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Rec.Autos.Simulators Archive

Formula 1 by Psygnosucks

13 posts by 11 people · 11 May 1997 - 25 May 1997

David Gary 11 May 1997#366410
> Well, just played f1, Sure it's no simulation, and > CANNOT TOUCH GP2, but it could be a good game. If it cant touch GP2 it must reaaly be lame! -DG-
Well, just played f1, and whilst the graphics are excellent running on 200mmx with 3dfx, and frame rates are fine, the rest of the game PLAIN SUCKS. It feels like you're driving a stock car, not an F1 car. What F1 car maxes out at 165mph? I could run faster than those cars accelerate. Why the *** do so many game companies constantly *** up? If the cars were to behave like real f1 cars, and not look so fat, and those blasted menus would go away, the game would be pretty good. Sure it's no simulation, and CANNOT TOUCH GP2, but it could be a good game. I wrote Microprose and asked if there was a 3d patch for gp2 coming out, and they said no. All gp2 needs is a ***y 3dfx patch and it would rock. Right now I have to play SVGA on medium detail, at around 30fps. How do you play anything lower than 30fps? I think we can all agree that game companies should ask us about the games before they make them, but no they think they know how to make a game... BTW I tried the d3d and 3dfx versions of f1 and the 3dfx kills.... mf
>Well, just played f1, and whilst the graphics are excellent running on >200mmx with 3dfx, and frame rates are fine, the rest of the game PLAIN >SUCKS. Haven't seen the PC version yet, but the PlayStation game was quite impressive (but slightly flawed). Perhaps this is another case of disappointing PSX->PC conversion (ala Wipeout). _THE ENTERTAINMENT NEXUS_ ( Movies, video games, sci-fi, multimedia downloads, etc. ) *** http://www.student.uwa.edu.au/~predator ***
T.Galvin 21 May 1997#367592
... Next year? Ha HAHA HAHAHAHAHHAHAhaHa AAAAAAAAAAAAA your killing me.
Hey, he did start working on it in 1993.... ;) -- Cheers! John (SRN-Europe) (Remove "NOSPAM" from address before replying...)
: Apparently Geoff Crammond s working on the next GP2 title, and it will : heavily use 3D accelerator hardware. Release probably isn't till next : year though... And will it come out with bugs/flaws that will never be fixed? -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
: > : > And will it come out with bugs/flaws that will never be fixed? : > : Don't stick it to Geoff, he is a genius.....GP2 is great. But how did : he ever get wrapped up with those wan***'s at Micropose? : Can't wait for GP3, things are gonna get better........Lets hope he : doe's a deal with a proper s/ware house for the next release. I am not "sticking" it to Geoff. But, we can't have it both ways. The latest buzz in this group is that we "can't" get a bug fix and patch for GP2 cuz Microprose doesn't own the rights to it, Geoff does. Well, the story is the same no matter who owns the right. It was flawed, it wasn't fixed. Geoff is a God and Microprose is the Devil? Ah come on, there's no difference. If one is wrong for not fixing it, so is the other. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
One of the few times I disagree with you Michael! :) I don't see GP2 as requiring a bu-fix or patch because it was "flawed", by that definition every game would require such a thing if it were less than perfect (which of course everything is). Patches are designed to fix things which do not work as they should - in GP2 pretty much everything does work as it should. The things people refer to which required fixing are flaws in conception or design rather than programming flaws, and would be nigh impossible to "patch". Slow SVGA graphics and lack of networking are fundamentals of the game and must be virtually impossible to implement even midway through coding, never mind after they are done. Look at how long it took to finish GP2 after Papyrus upped the stakes to SVGA - adding SVGA took forever. Neither Geoff nor Microprose is wrong for not "fixing" it, it doesn't need fixed. What we do require is a GP3 which is everything GP2 should have been, including MMX and 3dFX/Rendition support, and proper 8+ player networking/modem code. Pining for a GP2 patch to address these things seems unlikely to bear fruit - if you invested that much time on improving the game engine and networking it would be far better to update a few more things and call it a whole new product - like Papyrus did with NASCAR2. -- Cheers! John (SRN-Europe) (Remove "NOSPAM" from address before replying...)
Dave Hawnt 23 May 1997#367893
> : Apparently Geoff Crammond s working on the next GP2 title, and it will > : heavily use 3D accelerator hardware. Release probably isn't till next > : year though... > And will it come out with bugs/flaws that will never be fixed? Don't stick it to Geoff, he is a genius.....GP2 is great. But how did he ever get wrapped up with those wan***'s at Micropose? Can't wait for GP3, things are gonna get better........Lets hope he doe's a deal with a proper s/ware house for the next release. Jammer (UK)
Joe McGinn 24 May 1997#367996
Quoted text (10 lines)>> : Apparently Geoff Crammond s working on the next GP2 title, and it will >> : heavily use 3D accelerator hardware. Release probably isn't till next >> : year though... >> And will it come out with bugs/flaws that will never be fixed? >Don't stick it to Geoff, he is a genius.....GP2 is great. But how did >he ever get wrapped up with those wan***'s at Micropose? >Can't wait for GP3, things are gonna get better........Lets hope he >doe's a deal with a proper s/ware house for the next release.
A genious he may be, but he sure doesn't have a reputation for getting software out on schedule. I hope you're not holding your breath while you wait - we'll be lucky to get GP3 this century. Joe
Quoted text (7 lines)>Don't stick it to Geoff, he is a genius.....GP2 is great. But how did >he ever get wrapped up with those wan***'s at Micropose? >Can't wait for GP3, things are gonna get better........Lets hope he >doe's a deal with a proper s/ware house for the next release. >Jammer (UK)
So what is stopping Geoff from coming out with his own "unsupported" patch fixing GP2's bugs? I think if he really cared about the people who purchase his games he would do something to actually give us the great sim that was promised and not just going onto GP3 on his own. Personally I will not "buy" either Microprose's next GP3 if they have one, or Geoff's GP3 when he does one, both of them dropped the ball on supporting us, and both of them share the blame as far as my future spending money is concerned. I love GP2, but I sure wish they would fix those 8 second pitstops where you can get the engine replaced, and the replays that actually change what happened to you when you come back to real time. While I am on it, Wet Weather racing cries out to be added, as was promised. I had forgot how much fun this was in GP1 until playing Psygnosis F1 recently. Cheers. --John -- Note: my real e-mail address is below. Delete the asterisks. ------------------------------+-------------------------- Seattle, Washington USA. | http://www.cool.com/~jsilva
Gary Bro 24 May 1997#367998
On Wed, 21 May 1997 09:28:38 GMT, "John Wallace"
Quoted text (12 lines)>> Next year? >> Ha >> HAHA >> HAHAHAHAHHAHAhaHa >> AAAAAAAAAAAAA your killing me. >Hey, he did start working on it in 1993.... ;) >-- >Cheers! >John (SRN-Europe) >(Remove "NOSPAM" from address before replying...)
Great, released in 1998, no doubt containing the 1995 teams and drivers....
Chris Fly 25 May 1997#368112
On Wed, 21 May 1997 09:28:38 GMT, "John Wallace"
Quoted text (7 lines)>> Next year? >> Ha >> HAHA >> HAHAHAHAHHAHAhaHa >> AAAAAAAAAAAAA your killing me. >Hey, he did start working on it in 1993.... ;)
It'll probably come out in '99 with '97 teams and tracks. <g>

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