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ICR2 and Charlotte

6 posts by 5 people · 21 Apr 1997 - 26 Apr 1997

I recently converted my N1 tracks to ICR2 again after my hard drive crashed. All of the tracks work except for C***te. When I select the track, an error message: "problem loading track" is the only information I can get. I know that this problem is not the result of too many tracks, though. Has anyone else had this problem? Wes Dulaney ICR2 Cars [link lost in import: /~wdulaney/main.htm]
Robert Bear 21 Apr 1997#363645
Quoted text (9 lines)> I recently converted my N1 tracks to ICR2 again after my hard drive > crashed. All of the tracks work except for C***te. When I select the > track, an error message: "problem loading track" is the only information > I can get. I know that this problem is not the result of too many tracks, > though. Has anyone else had this problem? > Wes Dulaney > ICR2 Cars > [link lost in import: /~wdulaney/main.htm]
I have the same problem. Well, actually, several. I got the 3dBlaster, so no enhanced ICR2 for my Rendition card, and I installed a Cyrix 6x86+ which runs all my other games great(Quake at 25-29fps at 640x480) but doesn't work worth diddly with N2 and the Rendition - does run the SVGA mode well, however. So, I found where I could get the ICR2 patch from Sierra to get the Rendition version working (mostly), and was impressed with the frame rate. Although I still can't use the DMA version as with N2, it still run's pretty well, MUCH better than the non-DMA N2. So, I thought, I'll shelve the buggy N2 until they fix some of the problems (fingers crossed for the Rendition/Cyrix problem, but not holding my breath), and grab some of the track converters, and run an IRL-type oval league with the ICR2 Rendition version and my Nascar 1 tracks to pass the time. Being from C***te, I tried this one first, and got the error loading track. Deleted one of the other tracks, thinking maybe it can only do a certain number of tracks, and reapplied the patch, same error. Haven't tried any others yet (Taladega, Pocono, etc.) Any info on the C***te/ICR2 problem, especially with the Rendition, and any Cyrix/Rendition info on either sim would be appreciated. Should I give up and just play GP2? Itself not exactly free of bugs, of course. :) Thanx
Quoted text (9 lines)> I recently converted my N1 tracks to ICR2 again after my hard drive > crashed. All of the tracks work except for C***te. When I select the > track, an error message: "problem loading track" is the only information > I can get. I know that this problem is not the result of too many tracks, > though. Has anyone else had this problem? > Wes Dulaney > ICR2 Cars > [link lost in import: /~wdulaney/main.htm]
Yes!! One of the files is misnamed (darn it cant remember which one right now) but if you compare the files from one of the tracks which does convert you can figure it out I think. then just rename the file and away you go. I think Indycars( well OK, IRL) at C***te are gonna be real fast and pretty scary! Good luck. Dave Bradley
On Mon, 21 Apr 1997 00:11:26 -0500, Robert Beard >> I recently converted my N1 tracks to ICR2 again after my hard drive >> crashed. All of the tracks work except for C***te. When I select the >> track, an error message: "problem loading track" is the only information >> I can get. I know that this problem is not the result of too many tracks, >> though. Has anyone else had this problem? For both you guys... The track converter program has a bug and several of the C***te files have a slightly mis-spelled filename. Fix those filenames and the conversion should work properly for you. That is the only track with that problem. It's not specific to the Rendition version, just a bug in the convertor. I deleted your musing about the total number of tracks -- in ICR2 it seems like there is a limit of approximately 30 tracks. If you have more track directories available, it won't work. If you have one less than the limit, the game will work until you reach the bottom of the track list and try to scroll back up one, then the game crashes. This is from hazy memory from about six months ago, but the significant details should be correct. If you want to crank up DejaNews, I probably posted something more coherent here in November. Then again, if I just root about here in the bowels of Forte Free Agent... (ick!) Voila!... ---------- I just upgraded my machine with a Reactor, P133 (from DX2/66) and 2.5G HD (from 540M). With all of this CPU power and wide open (disk) spaces, I went ahead and installed ICR2-3D and NASCAR, each with the full compliment of converted tracks. It *does* work, but there are a few caveats... NASCAR tracks --> ICR2-3D * ICR2-3D will not allow any invalid track directories in its TRACKS directory. Every directory within the TRACKS directory must contain a valid set of track files. * ICR2-3D will not allow any more than 30 tracks in its TRACKS directory. (In fact, exactly 30 tracks causes a crash if you go down to DONE in the track selection dialog, then try to up-arrow to the last available track.) * Either of the above errors results in the following error message at start-up (from memory, not an exact quote): "Cannot load TRACKS Incomplete installation or insufficient memory" * I used to change directory names (ie: DOVER to DOVER.NUL) to fool the original ICR2 into ignoring invalid track directories. That won't work with ICR2-3D (I think). Now I've got a NASCAR directory in the main ICR2-3D directory for holding the converted track files, and move the desired NASCAR track directory into TRACKS as I want to use them. ICR2 tracks --> NASCAR * The track files in ICR2-3D *are different* from the original ICR2. I don't mean just the five new hi-res tracks (Elkhart, Laguna, Michigan, Portland, and Phoenix), *even the old 8-bit tracks have been slightly changed*. The tracks in ICR2-3D *cannot* be used for conversion to NASCAR (you will get "Error loading track" messages in NASCAR). You *must* use the original ICR2 tracks. BTW, the ICR1 Indianapolis track conversion to ICR2-3D went without a hitch. Hope this helps some people (and you don't waste a couple of hours like I did). And in another month we can start it all over again with NASCAR2... ;) ---------- Anything but that! :) Before you send me UCE, I know what you're thinking... Did he complain to five or six postmasters last month? Now, you must ask yourself one question: "Do I feel lucky?" Well, do you, punk?
Chasma 26 Apr 1997#364462
Hi Wes, The problem may be (if I remember right) that the default.st1 file was not copied. Just grab a copy of it from another track and all should be ok. Hope this helps. ------- Chasman Simulator ***world http://sim
Quoted text (9 lines)> I recently converted my N1 tracks to ICR2 again after my hard drive > crashed. All of the tracks work except for C***te. When I select the > track, an error message: "problem loading track" is the only information > I can get. I know that this problem is not the result of too many tracks, > though. Has anyone else had this problem? > Wes Dulaney > ICR2 Cars > [link lost in import: /~wdulaney/main.htm]
--
Robert Bear 26 Apr 1997#364463
Quoted text (27 lines)> Hi Wes, > The problem may be (if I remember right) that the default.st1 file was > not copied. Just grab a copy of it from another track and all should be > ok. > Hope this helps. > ------- > Chasman > Simulator ***world > http://sim > > I recently converted my N1 tracks to ICR2 again after my hard drive > > crashed. All of the tracks work except for C***te. When I select the > > track, an error message: "problem loading track" is the only information > > I can get. I know that this problem is not the result of too many tracks, > > though. Has anyone else had this problem? > > Wes Dulaney > > ICR2 Cars > > [link lost in import: /~wdulaney/main.htm] > --
Yes, that's it. I put the patched Rockingham in, and looked at the directories, and the default.st1 file was the one missing, I copied it to the C***te dir and C***te loaded fine. Of course, now that N2 works great on my Cyrix, I won't be playing ICR2 much :)

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