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Backwards in NFS2

6 posts by 5 people · 29 Apr 1997 - 03 May 1997

Anyone else noted the backwards momentum effect when reaching certain speeds in NFS2?.......an odd effect to say the least....It varies with the current on screen graphics but it's certainly there. You're speeding along and the next thing you know it looks like you're going in reverse.....people watching me play have verified this so I'm not imagining it.....anyone else? Marty G
Joe McGinn 29 Apr 1997#364989
>Anyone else noted the backwards momentum effect when reaching >certain speeds in NFS2?.......an odd effect to say the least....It >varies with the current on screen graphics but it's certainly there. >You're speeding along and the next thing you know it looks like >you're going in reverse.....people watching me play have verified this >so I'm not imagining it.....anyone else? Worse than that .. I got the same effect when going FORWARDS at high speed. Te horrible pixelation of the road textures makes it look like you're standing still. I think it's worse in full-screen no-cockpit mode, but since the***pit makes NFS2 unusably slow on even the fastest computers, this is basically a severe flaw in the NFS graphics engine that there is no solution for. It is, in fact, the final straw that made me return this turkey to the store - the lousy graphics make it impossible to maintain any illusion of speed. Joe McGinn =================================================== Author of Inside LotusScript, available August 1997 http://www.browsebooks.com/McGinn/ ===================================================
Joe Anco 30 Apr 1997#365109
Here's a repost of my article a few weeks back.......it feels good to get it all out again anyway....... First off, what's with these "one-off" non production cars? Super Exoctics in production.....fine......but NFS I was so much more involving since you could actually see those cars on the roads everyday and relate to them. Not a US car fan but the new Corvette C5 and the latest Viper incarnation would be just as interesting as the Isdera Commendatore 112i. OK, so we already know basically how a Corvette handles and such. So does that mean NFS II is supposed to introduce us on the handling characteristics of these super-rare "dream cars"? Hardly the case. The Isdera is so rare, they couldn't even get video clip footage for their "showcase" portion. ASIDE from car choice politics,I would actually like to know which fricking gear I'm in when turning off that overly arcade-ish HUD display. Just a simple little number/letter indicator is all I ask. Only some of the cars dashboard tach and speedo numbers are legible. That would help too. Does shifting seem slower in this version as well? I've heard alot about how fluid the engine is for the great sense of motion. I loved it in NFS I, but on my "measly" (no joke today) Zephyr p133 24MB Stealth 3D 4MB it looks like I'm standing still when the track graphics, due to a certain frame rate/car speed, match up just right, and it seems as if I'm at a standstill at 200 mph! I hate that. The only sense of speed I get, is me rushing back to NFS I to recapture what carving through slow traffic is really like. The "invisible" walls I swear are made of carpet, and the cars of velcro. Sparks between cars are very nice though. BIG GRIPE: I used to love to watch the cars do donuts and such from the exterior view. Now, the view is fixed on axis either front or back!!!!!!!! This also sucks big time for people who ocasionally race from the outside of their car, and can't even tell when the car is fish-tailing since the background follows the car! Not to mention, EA did such an awesome job on exterior car graphics, but you can only view side profiles when T-boning some one on the track[or replays] OK, nitpicking, but we're still going backwards from NFS I. Who the hell beta teseted this "sim" anyway? Steering.......do not try the twitchy F50 in Greece for a good first impression of the game. At first I though my FLCS joystick was just sending "full right, full left" input with nothing inbetween! You can adjust the steering range, but it only lets you go from bad to ludicrous. I may get used to it yet. BTW, the FLCS is very precise, steering + throttle in NFS I. Sound: I'm an audio engineer, and I give this "sim" pretty high marks on external sound cues. I run it on a dolby surround/ subwoofer system, and have nice results. I was doing circular burnouts next to that "axe man" near the German amusment park, and was able to localize him right, left, and then behind me. Unfortunately, as in NFS I, the Ferrari is the only car with "decent" sound and rev range. Dammit, when I am mashing that throttle down, I want to hear it scream up to high pitch and not just lumber along like the old vette or viper where high rpm=low pitch. I'm keeping the game in hopes of future uprgradable fixes, and am hoping they are reading our posts, since we are the one's who determine what stays on the hard drives. NEW NOTES: try the vw bug, miata, or any diesl engine vehicle..... they sound cool too. Steering is getting better, but still unintuitive. Wish I could try the supported force-feedback controls......anybody tried them yet? !^NavFont02F0D4F000FQHB8HIUQS7DHT5115C3
Quoted text (21 lines)> >Anyone else noted the backwards momentum effect when reaching > >certain speeds in NFS2?.......an odd effect to say the least....It > >varies with the current on screen graphics but it's certainly there. > >You're speeding along and the next thing you know it looks like > >you're going in reverse.....people watching me play have verified this > >so I'm not imagining it.....anyone else? > Worse than that .. I got the same effect when going FORWARDS at high > speed. Te horrible pixelation of the road textures makes it look like > you're standing still. I think it's worse in full-screen no-cockpit > mode, but since the***pit makes NFS2 unusably slow on even the > fastest computers, this is basically a severe flaw in the NFS graphics > engine that there is no solution for. It is, in fact, the final straw > that made me return this turkey to the store - the lousy graphics make > it impossible to maintain any illusion of speed. > Joe McGinn > =================================================== > Author of Inside LotusScript, available August 1997 > http://www.browsebooks.com/McGinn/ > ===================================================
I don't have any trouble using the***pit mode, but in this version the wheel sits up so friggin high you can barely see the road. I can't believe somebody didn't see that when they tested it. (If they tested it).
Joe McGinn 02 May 1997#365385
Yeah, I noticed that too. The old version had much better visibility. Joe McGinn =================================================== Author of Inside LotusScript, available August 1997 http://www.browsebooks.com/McGinn/ ===================================================
: Anyone else noted the backwards momentum effect when reaching : certain speeds in NFS2?.......an odd effect to say the least....It : varies with the current on screen graphics but it's certainly there. : You're speeding along and the next thing you know it looks like : you're going in reverse.....people watching me play have verified this : so I'm not imagining it.....anyone else? Yup, you shoulda seen the beta... "Real world physics"??!!! What world?? -- \ _ / o o \_(0)_/ \ / +---=====(]( + )[)=====---+ \__ /0\ __/ My opinions are my own, and are right. O O \__\___/__/ O O / (_) \

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