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Rec.Autos.Simulators Archive

Help Wanted: driving ICR2 with the T2 steering wheel?

4 posts by 4 people · 30 Apr 1997 - 02 May 1997

Karl Zosel 30 Apr 1997#365070
Is there anybody out there who can explain why ICR2 drives like a drunken boat? I've even read somewhere that ICR2 is more realistic than GP2 as far as the behaviour of the car is concearned. On my PC the reactions of the steering wheel (and also of my GRAVIS ANALOG joystick) seem to be far too slow in ICR2. It's impossible to drive precise on street circuits or in traffic on any circuit. I can't imagine I'm the only one with this problem, and those who find ICR2 very drivable: how do you do it? Mind you: I'm aware we're talking simulation here. The reactions of the car are not at all realistic. I have the impression that the game takes too long to detect the last movement of the steering wheel, so it becomes impossible to make corrections or sudden movements in traffic. I really can't imagine how some of you manage to get through the chicanes in Australia, ... Please don't start explaining how real indycars behave: I know they're heavier than F1, the brakes are less efficient, and I'm aware that driving on ovals is a delicate thing. This is my hardware: Pentium 90 (I know it's not fast, but with less detail this should be no problem) 16MB RAM, Diamond Stealth videocard Soundblaster 32Pnp (gameport is switched off) Thrustmaster Gamecard (I use this port) T2 steering wheel (but my joystick gave the same results) I have 580KB available in DOS. I've tried everything: -less detail, less concurrents drawn, ... -other gameport (32Pnp) -different setting of the gamecards speed -and so on... What are your experiences with ICR2, and do you have any suggestions? Karl
Neil Yeatma 01 May 1997#365217
> Is there anybody out there who can explain why ICR2 drives like a drunken > boat? SNIP! Karl, A couple of suggestions: 1) Get the v1.02 patch from the Sierra/Papyrus FTP site. 2) Turn on the FPS indicator (Alt-F), and turn down the detail enough so you're getting an average rate of no less than 15 (and the higher the better, of course). Grass and track texture should be the first to go; they eat up a lot of CPU! 3) Go into setup and crank up the value for turns lock to lock to something in the low 20's (the higher the number, the shorter your turning radius). This value should be lower for ovals for straight-line controllability. Good luck! Neil -- Neil Yeatman Ajax, Ontario, CANADA My REAL email address is:
Mark Hewitt 02 May 1997#365335
I have to agree ICR2 seems very difficult to drive compared with GP2. Where GP2 is responsive I can't seem to get my IndyCar to go around corners, getting large understeer, which then snaps to oversteer. As you suggest it is very difficult to control in traffic (my frame rate is ok, faster than yours at P120.). It feels much better on the ovals though, my guess is that the program was designed with oval racing in mind and the road courses added as an afterthought. GP2 seems easier, though I've just bought a wheel and am trying to drive without steering help - I can only just manage to keep the thing on the road!.
Karl, Try the following and see if it makes any difference... - Higher steering lock value. - Stiffer front shocks - Stiffer front anti-roll bars - Higher front tyre pressures. -- Cheers! John (SRN-Europe) (Remove "NOSPAM" from address before replying...)

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