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Track substitutes in N2...

6 posts by 6 people · 15 Apr 1997 - 18 Apr 1997

Lasse 15 Apr 1997#363019
Hi ! I guess we're all waiting for some Track Pack to be released for Nascar Racing 2, but in the meantime something can be done about those missing tracks. At [link lost in import] Daytona and Texas. They're simply copies of Talladega and C***te with name references etc changed. Race lenghts are modified to actual race lengths along with a modified calendar file. The California track can be produced in the same manner by copying Michigan (the banking differs somewhat), renaming it and changing the number of laps to 250 instead of 200 (it's a 500 mile race). Things that remain unmodified are track graphics, lap speeds, pit windows etc, but many of these things can be changed by editing the track text file for each track. If anyone has some detailed info about the contents of the track text files, please post it here... -- Lars Fernstr?m
Mark 15 Apr 1997#363020
Well, we pretty much can convert the old track to a new name for a temporary replacement. The problem is that that isn't to fun, it's the same track because everytrack has a different charteristic. SO I suggest that we better group together to make the track altogether correctly. -- Sincerely, Mark Come And Visit My Very Own Page Of "SimGo"!!! With Cars, Setups, Utilities, And more to Come! Its awsome to come and worth seeing when made!!! http://www.geocities.com/MotorCity/8410/index.html or Come and visit the page SPEED!!!!! Has Utilities, Setups, Cars, Links, and more! http://www.nascarnet.com/~speed/ For E-Mail info, > Hi ! > I guess we're all waiting for some Track Pack to be released for Nascar > Racing 2, but > in the meantime something can be done about those missing tracks. > At [link lost in import] > Daytona and Texas. They're simply copies of Talladega and C***te with > name > references etc changed. Race lenghts are modified to actual race lengths > along with > a modified calendar file. > The California track can be produced in the same manner by copying Michigan > (the banking differs somewhat), renaming it and changing the number of laps > to 250 instead of 200 (it's a 500 mile race). > Things that remain unmodified are track graphics, lap speeds, pit windows > etc, but > many of these things can be changed by editing the track text file for each > track. > If anyone has some detailed info about the contents of the track text > files, please > post it here... > -- > Lars Fernstr?m
Rob Plan 16 Apr 1997#363140
Does any one have a hex code editor? I'm going to try and edit the drivers list so you can have 43 cars at tracks like dega. And tracks also like the banking at char so it was more like texas. I havn't heard much on california, (we'll find out when rusty gets there, he'll love it in practice but if he wrecks he'll say it needs reconstrusted also). I've talked to a programer and they told me that I would need the hex code editor and then need to understand machine code. Is there anyone who knows machine code? Any info on a hex edit would be greatly appreceated. Rob > Well, we pretty much can convert the old track to a new name for a > temporary replacement. The problem is that that isn't to fun, it's the same > track because everytrack has a different charteristic. SO I suggest that we
Quoted text (29 lines)> better group together to make the track altogether correctly. > -- > Sincerely, > Mark > Come And Visit My Very Own Page Of "SimGo"!!! > With Cars, Setups, Utilities, And more to Come! > Its awsome to come and worth seeing when made!!! > http://www.geocities.com/MotorCity/8410/index.html > or > Come and visit the page SPEED!!!!! > Has Utilities, Setups, Cars, Links, and more! > http://www.nascarnet.com/~speed/ > For E-Mail info, > > Hi ! > > I guess we're all waiting for some Track Pack to be released for Nascar > > Racing 2, but > > in the meantime something can be done about those missing tracks. > > At [link lost in import]
for > > Daytona and Texas. They're simply copies of Talladega and C***te with > > name > > references etc changed. Race lenghts are modified to actual race lengths
Quoted text (10 lines)> > along with > > a modified calendar file. > > The California track can be produced in the same manner by copying > Michigan > > (the banking differs somewhat), renaming it and changing the number of > laps > > to 250 instead of 200 (it's a 500 mile race). > > Things that remain unmodified are track graphics, lap speeds, pit
windows
Quoted text (11 lines)> > etc, but > > many of these things can be changed by editing the track text file for > each > > track. > > If anyone has some detailed info about the contents of the track text > > files, please > > post it here... > > -- > > Lars Fernstr?m
Eric Busch 16 Apr 1997#363141
For a hex editor try UltraEdit32. I don't have the URL handy, but you should be able to get it from just about any Win95 shareware site. --
Tom Hansen 16 Apr 1997#363142
I can appreciate your desire to do it, but changing the tracks using a hex editor is for all practical purposes impossible !! I have written programs that will extract the TRK and 3DO files into its various records. Even with this, making changes is not realistic. To change the banking, for example, you would have to make exacting changes to both the 3DO and TRK file, making the virtual driving surface banking change as well as the visible driving surface (these are two seperate things). I have made changes to the TRK file that make the cars drive under the track etc.while experimenting with the records in the TRK file. To do this right, you would need code that could make the modifications to both files correctly - and even this is very difficult to do, since there is a lot of reverse engineering to do in order to get this right. I would like nothing more that to produce tools to edit and/or produce tracks for N2. However, even Papyrus (who knows all the formats) spend a lot of time developing tracks. It is difficult to justify this kind of effort. /THansen
Don Mullin 18 Apr 1997#363353
> Does any one have a hex code editor? I'm going to try and edit the >driverslist so you can have 43 cars at tracks like dega. And tracks >also like the banking at char so it was more like texas. I havn't >heard much on california, (we'll find out when rusty gets there, he'll >love it in practice but if he wrecks he'll say it needs reconstrusted >also). I've talked to a programer and they told me that I would need >the hex code editor and then need to understand machine code. >Is there anyone who knows machine code? Any info on a hex edit would be >greatly appreceated. Rob There has been alot of testing at California. Bobby Hamilton turned a lap at around 203 mph. The IROC testers say that you can run 4 or 5 wide in alot of places. By the way I don't think Rusty would say to much about the track considering its owned by his car owner. -- "To all you villans out there I say, knock off all that evil!" -The Tick The Rusty Wallace Miller Lite stock car, awsome when opened up! GO#2! Mullins Motorsports Inc. http://www.***tron.com/~ddmj

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