> Closed minded has nothing to do with it. Quake levels do not generally
> represented copyrighted entities in the real world, whereas anything
> made in a NASCAR2 track editor probably would, to say nothing of
> encouraging the swapping of complete track files (how many people can
> write a conversion program) and reducing track pack potential sales.
About the track pack sales (legalities aside), there are potentially
hundreds of people who could spend their time making tracks just as good
or better than Papyrus, on their own time. Papyrus might think of
spending more of their resources on AI and actual car physics.
Just look at all the people who make planes, scenery, adventures, and
utilities in MS Flight Sim 5 and 6. All free or shareware. So, the
customer greatly enhances the sim, which makes the sim more popular,
which sells more. BTW you pretty much need the cd to take full
advantage, which stops the "hey you can copy my game buddy"
Sounds like smart business to me.
--
No dear, that dress doesn't make you look fat.
It's the FAT that makes you look fat. :)
--
I think people can figure out the spam filter to reply to me..
Kel
Calgary, Alberta CANADA
The biggest difference in creating something for a game like FS
and creating something for these race sims, is the marketing
appeal. The company(s) that own either the track or license to
Daytona would have much more to protect than say Burbank
Airport.
Best Regards,
Marc


































