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Rec.Autos.Simulators Archive

What NASCAR 2 Patch Fixes (Compleat List)

9 posts by 9 people · 24 Apr 1997 - 03 Jul 1997

Mechlo 24 Apr 1997#364094
I] WHAT THE PATCH FIXES SAVE RACE: When you leave a race session, you will now be prompted to save the race. This prompt will only appear if you have qualified, or if you have run 3 or more laps of the race. You may not save multiplayer races. AI: Atlanta AI pitting would not pit in their pit window. They would fake like they were going into the pit then come right back onto the track. AI: Now, the AI should not collide with your car in the pits. The cars may still go right through you, but they will not cause any damage. PACELINE CHEAT PROBLEM: We removed the ability to cheat by crossing the start/finish line, then backing over it while pacing. If you did this, you could then pass all the cars to gain position. MULTIPLAYER: 39 players are now allowed in multiplayer. This enhancement was made to accommodate the needs of the NASCAR Racing Online Series. MULTIPLAYER: Multiplayer car assignments are now correct. The server will be assigned to the 96 car, and all joining clients will be assigned to cars in order of joining the race. MULTIPLAYER: When the server leaves the race, the client will be exited from the race. MULTIPLAYER: We fixed the problem which could cause client cars to be placed in the wrong position on starting grid. IPX NETWORK PROBLEM: Fixed situation where sometimes a user could not connect when the server was on Race Weekend screen. ARCADE MODE: Arcade mode has been added to multiplayer racing. You can select Arcade or Simulation mode in your Multiplayer Race Options screen. ARCADE MODE: Records set in Arcade mode will no longer register on your player track record. Since it is easier to drive in Arcade mode, it wouldn't be fair to compare Arcade times to Simulation times. RENDITION 4-bit GRAPHICS OVERRIDE: If you have 16 MB of ram and you are using the Rendition specific .ex, you may wish to use the 4-bit track textures. To use, start the game by typing NASREND -4 <enter>. CAR SETUP: The limits of some of the settings in the car setups are no longer incorrect. CAR SETUP: All the car setup files will now be available. Previously, if you used the minimum installation, you could not access any setup files you saved as well as some of the setups provided by the game. ENTRY LISTS: We now allow 128 cars in "All Drivers" display for entry list screen. Previously it was limited to 60 cars displayed. ENTRY LISTS: You may now use keyboard controls to manipulate items in entry lists: swapping items in player's entry list < > keys delete an item from entry list Del key erase a .CAR file DEL key (if selected item was in all drivers list) sort entry list by alphabetic A key sort entry list by car number S key CHAMPIONSHIP SEASON: The championship season win screen will only appear if you have won the entire season, not just the last race. The screen has a small graphic problem that has been fixed. CHAMPIONSHIP SEASON: Game will no longer crash if you select a completed season when resuming a saved season. DARLINGTON CHAMPIONSHIP SEASON RACE LENGTHS: The second race at Darlington was not the correct length. The second race was always the same length as the first. Win 96 B JOYSTICK PROBLEMS: Users of Windows 95 B using FAT32 should no longer have trouble recognizing the joystick or wheel/pedals in the game. Cyrix and 486 JOYSTICK PROBLEMS: We have lessened the twitchiness in the steering on these systems. Some problem still persists, but it is significantly less.
What about a T2 user? I currently use the T2 wheel and it won't calibrate right now. I can't belive it. Do I have to wait for a patch to fix the patch? I certainly hope not! What can I do to fix the problem? Here is exactly what it does... The numbers on each side of the number line are much larger. But when I calibrate the pedals, and push down on the brake, it jumps to the gas side of the line. So I decide to try it and what happens is I can press the brake pedal all the way and have full throttle. And when I let off the actual gas pedal. It stops immediately like it puts the brakes on. Is there something I can do to fix it???
Quoted text (122 lines)> What about a T2 user? I currently use the T2 wheel and it won't calibrate > right now. I can't belive it. Do I have to wait for a patch to fix the > patch? I certainly hope not! What can I do to fix the problem? Here is > exactly what it does... > The numbers on each side of the number line are much larger. But when I > calibrate the pedals, and push down on the brake, it jumps to the gas side > of the line. So I decide to try it and what happens is I can press the > brake pedal all the way and have full throttle. And when I let off the > actual gas pedal. It stops immediately like it puts the brakes on. Is > there something I can do to fix it??? > > I] WHAT THE PATCH FIXES > > SAVE RACE: When you leave a race session, you will now be prompted to > > save > > the race. This prompt will only appear if you have qualified, or if > > you > > have run 3 or more laps of the race. You may not save multiplayer > > races. > > AI: Atlanta AI pitting would not pit in their pit window. They would > > fake > > like they were going into the pit then come right back onto the track. > > AI: Now, the AI should not collide with your car in the pits. The > > cars > > may still go right through you, but they will not cause any damage. > > PACELINE CHEAT PROBLEM: We removed the ability to cheat by crossing > > the > > start/finish line, then backing over it while pacing. If you did > > this, > > you could then pass all the cars to gain position. > > MULTIPLAYER: 39 players are now allowed in multiplayer. This > > enhancement > > was made to accommodate the needs of the NASCAR Racing Online Series. > > MULTIPLAYER: Multiplayer car assignments are now correct. The server > > will be assigned to the 96 car, and all joining clients will be > > assigned > > to cars in order of joining the race. > > MULTIPLAYER: When the server leaves the race, the client will be > > exited > > from the race. > > MULTIPLAYER: We fixed the problem which could cause client cars to be > > placed in the wrong position on starting grid. > > IPX NETWORK PROBLEM: Fixed situation where sometimes a user could not > > connect when the server was on Race Weekend screen. > > ARCADE MODE: Arcade mode has been added to multiplayer racing. You > > can > > select Arcade or Simulation mode in your Multiplayer Race Options > > screen. > > ARCADE MODE: Records set in Arcade mode will no longer register on > > your > > player track record. Since it is easier to drive in Arcade mode, it > > wouldn't be fair to compare Arcade times to Simulation times. > > RENDITION 4-bit GRAPHICS OVERRIDE: If you have 16 MB of ram and you > > are > > using the Rendition specific .ex, you may wish to use the 4-bit track > > textures. To use, start the game by typing NASREND -4 <enter>. > > CAR SETUP: The limits of some of the settings in the car setups are > > no > > longer incorrect. > > CAR SETUP: All the car setup files will now be available. Previously, > > if you used the minimum installation, you could not access any setup > > files > > you saved as well as some of the setups provided by the game. > > ENTRY LISTS: We now allow 128 cars in "All Drivers" display for entry > > list > > screen. Previously it was limited to 60 cars displayed. > > ENTRY LISTS: You may now use keyboard controls to manipulate items in > > entry > > lists: > > swapping items in player's entry list < > keys > > delete an item from entry list Del key > > erase a .CAR file DEL key (if selected > > item was > > in all drivers > > list) > > sort entry list by alphabetic A key > > sort entry list by car number S key > > CHAMPIONSHIP SEASON: The championship season win screen will only > > appear > > if you have won the entire season, not just the last race. The screen > > has a small graphic problem that has been fixed. > > CHAMPIONSHIP SEASON: Game will no longer crash if you select a > > completed > > season when resuming a saved season. > > DARLINGTON CHAMPIONSHIP SEASON RACE LENGTHS: The second race at > > Darlington > > was not the correct length. The second race was always the same > > length as > > the first. > > Win 96 B JOYSTICK PROBLEMS: Users of Windows 95 B using FAT32 should > > no > > longer have trouble recognizing the joystick or wheel/pedals in the > > game. > > Cyrix and 486 JOYSTICK PROBLEMS: We have lessened the twitchiness in > > the > > steering on these systems. Some problem still persists, but it is > > significantly less.
My T2 calibrates fine in N2 Paul
Jason Monds 24 Apr 1997#364097
Try only slightly pressing the GAS and BRAKE pedals. Say 1/3 of maximum. Did you have a spring break? You might have moved the gears while changing the springs.
Quoted text (11 lines)> What about a T2 user? I currently use the T2 wheel and it won't calibrate > right now. I can't belive it. Do I have to wait for a patch to fix the > patch? I certainly hope not! What can I do to fix the problem? Here is > exactly what it does... > The numbers on each side of the number line are much larger. But when I > calibrate the pedals, and push down on the brake, it jumps to the gas side > of the line. So I decide to try it and what happens is I can press the > brake pedal all the way and have full throttle. And when I let off the > actual gas pedal. It stops immediately like it puts the brakes on. Is > there something I can do to fix it???
On Thu, 24 Apr 1997 23:43:31 GMT, "Chris Shearburn"
Quoted text (11 lines)>What about a T2 user? I currently use the T2 wheel and it won't calibrate >right now. I can't belive it. Do I have to wait for a patch to fix the >patch? I certainly hope not! What can I do to fix the problem? Here is >exactly what it does... >The numbers on each side of the number line are much larger. But when I >calibrate the pedals, and push down on the brake, it jumps to the gas side >of the line. So I decide to try it and what happens is I can press the >brake pedal all the way and have full throttle. And when I let off the >actual gas pedal. It stops immediately like it puts the brakes on. Is >there something I can do to fix it???
Chris, sounds like you have a configuration problem with the T-2. I have used my T-2 for about 2 years now with both N1 and with N2. I havent had any problems. What are the joystick setting set to in Win95 ( guessing that is your O.S.?) Do you have the adapter for the T-2? Let me know more particulars. Mike
That doesn't fix it. Whenever you push the brake past a certain point, it takes it as being gas (since the calibration 'wraps around'), regardless of what the calibration values are. It's the patch, not the gears. I have the same problem. As I mentioned in a previous post, it might have something to do with having a Cyrix CPU and the 'fix' that is in the patch for Cyrix systems...
Quoted text (20 lines)>Try only slightly pressing the GAS and BRAKE pedals. Say 1/3 of >maximum. >Did you have a spring break? You might have moved the gears while >changing the springs. >> What about a T2 user? I currently use the T2 wheel and it won't calibrate >> right now. I can't belive it. Do I have to wait for a patch to fix the >> patch? I certainly hope not! What can I do to fix the problem? Here is >> exactly what it does... >> The numbers on each side of the number line are much larger. But when I >> calibrate the pedals, and push down on the brake, it jumps to the gas side >> of the line. So I decide to try it and what happens is I can press the >> brake pedal all the way and have full throttle. And when I let off the >> actual gas pedal. It stops immediately like it puts the brakes on. Is >> there something I can do to fix it???
> That doesn't fix it. Whenever you push the brake past a certain > point, it takes it as being gas (since the calibration 'wraps > around'), regardless of what the calibration values are. It's the > patch, not the gears. I have the same problem. As I mentioned in a > previous post, it might have something to do with having a Cyrix CPU > and the 'fix' that is in the patch for Cyrix systems... I have the exact same problem and I'm running an AMD 5x86 CPU so I don't think it has anything to do with your CPU. I tried several things to try to get my T2 to calibrate. None of them worked. Here they are: 1. Removed the calib.val and controls.cfg file and tried re-calibrating. Same problem. 2. Re-installed N2 from CD. T2 calibrated perfectly (prior to patch). Installed patch. Tried re-calibrating T2. Same problem. 3. Re-installed N2 from CD. Installed patch immediately without first running the unpatched version. Tried re-calibrating T2 with patched N2. Same problem. Sierra/Papyrus, are you listening? This sucks!!! Jeff
Dave Walkle 28 Apr 1997#364787
I had the same problem, bought an ACM card, and now mine calibrates and plays fine in Win95. No more jumping of the gas/brake pointers in the N2 cal. screen. I have a Cyrix 166. Thanks Papy for the patch, I can finally play the game on the net!!!!! Dave Walkley
Quoted text (29 lines)> > That doesn't fix it. Whenever you push the brake past a certain > > point, it takes it as being gas (since the calibration 'wraps > > around'), regardless of what the calibration values are. It's the > > patch, not the gears. I have the same problem. As I mentioned in a > > previous post, it might have something to do with having a Cyrix CPU > > and the 'fix' that is in the patch for Cyrix systems... > I have the exact same problem and I'm running an AMD 5x86 CPU so I don't > think > it has anything to do with your CPU. I tried several things to try to > get my > T2 to calibrate. None of them worked. Here they are: > 1. Removed the calib.val and controls.cfg file and tried re-calibrating. > Same > problem. > 2. Re-installed N2 from CD. T2 calibrated perfectly (prior to patch). > Installed > patch. Tried re-calibrating T2. Same problem. > 3. Re-installed N2 from CD. Installed patch immediately without first > running > the unpatched version. Tried re-calibrating T2 with patched N2. Same > problem. > Sierra/Papyrus, are you listening? This sucks!!! > Jeff
Keepe 03 Jul 1997#372457
That's fine, but wasn't as desired, in my book, as the ability to include more cars in each roster. At a short track, the cars at the end of the full rosters just aren't there for practice, so that problem of "not enough pits for practice sessions" is already taken care of, so why couldn't the patch allow for larger rosters attempting to qualify at each race? What kind of problem could extending that limitation (to, say, 45 or 50) possibly cause? As it is, while one can make a full 1997 field, one can't use it because the rosters won't hold them all. So the user is left either to make a decision on what cars not to include in the roster, or decide before each race what teams won't be allowed a qualification attempt, by editing the roster all the time. That's a hassle. (Extending the limitation would be good especially for multiplayer racing, I would imagine, provided there's a facility for players to fail to make the race. Imagine you're holding a network race and 50 people want to run. You run qualifications, and 36 or whatever cars make it while the rest fail to qualify. You've just weeded out the slower people.) Mind you, maybe the patch does "fix" this limitation and the list here just didn't say. If that's the case, how do you all like your eggs done? (I haven't installed the patch yet.) -- http://www2.cruzio.com/~keeper/toons.html - Animaniacs, P&TB, F!, etc. files http://www2.cruzio.com/~keeper/CSATSM.html - Capt Simian & The Space Monkeys http://www.armory.com/~keeper/midi.html - My own MIDI files - Updated 25 Jun

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