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Track help!!!

3 posts by 3 people · 23 Apr 1997 - 24 Apr 1997

ROSC 23 Apr 1997#363979
I never am able to do flatout at Michigan. I can't go 234, 240, whatever Mario can do. I just understeer. Is it true you have to brake there? Christopher http://members.aol.com/ROSCS ---------------------------------------------------- Dale Earnhardt: "Hey Ron...It's Earnhardt...your wife called...said sumpn' 'bout an anneversary..." Ron Hornaday "Aww..."(slamms on brakes)
: I never am able to do flatout at Michigan. I can't go 234, 240, whatever : Mario can do. I just understeer. Is it true you have to brake there? I am going to assume that since you mention Mario we are talking about ICR2 and not some other kart racing game with another Mario. I will pass on a "basic" setup that will allow you to crack 239 at MIS. However, it will not do this on full tanks. Take it out with about 20 gals, warm up the tires for a couple of laps and then see how hard you can push it. From this point you maybe able to tweak this setup and get better speed with full tanks. However, if you plan on using this for a racing setup, don't abuse the tires early on. Otherwise you won't have any left for when you need 'em. One would assume that since MIS is a super speedway, low downforce is the way to go. I have found that one needs some wing to keep the car down in the turns. What you give up in straight away speed with the drag can be more than made up in cornering speed. I like a good solid setup for MIS, as one can easily get hung up by slower traffic and I like to be able to pass in the corners aggressively (high, low, or even a combo attack). You want to take your run into turn 1 high (follow the "groove" marks and maybe a little higher). Take the car as deep as you can before "sliding" down to the white line. I find that you can actually take this turn really late, just don't make any abrupt steering motions to get down to the corner. When your car has full fuel load, you will have to lift slightly to help get the car down the track. You want to "slide" the car down towards the white line so that you are close to it just before the apex. This way you can keep up pretty good speed through the turn. After you have made the apex, slowly start straightening up the car, coming up out of the turn up against the outside wall. The trick is to try not to scrub off too much speed while in the turn. If necessary "scrub" off the speed entering the turn. Again with a full fuel load this may require slightly lifting on the throttle. Turn 3 is completely different that turn 1. Here you want to enter the corner closer to the inside. I have found that I almost always need to lift somewhat on the throttle for this turn (until the car is almost empty of fuel). While still on the straight and approaching the turn start edging the car down toward the inside groove. I like to be about a half a car up from the white line entering the turn. As you approach the apex start applying power. Don't floor it, or else you will start to shoot up the track and will lose alot of speed. Sorta "feather" the throttle and use the power to slide the rear out just a little. All the while trying to hug the white line through the turn. Okay, you put up with all of that, here is a starting setup for you to play with: Fuel: 40 gallons 1st Gear: 11.90 Steering Lock: 7 degrees 2nd Gear: 8.10 Stagger: +1.000 inches 3rd Gear: 6.10 4th Gear: 4.90 Front Wing: 3.35 5th Gear: 4.30 Rear Wing: 3.25 6th Gear: 4.20 Boost Level: 0 Front Anti-Roll: 6 Rear Anti-Roll: 4 Brake Bias: 5 TIRE COMPOUND PSI CAMBER SHOCK Right Front Hard 33 -1.80 50% Right Rear Medium 36 -1.30 100% Left Rear Soft 36 +0.00 95% Left Front Soft 34 -0.80 80% Use 5th gear with full tanks until the rev light starts to flicker at the end of the straights, then change up to 6th. There are some other excellent setups (some looser, some faster) just follow the links for Indycar Racing on my Race Links page at http://www.teleport.com/~mcarver/racelink.htm Oh, one more thing. You have patched to the 1.02 level? -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
sumpn' 'bout an anneversary..." No, you don't.... At least not in Indycar. Just set-up the car to reach 245 Mph on the back straight, you will have to release the throttle a bit. When you turn into turn 3 let it slide outward as you try to keep it on the race-line, then at the highest point you'll reach (you'll start to go back down again) hit the throttle again. Stay up high, as it takes you through a longer overall driving distance you'll build more speed. At turn 1 dive down, and when you can't go down any further, release the throttle again. You'll slide up again, and then down again, hit the throttle when you start to go down, and slide right passed the wall. Car setup is of the essence here! if you slide into the wall each time, you might want to adjust the spoiler, or shocks, settings. (my best lap on Michigan is 240.3 Mph) Have fun.......... Raymond.

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