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Rec.Autos.Simulators Archive

GPL now a discount title

9 posts by 7 people · 04 Jun 2004 13:07 UTC - 05 Jun 2004 05:58 UTC

Dave Henrie 04 Jun 2004 13:07 UTC#36425
I spotted a budget release of GPL the other day. I think the publisher was Soldout Software or something similar.
Biz 04 Jun 2004 15:35 UTC↳ reply to Dave Henrie#36435
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > I spotted a budget release of GPL the other day. I think thepublisher > was Soldout Software or something similar. > > I might be mistaken, but I believe its been available that way for a several years now....jewel case only version, no manaula, and the patches are available right on the cd...
I wish they would open source it like Id does with their older titles. I would love to see what the community could do with some updates to the graphics and sound code and (dare I say it?) the "tire model". "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > I spotted a budget release of GPL the other day. I think thepublisher > was Soldout Software or something similar. > >
"Biz" <[email hidden]> wrote in message news:aF0wc.3962$[email hidden]...
Quoted text (10 lines)> > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... > > I spotted a budget release of GPL the other day. I think the > publisher > > was Soldout Software or something similar. > > > > > > I might be mistaken, but I believe its been available that way for a
several > years now....jewel case only version, no manaula, and the patches are > available right on the cd... > > Correct.
> I wish they would open source it like Id does with their older titles. I > would love to see what the community could do with some updates to the > graphics and sound code and (dare I say it?) the "tire model". I'm still not clear on GPL '65 and future mods. I'm sure that tire-related constants have been located in the .exe and can be changed, but can an improved tiremodel be substituted without having access to the sourcecode ? rms
I would like to see tire wear. I don't think there is any way to get that in without rewriting the source code. I know it was minimal in real life but the fact is that tire wear and pitting did affect real life races. For the same reason, I would like to see weather (Mosport e.g. should be a rain race) and real pitting rather than shift-r. I would also like to see dynamic camber, and brake heat and wear. And I don't believe the zero lift/downforce thing is accurate, those cars should probably have a fair amount of front lift and perhaps some rear downforce, which would make them handle very differently at high speeds. These are all things that would have to be done in the source code. It would be a big project, but I have seen some amazing things done with open source games in other genres so I'm sure the GPL community could do it if the code were available. One more comment, since it is likely to come up. There would be a potential issue with cheating. I think this is actually pretty easy to fix. Change the network protocol so that the community GPL cannot connect to the Papy GPL, and institute some sort of client check to verify files, as is done with many other games. Given the right tools and sufficient community interest, we could have an updated, cheatproof GPL without affecting people who are still playing the Papy game. This kind of thing has been done with other games, and we can too, but we need the source code. "rms" <[email hidden]> wrote in message news:on2wc.1118$[email hidden]... > > I'm still not clear on GPL '65 and future mods. I'm sure that > tire-related constants have been located in the .exe and can be changed,but > can an improved tiremodel be substituted without having access to the > sourcecode ? > > rms > >
Dave Henrie <[email hidden]> wrote here on 04 Jun 2004: > I spotted a budget release of GPL the other day. I think the > publisher > was Soldout Software or something similar. Sold Out are (at least originally) a British budget label - GPL's been out on their label for �5 for a good while now. I haven't seen it in the shops for a bit, but it's forever being sold on eBay UK. -- Above address *is* valid. Support the world's oldest motorsport venue! http://www.shelsley-walsh.co.uk/future.html
Biz 05 Jun 2004 00:13 UTC↳ reply to Haqsau#36374
"Haqsau" <[email hidden]> wrote in message news:[email hidden]... > I would like to see tire wear. I don't think there is any way to get that > in without rewriting the source code. I know it was minimal in real life > but the fact is that tire wear and pitting did affect real life races.For > the same reason, I would like to see weather (Mosport e.g. should be arain > race) and real pitting rather than shift-r. I would also like to see > dynamic camber, and brake heat and wear. And I don't believe the zero > lift/downforce thing is accurate, those cars should probably have a fair > amount of front lift and perhaps some rear downforce, which would makethem > handle very differently at high speeds. These are all things that would > have to be done in the source code. It would be a big project, but I have > seen some amazing things done with open source games in other genres soI'm > sure the GPL community could do it if the code were available. > > One more comment, since it is likely to come up. There would be apotential > issue with cheating. I think this is actually pretty easy to fix. Change > the network protocol so that the community GPL cannot connect to the Papy > GPL, and institute some sort of client check to verify files, as is done > with many other games. Given the right tools and sufficient community > interest, we could have an updated, cheatproof GPL without affectingpeople > who are still playing the Papy game. This kind of thing has been donewith
Quoted text (16 lines)> other games, and we can too, but we need the source code. > > "rms" <[email hidden]> wrote in message > news:on2wc.1118$[email hidden]... > > > > I'm still not clear on GPL '65 and future mods. I'm sure that > > tire-related constants have been located in the .exe and can be changed, > but > > can an improved tiremodel be substituted without having access to the > > sourcecode ? > > > > rms > > > > > >
There was a lengthy thread on why there will most likely not be a modded 67 gpl.exe due to things that cannot be corrected currently without the source code...personally GPL has be a great title over the years, and the work that would probably be involved to add the requested features, and of course most would not pay for it, look a the situation with Noonan's track converter, it just seems best to let the 67 season stay a gfx update only.

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