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Rec.Autos.Simulators Archive

N2 going to the outside

9 posts by 9 people · 14 May 1997 - 19 May 1997

Does this happen to anyone else? When I'm at a track, mostly short tracks, and I get a run and I go high the AI car come up and pinches me into the wall. You have to be like up to the front fender of the other car or he comes over. If you are behind that point the car just runs me right into the wall. Just wondering, Sean Higgins Higgy -- http://home.sprintmail.com/~higgy/ [address restored]
Yes that happens to me too. I have tended to avoid passing high out of turns. I'm not sure what the problem is here but it seems to be the AI cars don't know you are there unless you can get a little ahead of them before you are out of the turn. -- Nigel of Lakewood Motorsports Nascar Coruba & Coke Chevy Hamilton New Zealand
: Does this happen to anyone else? When I'm at a track, mostly short tracks, : and I get a run and I go high the AI car come up and pinches me into the : wall. You have to be like up to the front fender of the other car or he : comes over. If you are behind that point the car just runs me right into : the wall. This is a big problem with the AI. Sometimes even being up to the front fender coming high out of corners isn't safe. One just has to adjust to the fact that this is a dangerous move. Apparently the AI's spotters have an extreme blind spot at this moment on the tracks. I haven't taken the time to play with the drivers skills in N2, but sometimes giving them better numbers in the traction section can go a long way in helping to "calm" down this action of the AI. They really should hold their line coming out of the corners if the other car is still on the outside. It would be nice if Papyrus would look at this and work a little bit harder to fix it. It's been around since ICR1 (I don't really recall experiencing this too much in the original Indianapolis 500). -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tom Hansen 14 May 1997#366648
This varies from track to track. The high pass at Martinsville is fairly safe - since they come off the corners kinda low anyway. It can be done at Dover - but you do need to be up to the front fender in the turn - although you can come off the turn only up to the door - so long as were up to the fender in the turn. I usually drive in *** the outside - get along side, then back off so I don't smack the outside wall. I can then finish the pass on the straight. At Talladega with modified AI it can be done - but it is a little difficult at normal traction level - which I think is a little too loose for passing on the outside and not hitting the outside wall coming off the turns. I have experimented with tractions around 62000 to improve the outside passing potential here - but this makes me too fast down low (can't seem to get a compromise here).
The same thing happens to me. I mean, what are they thinking? And it is not only sometimes, it's all the time. Sierra definitely needs to fix this. -- Vincent Cosentino
Shawn Wi 15 May 1997#366750
Yeh, I've had the same problem too Sean. Seems like it happens at almost all the tracks too. Take care, Shawn Wise Midwest Motorsports ProHCS3 & HGNS3 on Hawaii
BGrauss9 15 May 1997#366751
Yes it happens to me also. I think the key is to be far enough alongside the AI so that your spotter calls out "car down low". It sure is frustrating when you get a good run on em and they pinch you into the wall.
AMEN! If papy can fix this problem, N2 will be a much better game. I'm gettin tired of always passing on the inside, it takes half the fun out of the game. AWDIWO Racing Inc. Pty. Ltd. Etc. "Anything worth doing is worth overdoing"

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