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Rec.Autos.Simulators Archive

New Track legalities / Papyrus editors.

6 posts by 6 people · 31 May 1997 - 10 Jun 1997

I do a little programming myself and understand how these support programs can be. I'd still be willing to buy Papyrus' tools if they offered them. I think it would be interesting racing on tracks that other people made (that is, after the initial onslaught of Daytona and Indianapolis and substandrard-first-attempt tracks). Just my opinion though. CJ
Jim Sokolo 09 Jun 1997#369872
> So why doesnt someone make their own Track Creation program and sell it? > People have been doing that for years with games like Doom, Duke Nukem, > and Quake. Hell, companies even sell levels created by people who dont > even know their file is being published! So why cant this be done with > ICR2 or N2? Probably because the track format is not as simple as Doom, Duke or Quake. It's a technical problem that is limiting people more than a legal problem. (Because there are more than enough people who are willing to flagrantly violate intellectual property laws...) ---Jim
Tom J. Ma 10 Jun 1997#369995
Quoted text (12 lines)>> So why doesnt someone make their own Track Creation program and sell it? >> People have been doing that for years with games like Doom, Duke Nukem, >> and Quake. Hell, companies even sell levels created by people who dont >> even know their file is being published! So why cant this be done with >> ICR2 or N2? >Probably because the track format is not as simple as Doom, Duke or >Quake. It's a technical problem that is limiting people more than a >legal problem. (Because there are more than enough people who are >willing to flagrantly violate intellectual property laws...) >---Jim
we don't need papyrus if it is that easy
Milt Wilc 10 Jun 1997#369996
ByteMe6614, Duke Nukem 3D comes with an editor (Build). Despite the readme, which states that it is not a polished product, it works quite well once you figure it out. Duke Nukem's .con files being in a C-type language and easily editable from a text file editor also helps. No other .map editor exists for Duke Nukem 3D. I believe the makers of Doom released the format of their .wad files to the public so that they could create an editor for it. Several nice editors were made. Knowing how the files are formatted helps a lot. I don't know the situation with Quake. Papyrus, as far as I know, has not released any information on the makeup of their files. They barely cover the track.txt files. This is their right to be this way. Once the format is figured out it is fairly easy to write a program to edit it. So, ByteMe6614, I guess the reason why a track creator/editor hasn't been made is probably because it's hard, requires a lot of time and will most likely reward the maker with nothing. Note Dave Noonan's experience. MW
Chasma 10 Jun 1997#369997
Hey ByteMe, There is no editor because it is hard. Papyrus has written a very complex program. Just ask David Noonan if he would do it again after his experience with a bunch of ungrateful folks here on RAS. But beyond that there is also the matter of licensing with individual tracks that make such a product be not feasible. Later, Chas Bornemann -- Simulator ***world http://sim***world.simplenet.com/ Nascar 1 ** Nascar 2 ** Indy Car 2 Member Site - The Sim Project - BB&B Track Editing SSCRA '97 OFFLINE RACING LEAGUE Chas Bornemann Brandon Reed Ted D. Scurlock > So why doesnt someone make their own Track Creation program and sell it? > People have been doing that for years with games like Doom, Duke Nukem, > and Quake. Hell, companies even sell levels created by people who dont > even know their file is being published! So why cant this be done with > ICR2 or N2? > ByteMe6614 NASCAR FEEL the THUNDER!!! _/ _/ _/_/_/_/ _/ _/ _/_/_/_/_/_/ _/ _/ _/ _/ _/ _/ _/ _/_/_/_/ _/_/_/_/_/_/ _/ _/ _/ _/ _/_/_/_/ _/
Tom Hansen 10 Jun 1997#369998
The reasons are these : 1. Developing a tool to provide 3-D image editing is relatively big job. This is required to truly allow a user to develop a track from scratch. 2. Although most of the track files have been 80-90% reverse engineered, sufficient for modifying tracks and developing convertors and such, the remaining 10-20% will require a large investement in time for experimentation. There are some numbers in the TRK files that appear to produce no effect when changed - others that produce some strange results (like warping your car to another part of the track). 3. The monetary rewards for this just aren't there. A handful of people would purchase such a product and start posting tracks. At say $29 a copy (reasonable when you consider the price of N2 itself), you would have to sell a lot of copies to make any money. This is particularly true when you consider the man years of development effort required to write this program. Similar 3-D editor programs cost a lot more - but this is just a game enhancement product. 4. Papyrus/Sierra hasn't done it and they have the best chance of being successful at it. This is enough in itself to convince me not to try and make money on it.

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