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Rec.Autos.Simulators Archive

Fogging, MIP, anti-aliasing in Moto Racer GP ???

15 posts by 12 people · 23 May 1997 - 26 May 1997

Che Cho 23 May 1997#367849
Quoted text (14 lines)> Hi, > I am one of those lucky people who had a chance to > play Moto Racer full version. It is fantastic ! > Now, I own a Monster3D, I just wondering if there > are possible command options to enable fogging, > MIP, anti-aliasing ? > If not, it will be real nice if they (BMG ?) can > patch those features for the game :) Is that > possible anyway ? > Got to do more race. BTW, I only have a P100 and 32Mram, > and it runs as good as POD ! Very smooth :)
Have you tried turning on the "filtered" option for Direct 3D yet? It makes A HUGE DIFFERENCE. Go and try it now! :) So to re-cap: for the D3D switch, make sure you click it once more to "filtered" and not just "on" ... it'll make you cry with bliss. -che
POH 24 May 1997#367970
Hi, I am one of those lucky people who had a chance to play Moto Racer full version. It is fantastic ! Now, I own a Monster3D, I just wondering if there are possible command options to enable fogging, MIP, anti-aliasing ? If not, it will be real nice if they (BMG ?) can patch those features for the game :) Is that possible anyway ? Got to do more race. BTW, I only have a P100 and 32Mram, and it runs as good as POD ! Very smooth :)
Joe McGinn 24 May 1997#367971
>Hi, >I am one of those lucky people who had a chance to >play Moto Racer full version. It is fantastic ! >Now, I own a Monster3D, I just wondering if there >are possible command options to enable fogging, >MIP, anti-aliasing ? Make sure you have the D3D option set to Filtered, not ON. Joe
POH 24 May 1997#367972
= Actually, I already did :) Thanks anyway. But don't you think it would be nice to have some fogging effects ? Also if they use MIP and anti-aliasing, it would also be nice too :)
POH 24 May 1997#367973
Hi Joe, Just some more questions if you don't mind :) 1) Can I save those "replay" ? 2) Can I change the camera angle/position during the "replay" ? Thanks in advance.
Joe McGinn 24 May 1997#367974
>Just some more questions if you don't mind :) >1) Can I save those "replay" ? >2) Can I change the camera angle/position during the "replay" ? I don't know, I don't own the game yet (nor am I likely too soon, since it shows no signs of becoming available in North America). Joe
Cond 25 May 1997#368074
Quoted text (7 lines)>Hi, >I am one of those lucky people who had a chance to >play Moto Racer full version. It is fantastic ! >Now, I own a Monster3D, I just wondering if there >are possible command options to enable fogging, >MIP, anti-aliasing ?
First, those features won't be added to Direct3D until version 5.0 (due in June), so Delphine simply couldn't add them. Secondly, the Voodoo chip doesn't support anti-aliasing as far as I know, so your M3D couldn't use it even if it were there.
Jeff Atwoo 25 May 1997#368075
Quoted text (13 lines)>>Hi, >>I am one of those lucky people who had a chance to >>play Moto Racer full version. It is fantastic ! >>Now, I own a Monster3D, I just wondering if there >>are possible command options to enable fogging, >>MIP, anti-aliasing ? >First, those features won't be added to Direct3D until version 5.0 >(due in June), so Delphine simply couldn't add them. >Secondly, the Voodoo chip doesn't support anti-aliasing as far as I >know, so your M3D couldn't use it even if it were there.
Yes it does; you can turn on anti-aliasing in 3dfx Tomb Raider. There is a significant speed penalty associated with AA, though. 3dfx Tomb Raider without AA is *ALWAYS* 30fps. Tomb Raider with AA is between 20-30fps depending on where you are. Jeff
B Morph 25 May 1997#368076
BEFORE: AFTER: THEREAFTER: The 3dfx does not support hardware AA. The AA inside Tomb Raider is a software based solution. MIP. What's MIP? By itself it really is nothing to ask for. Q.B.M.
Jeremy Ril 25 May 1997#368077
Quoted text (10 lines)>>Just some more questions if you don't mind :) >>1) Can I save those "replay" ? >>2) Can I change the camera angle/position during the "replay" ? >I don't know, I don't own the game yet (nor am I likely too soon, >since it shows no signs of becoming available in North America). >Joe
The game has just been picked up by BMG interactive in Australia and should be available in a couple of weeks over here. It should be a similar delay in the US. Jeremy Riley Computer Games World http://www.netspeed.com.au/cgw
Gary Taroll 25 May 1997#368078
> The 3dfx does not support hardware AA. The AA inside Tomb Raider is a > software based solution. Its as SW plus HW solution. The SW assists, the HW does most of the work - drawing the alphablended pixels etc.
Quoted text (14 lines)>Hi, >I am one of those lucky people who had a chance to >play Moto Racer full version. It is fantastic ! >Now, I own a Monster3D, I just wondering if there >are possible command options to enable fogging, >MIP, anti-aliasing ? >If not, it will be real nice if they (BMG ?) can >patch those features for the game :) Is that >possible anyway ? >Got to do more race. BTW, I only have a P100 and 32Mram, >and it runs as good as POD ! Very smooth :)
try this at the command line: -3DFX -Alpha -Zbuffer you will get shadows, smoke ... Nicolas
Mic 26 May 1997#368174
No It doesnt. Direct 3D has no anti-aliasing, fogging or MIP mapping unfortunatly, and there is no navitve support for any 3d cars in Moto Racer.
Quoted text (22 lines)>> Hi, >> I am one of those lucky people who had a chance to >> play Moto Racer full version. It is fantastic ! >> Now, I own a Monster3D, I just wondering if there >> are possible command options to enable fogging, >> MIP, anti-aliasing ? >> If not, it will be real nice if they (BMG ?) can >> patch those features for the game :) Is that >> possible anyway ? >> Got to do more race. BTW, I only have a P100 and 32Mram, >> and it runs as good as POD ! Very smooth :) >Have you tried turning on the "filtered" option for Direct 3D yet? >It makes A HUGE DIFFERENCE. Go and try it now! :) >So to re-cap: for the D3D switch, make sure you click it once more to >"filtered" and not just "on" ... it'll make you cry with bliss. >-che
Sly 26 May 1997#368175
Then you don't know very far! Sly!
News Adm 26 May 1997#368176
I would just like comment on that last statement you said about not having any native supprt for any 3D cards ... Matrox has it's version specially designed for the Matrox Mystique which I downloaded and runs very very smooth mind you I have an MMX 200 with 48mb of ram best time 42.76..! but to say the least the support is there check out http://www.matrox.com cheers. just to stop Spammers ;-)

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