Race Sim Central
Rec.Autos.Simulators Archive

Coverter: AI Observations

1 post by 1 person · 23 May 1997 - 23 May 1997

Cheek J 23 May 1997#367884
Got the free coverter going: I love the R.courses as well as the ovals- but the AI are in need of work. I know Dave is working on it, and I`ll be waiting. Portland: In general, they are too slow in the corners. Turn one is either taken slow or at warp 5. The esses before the last turn is another problem area. They often just keep going flat, bouncing off the barriers. One AI spun there in a race I tried, and all the others t-boned him while he was way off the track: 15 cars out on the first lap.. Cleveland: Good, but sometimes they drive at lightning speed through the chicane on the pit straight. And use the grass while exiting the pits. Long Beach: Too slow in the corners, extremely efficient brakes. Warp speed through corners errantly. Love the tracks, and the feel: It will be great to modemrace on these tracks. Was`nt there a "roadcourse league sometime?" Matthew.

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy