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Next-gen Need for Speed - details

2 posts by 2 people · 28 May 2004 17:34 UTC - 29 May 2004 00:15 UTC

Steve Smith 28 May 2004 17:34 UTC#36803
From Computer and Video Games (UK): ***************************************** EXCLUSIVE: EA REVEALS NEED FOR SPEED NEXT-GEN! Speaking to CVG at EA's salubrious Vancouver headquarters, Underground 2 producer Chuck Osieja confirmed that a Need For Speed title was already in development for next-gen systems, stating: "I think what we're working on is going to revolutionise the way people look at driving games." "If we pull it off, we'll do for driving games what Gran Turismo did for driving games on PS2 and PSone. It'll be that amazing in terms of visual quality and what the experience is for the player. Since we are getting a head start on that [creating a revolutionary next-gen product], I can't reveal too much but one of the things we think about is, it's not going to be photo-realism, right? The next-generation systems can throw 30,000 polygons into a car and guess what, it doesn't look any better than a 10,000 polygon car with the rendering techniques I can do. "It's what I can do to gameplay, and what is the experience I can change for the player on a next-generation system to make those people a) want to invest in that system and b) buy that game. So we're spending a lot of time now trying to figure out what those next steps are... Osieja also revealed how next-generation hardware is already facilitating the unavoidable convergence of games and movies, detailing how EA is working closely with Hollywood talent on its projects: "We've benefited a lot from things like The Lord of the Rings, and obviously Underground and Bond all benefited from the knowledge of the Hollywood people who have come in and just helped us with tweaking lighting and making sure that things look right to the eye, whether it be [something like] the camera shake, which I think we finally did really well in Underground last year. Now they're being able to take that stuff and apply it to real-time, next-gen systems." One of the only indicators of the potential power of next generation gaming hardware seen by the public at large has been Microsoft's demonstration of its XNA next-gen software development platform - most famous is the "Crash" demo, showing a car being smashed into a wall, then disintegrating in a unnervingly realistic manner. We asked Osieja outright: with Need For Speed next-gen, are we talking the same level of quality seen in the "Crash" demo, or beyond that? "Easily that. We just looked at a video the other day of a Porsche GT flying up in the air, floating over and basically coming apart - and we'll be able to do that now, with our dev stations. But that's a part of it. At the end of the day the licensor is always very touchy about what you do to their product. I'd love to blow up their car, I'd love to set it on fire, I'd love to do all this stuff and they say you can't. "Even though we can do a lot of stuff we're still going to be restricted by what the licensors allows us to do. But yeah we can do that stuff." Johnny Minkley begin 666 pad.gif K1TE&.#EA`0`!`(#_`,# P ```"'Y! $`````+ `````!``$```("1 $`.P`` ` end
"Steve Smith" <[email hidden]> wrote in message news:<LKKtc.17007$[email hidden]>...
Quoted text (61 lines)> From Computer and Video Games (UK): > > ***************************************** > > EXCLUSIVE: EA REVEALS NEED FOR SPEED NEXT-GEN! > > > Speaking to CVG at EA's salubrious Vancouver headquarters, Underground 2 > producer Chuck Osieja confirmed that a Need For Speed title was already in > development for next-gen systems, stating: "I think what we're working on is > going to revolutionise the way people look at driving games." > "If we pull it off, we'll do for driving games what Gran Turismo did for > driving games on PS2 and PSone. It'll be that amazing in terms of visual > quality and what the experience is for the player. Since we are getting a > head start on that [creating a revolutionary next-gen product], I can't > reveal too much but one of the things we think about is, it's not going to > be photo-realism, right? The next-generation systems can throw 30,000 > polygons into a car and guess what, it doesn't look any better than a 10,000 > polygon car with the rendering techniques I can do. > > "It's what I can do to gameplay, and what is the experience I can change for > the player on a next-generation system to make those people a) want to > invest in that system and b) buy that game. So we're spending a lot of time > now trying to figure out what those next steps are... > > Osieja also revealed how next-generation hardware is already facilitating > the unavoidable convergence of games and movies, detailing how EA is working > closely with Hollywood talent on its projects: "We've benefited a lot from > things like The Lord of the Rings, and obviously Underground and Bond all > benefited from the knowledge of the Hollywood people who have come in and > just helped us with tweaking lighting and making sure that things look right > to the eye, whether it be [something like] the camera shake, which I think > we finally did really well in Underground last year. Now they're being able > to take that stuff and apply it to real-time, next-gen systems." > > One of the only indicators of the potential power of next generation gaming > hardware seen by the public at large has been Microsoft's demonstration of > its XNA next-gen software development platform - most famous is the "Crash" > demo, showing a car being smashed into a wall, then disintegrating in a > unnervingly realistic manner. > > We asked Osieja outright: with Need For Speed next-gen, are we talking the > same level of quality seen in the "Crash" demo, or beyond that? > > "Easily that. We just looked at a video the other day of a Porsche GT flying > up in the air, floating over and basically coming apart - and we'll be able > to do that now, with our dev stations. But that's a part of it. At the end > of the day the licensor is always very touchy about what you do to their > product. I'd love to blow up their car, I'd love to set it on fire, I'd love > to do all this stuff and they say you can't. > > "Even though we can do a lot of stuff we're still going to be restricted by > what the licensors allows us to do. But yeah we can do that stuff." > > Johnny Minkley > > > begin 666 pad.gif > K1TE&.#EA`0`!`(#_`,# P ```"'Y! $`````+ `````!``$```("1 $`.P`` > ` > end
Sounds amazing!!!

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