current implementation often gets the third car in behind the first car passing now causing the two faster cars to get side by side and causing a traffic jam. 4. The AI crews need to make better pit decisions. This is the number 1 AI problem. I sent many e-mails to Papy suggesting fixes to this. The bottom line is that the leaders should pit together under caution - say when 50%+ into a green flag run and NO ONE should pit under green when the fuel will make it to the end but the tires are worn. There should perhaps be an addition parameter added to the track.txt file that indicates fuel load limit along with the recommented pit interval for the AI cars. I agree to a point. However, I did send Papy a good algorithm for pit decision strategy well over a year ago and N2 was released with the same unrealistic behavior. It does hinder sim racing enjoyment when the leaders get seperated due to bad pit strategy - or worse yet pit with 2 laps to go at Dover, where the pit interval defined in track.txt still leaves fuel in the tank. This fix is actually very easy to implement - I sent everything but the code - and I am willing to write the code if that would help. Agree. N2 really is a pretty good product. It had good hardware compatibility - which is always tricky with a wide distribution product like this and is predictable. It has some bugs, but I have not seen or heard of lots of random lockups etc. I think Papy did a decent job qualifying N2. For the most part - the AI etc. is not that bad. I personally would love to get more feedback on specific implementation changes suggested. I was dissappointed that none of the pit decision suggestions made it into N2. They were clear, simple and better. Nothing is worse than racing for 3 hours with a group of cars just to have one of them make an unrealistic pit call and get out of contention. I never expected this to be fixed after N2 was released. Also, it is not that bad ! I have reworked other LP files for N2 and will make some available soon. My latest Talladega AI is actually pretty fun - although the AI cars run up the track a little to make room for side by side low side passing. I will make this available soon. I have worked on some others too - most recently rev 2 of Dover. Even without AI improvements, N2 is a good simulation. I have no intention of boycotting N3 or other Papyrus products based on N2. I would like to see some more feedback on AI changes in the future. I would also be happy to prototype and test some AI improvements if this will help - including the pit decision algorithm. I enjoy N2 and I am not in the business of taking things personally. Boycotting N3 would only be to make a point - and personally I am not sure what that point would be. I hope some LP file alternatives will make you feel better about this - but if you are just taking the bugs in N2 personally, then I suspect this will not help. /THansen
Skarekrow-> 06 Jun 1997#369445
I Tom, I would love to try the Lp file alternatives. All I'm asking for is a fix to what they (Papyrus) knew was wrong when they released it. Which they have admitted knowing due to the previous testing. Now they refuse to fix it. Only in future products, this is the part I take personally. All I want is a fix I would love to have a copy of your LP's if thats what you were offering. I myself however do not intend to purchase future products because I feel they gave us the shaft. I respect your opinion and decision to stand by Papyrus. I however have already been bit once, I can assure you I wont be bit again. Wish they had listened to you before they released it but they had to make the Christmas bucks.
ccorpor 06 Jun 1997#369446
On AI: I would like to see where specific AI cars run a little more inconsistenly during a race. Example you pass an AI car by sheer driving and horsepower, if you don't make any mistakes you will never see that racer again. It would be nice that during a race cars can run differently. That car you passed a while back is now running hot and he just went by you. That would make it more challanging. It seems (once you can race consistently) you are either alsways slower or always faster than said AI depending on AI %. Now you can get it close but again your still usually a tad one way or the other. I just guess I would like to see some see saw action beyond your control to really heat things up. Q.B.M. (Who's been tied up to finalize my curret N2 projects) :(
: On AI: : I would like to see where specific AI cars run a little more inconsistenly : during a race. : Example you pass an AI car by sheer driving and horsepower, if you don't make : any mistakes you will never see that racer again. It would be nice that during : a race cars can run differently. That car you passed a while back is now : running hot and he just went by you. That would make it more challanging. It : seems (once you can race consistently) you are either alsways slower or always : faster than said AI depending on AI %. Now you can get it close but again your : still usually a tad one way or the other. : I just guess I would like to see some see saw action beyond your control to : really heat things up. Actually it is worse than this. There has been a problem since IndyCar Racing I, where the fast AI cars will drive super fast if they are ahead of you, but slow way down if you ever pass them. Once you hunt down and pass a fast driver they seem to give up the spirit to race. Too, bad, since this is half the racing experience. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gavel 06 Jun 1997#369448
Hmmm.. Im wondering how many permutations of lp files had to have been tried before Papyrus settled on what is in N2? Must've been huge! I'm sure they worked their butts off trying to find the best, WITHIN, and I stress that, the constraints of time and budget. When the end of the day comes at your place of work and the order has to be shipped, or the report filed, you stand and deliver. Sure, it can always be better if you had the time and/or money. That they released at Xmas only to get "the bucks" is conjecture, unless of course you happen to have some inside source of info to that effect. I'm not trying to discount how you feel about the product. You are entitled to your opinion. I just think that maybe you ought to count it a victory that Adam reads this newsgroup and is working on the only solution possible through his employer; that being the Grand Prix legends and whatever further products slated to come out in the future. Another solution may be to try QBM' altered files for the arcade mode racing. ( I had em but through my unfamiliarity with extracting them from his post, I lost em!:( ) I understand that they provide a more realistic and competitive ai. regards, Greg Gavel
BGrauss9 07 Jun 1997#369580
Way to go Tom, although your post is a little long, you certainly have articulated the state of the AI. My feeling personally is that the AI should be used as a practice tool. Once you've mastered the AI, time to move into online play. IMO the only way to get a true simulated racing experience is racing against real people. Thanks for your contribution to RAS modifying files to improve everyones overall Nascar2 experience. Bryan Grauss
Doug Reichl 07 Jun 1997#369581
: Actually it is worse than this. There has been a problem since IndyCar : Racing I, where the fast AI cars will drive super fast if they are ahead : of you, but slow way down if you ever pass them. Once you hunt down and : pass a fast driver they seem to give up the spirit to race. Too, bad, : since this is half the racing experience. YES!! This is the problem that has plagued EVERY racing game I have played to date. The only exception to this is an example like Michigan in ICR2. I have the AI cranked up quite a bit. So, as suggested, I get by them by sheer mistake free driving. Then if I start getting sloppy I cannot run consistent laps. The AI can run much more consistent laps and they run me down and sometimes pass me. But that is the ONLY exception. Otherwise, they just normally back way off and I never see them again.
Tom, Very well put. Sound just like music to my ears. I love the idea of making the AI's better as this is the only issue N2 feels dissappionting. I'm not a "code-wiz." myself so i'm not able to much in that area but, might it not be a good idea if all of you "coders/programmers" who understand this "language" worked together? I will however be more than happy to assist you with some "beta-testing" Best, -- Ed_ - Norway "Early on, the cars were getting faster and faster. And with good reason: everybody was cheating." - Richard Petty

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