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Rec.Autos.Simulators Archive

ICR2 drives like a drunken boat.

8 posts by 7 people · 28 Apr 1997 - 10 May 1997

Karl Zosel 28 Apr 1997#364847
Is there anybody out there who can explain why ICR2 drives like a drunken boat? I've even read somewhere that ICR2 is more realistic than GP2 as far as the behaviour of the car is concearned. On my PC the reactions of the steering wheel (and also of my GRAVIS ANALOG joystick) seem to be far too slow in ICR2. It's impossible to drive precise on street circuits or in traffic on any circuit. I can't imagine I'm the only one with this problem, and those who find ICR2 very drivable: how do you do it? Mind you: I'm aware we're talking simulation here. The reactions of the car are not at all realistic. I have the impression that the game takes too long to detect the last movement of the steering wheel, so it becomes impossible to make corrections or sudden movements in traffic. I really can't imagine how some of you manage to get through the chicanes in Australia, ... Please don't start explaining how real indycars behave: I know they're heavier than F1, the brakes are less efficient, and I'm aware that driving on ovals is a delicate thing. This is my hardware: Pentium 90 (I know it's not fast, but with less detail this should be no problem) 16MB RAM, Diamond Stealth videocard Soundblaster 32Pnp (gameport is switched off) Thrustmaster Gamecard (I use this port) T2 steering wheel (but my joystick gave the same results) I have 580KB available in DOS. I've tried everything: -less detail, less concurrents drawn, ... -other gameport (32Pnp) -different setting of the gamecards speed -and so on... What are your experiences with ICR2, and do you have any suggestions? Karl
Jason Monds 03 May 1997#365482
Sorry for the caps in the next sentence, but it is very important! MAKE SURE YOU ARE USING "LINEAR STEERING" 1. Goto OPTIONS 2. Goto CONTROLS 3. If you see a line saying "NON-LINEAR STEERING", Change it to LINEAR STEERING. Linear steering is used for wheels, gives you immediate reactions. Non-linear should be used for joysticks, has a bigger dead-zone. Causing the delayed effect. > Is there anybody out there who can explain why ICR2 drives like a drunken > boat? I have no problems playing ICR2. I would play it more if it had network support. Play in DOS. Calibrate the joystick/steering wheel. (I have a T2 and it works fine) I have a Sound Blaster V2.0 (8-bit) and using the joystick port on it. If your front shocks are too soft, the car will not react as quickly. Try increasing the steering lock. If the lock is low, your will need to turn the wheel more to turn a sharp corner. I have problems with them too. Just slow down. Maybe try the keyboard. This would just be a test to see if the car reacts the same way. -- ###################### This would have been an interesting signature file, if I created one. ######################
Simproje 08 May 1997#366090
What version are you running?...The latest (DOS) is v1.02, and fixes a few traction issues... As far as you input device is concerned, I would borrow a friend's unit to see if there's a change. I find that the car drives very nice (except for the brakes), and have little problem negotiating turns. Another thing to try is to lower the steering-lock to suit the track (lower for ovals, higher for street). I usually run with a lock of 11-12 for the street, while a typical oval might require a setting of 5-7. Changing the anti-roll will also affect steering response. Best Regards, Marc Marc J. Nelson The Sim Project http://members.aol.com/simproject
: As far as you input device is concerned, I would borrow a friend's unit : to see if there's a change. I find that the car drives very nice (except : for the brakes), and have little problem negotiating turns. Another thing : to try is to lower the steering-lock to suit the track (lower for ovals, : higher : for street). I usually run with a lock of 11-12 for the street, while a : typical oval might require a setting of 5-7. Changing the anti-roll will : also affect steering response. Although Papyrus' sims do not "model" the brakes locking up, they do seem to have included some of the affects. After playing with GP2 with its excellent model of locking brakes, I was able to translate my braking methods in GP2 to ICR2. Only MASH the brakes when you start a heavy braking maneuver. Then start to modulate the brakes (even with pedals). If you have the brakes totally engaged you will not be able to turn the car. You can use the brakes to help transfer the weight over the front wheels. This usually only requires a slight pressure on the brake pedal and will help in turning the car in tight situations. CART Indy Cars are quite sensitive to braking and throttle actions. You will need to learn to be gentle with both. The old style of point and shoot will hardly ever work in ICR2. With careful practice (and a good setup) one can become quite adept at controlling the car as it turns with just subtle adjustments to the throttle or brake. In actuality, Papyrus' sims translate a throttle lift the same as a slight braking action. But I find that using the proper foot to achieve the effect is easier for my poor brain to cope with. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Doug Reichl 09 May 1997#366201
: In actuality, Papyrus' sims translate a throttle lift the same as a : slight braking action. That's real physics. If you are accelerating in a turn and you suddenly lift, the car will get upset. The car will actually turn to the inside of the corner (or the back end swings to the outside of the turn). That's why pumping the throttle in turns is sometimes better than a gradual, steady application of power. The pumping will help make the car turn, while still maintaining exit speed slightly higher than a gradual application (hey, I'm a pumper ;) Your real car in real life will do this. That's one of the things you are taught when you go to a race driving school. Usually they have you go through a slalom course and towards the end of the cones they have you completely lift. Then you steer like hell trying not to lose it. ;)
David Spark 09 May 1997#366202
Yep, just think about what the car is doing. If you are accelerating in a left-hand turn, the weight is transferred to the right side and towards the rear. This gives the rear tires better grip. Let off the throttle and the weight transfers forward, the rears lose grip, particularly the LR, and taken to extremes, the rear end breaks loose. Dave Sparks IWCCCARS Project: http://www.theuspits.com/iwcccars Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html Hawaii Handle: davids
: : In actuality, Papyrus' sims translate a throttle lift the same as a : : slight braking action. : That's real physics. If you are accelerating in a turn and you suddenly : lift, the car will get upset. The car will actually turn to the inside of : the corner (or the back end swings to the outside of the turn). Of course you are right and that is how the car reacts. As a matter of fact the coppers watch for this when they are sitting in speed traps. The look for the front end of the car to "dive down" indicating that driver is either letting off the gas or hitting the brakes when he/she catches sight of the cop car. This whole aspect is extremely evident on ice or slippery roads. But, the point I meant to make was that since the brake/throttle are on the same axis in the sim, it doesn't really make much difference whether you apply a little brake or lift slightly off the throttle. However, in real life there is a subtle difference. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>>: In actuality, Papyrus' sims translate a throttle lift the same as a >>: slight braking action. >>That's real physics. If you are accelerating in a turn and you suddenly >>lift, the car will get upset. The car will actually turn to the inside of >>the corner (or the back end swings to the outside of the turn). >Yep, just think about what the car is doing. If you are accelerating in a >left-hand turn, the weight is transferred to the right side and towards the >rear. This gives the rear tires better grip. Let off the throttle and the >weight transfers forward, the rears lose grip, particularly the LR, and >taken to extremes, the rear end breaks loose. Plus you have to bear in mind that drag generated by the wings will slow the car down tremedeously(sp?) just by letting off the throttle. The deceleration must be something like hitting the brakes hard in your family station wagon :-) Hena

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