Race Sim Central
Rec.Autos.Simulators Archive

GTR, then a LWFF question

13 posts by 10 people · 28 May 2004 12:19 UTC - 30 May 2004 10:20 UTC

Ryan Mitchley 28 May 2004 12:19 UTC#36873
Hi all Wow! The GTR demo is pretty good . . . Last two demos that impressed me as much were GPL and Viper Racing. Actually, the LFS demo was pretty polished, too. The bump modelling (as in track, not shocks!) is incredible... The first thing that hit me was something along the lines of "so this is what I've been missing all the time". It really does add to the total immersion factor. Anyone who thinks that the bumps are overdone has probably been spending too much time behind the wheel of a Jag execmobile or something... I hope that GTR turns out to be a kind of spiritual successor to Viper Racing, and more, obviously. Anyway - just one question regarding my (original) Logitech Wingman Formula Force: Even after calibration, the wheel seems to "think" that the calibration centre point is positioned about 10 degrees to the left. In other words, to go straight I have to keep the wheel turned about 10 degrees left. This happens in basically all the sims that I play. I think that there may be some DirectX utility or something to set the calibration offset manually . . . anone know what this is called and where I can find it? Thanks! Ryan
On Fri, 28 May 2004 14:19:30 +0200, "Ryan Mitchley" <[email hidden]> wrote:
Quoted text (7 lines)>Anyway - just one question regarding my (original) Logitech Wingman Formula >Force: Even after calibration, the wheel seems to "think" that the >calibration centre point is positioned about 10 degrees to the left. In >other words, to go straight I have to keep the wheel turned about 10 degrees >left. This happens in basically all the sims that I play. I think that there >may be some DirectX utility or something to set the calibration offset >manually . . . anone know what this is called and where I can find it?
DxTweak2 http://www.wingmanteam.com/latest_software/gadgets.htm#DX%20Tweak%202 Cheers! Remco
"Ryan Mitchley" <[email hidden]> wrote in news:40b72e36$0$19305$[email hidden]:
Quoted text (31 lines)> Hi all > > Wow! The GTR demo is pretty good . . . Last two demos that impressed > me as much were GPL and Viper Racing. Actually, the LFS demo was > pretty polished, too. > > The bump modelling (as in track, not shocks!) is incredible... The > first thing that hit me was something along the lines of "so this is > what I've been missing all the time". It really does add to the total > immersion factor. Anyone who thinks that the bumps are overdone has > probably been spending too much time behind the wheel of a Jag > execmobile or something... > > I hope that GTR turns out to be a kind of spiritual successor to Viper > Racing, and more, obviously. > > Anyway - just one question regarding my (original) Logitech Wingman > Formula Force: Even after calibration, the wheel seems to "think" that > the calibration centre point is positioned about 10 degrees to the > left. In other words, to go straight I have to keep the wheel turned > about 10 degrees left. This happens in basically all the sims that I > play. I think that there may be some DirectX utility or something to > set the calibration offset manually . . . anone know what this is > called and where I can find it? > > Thanks! > > Ryan > > >
There are several utilities at the wingman site that can help. First update your wingman software. THen use clear calibration to clean out the old calibration data and then try one of the centering fixes if it still is a problem. I 'think' the centering fix was included with newer generations of the driver software. Dxtweek2 is also good to zero out the built in windows deadzone and change your wheel pedal dynamics. here's the gadgets page...you'll have to go back to the home page for the driver downloads: http://www.wingmanteam.com/latest_software/gadgets.htm
"Ryan Mitchley" <[email hidden]> wrote in message news:40b72e36$0$19305$[email hidden]... > Hi all > > Wow! The GTR demo is pretty good . . . Last two demos that impressed me as > much were GPL and Viper Racing. Actually, the LFS demo was prettypolished,
Quoted text (7 lines)> too. > > The bump modelling (as in track, not shocks!) is incredible... The first > thing that hit me was something along the lines of "so this is what I've > been missing all the time". It really does add to the total immersion > factor. Anyone who thinks that the bumps are overdone has probably been > spending too much time behind the wheel of a Jag execmobile or
something... I think the bumps are overdone. Let's use the F1 cars as a comparison instead of the Jag execmobile. How could the F1 cars possibly drive around a track that bumpy? Their suspensions are rock hard. The GT cars have marshmallow suspensions in comparison. I've seen a lot of on board footage from the F1 cars at Spa, and the track surface sure didn't seem that bumpy. David G Fisher
I dunnoh . . . but the no sim so far has yet felt even close to modelling what I feel from my road car (standard springs/shocks and 205/45/16 tyres on a pretty ordinary hatchback). By all accounts, a properly prepared *race* car should be orders of magnitude more bumpy. Maybe our South African roads are just uniformly awful by international standards :-) (not entirely unbelievable...) The GTR demo just did something for me from the moment I tried it, and the bumpiness hasn't become irritating over time, either. I think the subtle "look into corner" effect helps a bit, as well as the seat positioning. The great thing about software is that all this stuff is adjustable to preference, of course . . . Ryan BTW - Thanks to Dave and Remco for the DXTweak etc stuff . . . I actually think I may have had these a year or two back and then totally lost track of them.
"Ryan Mitchley" <[email hidden]> wrote in message news:40b747c8$0$19313$[email hidden]... > I dunnoh . . . but the no sim so far has yet felt even close to modelling > what I feel from my road car (standard springs/shocks and 205/45/16 tyreson > a pretty ordinary hatchback). By all accounts, a properly prepared *race* > car should be orders of magnitude more bumpy. Maybe our South Africanroads > are just uniformly awful by international standards :-) (not entirely > unbelievable...) > > The GTR demo just did something for me from the moment I tried it, and the > bumpiness hasn't become irritating over time, either. I think the subtle > "look into corner" effect helps a bit, as well as the seat positioning. I love the demo too. I just think they went overboard with the track bumpiness. The F1 comparison is what convinces me. The look into the corner effect is from F1C, and I've had it set to 100% for a long time now. Took a little while to get used to, but then felt very realistic. > The great thing about software is that all this stuff is adjustable to > preference, of course . . . > > Ryan Yes, you can adjust just about everything in F1C/GTR. David G Fisher
Another thing is that the F1 aero will basically glue the car to the track, bumps and all. But I have neither driven Spa nor an F1 car, so I will decline to comment further :-) Ryan
> I love the demo too. I just think they went overboard with the track > bumpiness. The F1 comparison is what convinces me. The onboard cameras have multi-dampening gyroscope systems which cancel out the bumpiness. You can see the drivers head bouncing all around frmo all the bumps.
>"David G Fisher" <[email hidden]> wrote > I love the demo too. I just think they went overboard with the track > bumpiness. The F1 comparison is what convinces me. > > The look into the corner effect is from F1C, and I've had it set to 100%for > a long time now. Took a little while to get used to, but then felt very > realistic. In F1, the tyres are what does the most of all suspension on the cars. That's why the rods look rock hard. They aren't doing the most, far in fact they are. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
At www.wingmanteam.com, look for the utility called MOMOtweak. I had a similar problem with my MOMO, and this utility solved it for me. Ryan Mitchley wrote:
Quoted text (26 lines)> Hi all > > Wow! The GTR demo is pretty good . . . Last two demos that impressed me as > much were GPL and Viper Racing. Actually, the LFS demo was pretty polished, > too. > > The bump modelling (as in track, not shocks!) is incredible... The first > thing that hit me was something along the lines of "so this is what I've > been missing all the time". It really does add to the total immersion > factor. Anyone who thinks that the bumps are overdone has probably been > spending too much time behind the wheel of a Jag execmobile or something... > > I hope that GTR turns out to be a kind of spiritual successor to Viper > Racing, and more, obviously. > > Anyway - just one question regarding my (original) Logitech Wingman Formula > Force: Even after calibration, the wheel seems to "think" that the > calibration centre point is positioned about 10 degrees to the left. In > other words, to go straight I have to keep the wheel turned about 10 degrees > left. This happens in basically all the sims that I play. I think that there > may be some DirectX utility or something to set the calibration offset > manually . . . anone know what this is called and where I can find it? > > Thanks! > > Ryan
bhoeni 29 May 2004 01:46 UTC#531674
At www.wingmanteam.com, look for the utility called MOMOtweak. I had a similar problem with my MOMO, and this utility solved it for me.
Quoted text (26 lines)> Hi all > Wow! The GTR demo is pretty good . . . Last two demos that impressed me as > much were GPL and Viper Racing. Actually, the LFS demo was pretty polished, > too. > The bump modelling (as in track, not shocks!) is incredible... The first > thing that hit me was something along the lines of "so this is what I've > been missing all the time". It really does add to the total immersion > factor. Anyone who thinks that the bumps are overdone has probably been > spending too much time behind the wheel of a Jag execmobile or something... > I hope that GTR turns out to be a kind of spiritual successor to Viper > Racing, and more, obviously. > Anyway - just one question regarding my (original) Logitech Wingman Formula > Force: Even after calibration, the wheel seems to "think" that the > calibration centre point is positioned about 10 degrees to the left. In > other words, to go straight I have to keep the wheel turned about 10 degrees > left. This happens in basically all the sims that I play. I think that there > may be some DirectX utility or something to set the calibration offset > manually . . . anone know what this is called and where I can find it? > Thanks! > Ryan
On Fri, 28 May 2004 16:08:37 +0200, "Ryan Mitchley" <[email hidden]> wrote: >I dunnoh . . . but the no sim so far has yet felt even close to modelling >what I feel from my road car (standard springs/shocks and 205/45/16 tyres on >a pretty ordinary hatchback). By all accounts, a properly prepared *race* >car should be orders of magnitude more bumpy. Maybe our South African roads >are just uniformly awful by international standards :-) (not entirely >unbelievable...) Roads does not equal race tracks. I remember the drivers calling the Nurburgring GP track vary bumpy, when I walked the track. It was what I would call glassy smooth! In the back straight and in turn 1 there was a lot of markings of the plank bottoming out, but you wouldn't even see the bumps if there weren't sawdust ground into it. :)

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy