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Rec.Autos.Simulators Archive

16 bit graphics

9 posts by 7 people · 07 Apr 1997 - 08 Apr 1997

Charlie Mo 07 Apr 1997#362137
I just upgraded my memory and now have 80 megs of RAM... I know the rendition boards "like" 16 megs of ram to access 16 bit graphics... Is there any way I can alter setting to utilize the 16 bit graphics? Much Thanks!
Charlie Mo 07 Apr 1997#362138
I am confused Tom.. Thanks for straightening me out... what I'm basically concerned with is ... am I getting the best I can out of my video board (Screaming 3d). Would I have to adjust anything.. but I guess with 80 megs of RAM... I've got the optimum video graphics I can get... THANKS!
Mike Radl 07 Apr 1997#362139
Quoted text (14 lines)>>> I just upgraded my memory and now have 80 megs of RAM... I know the >>> rendition boards "like" 16 megs of ram to access 16 bit graphics... Is >>> there any way I can alter setting to utilize the 16 bit graphics? >>I think you are confused here. The deal is that a machine with 16meg of >>ram or less will use 4-bit car textures. If you have more than 16 meg of >>ram you will get 8-bit car textures. Not sure what you are discussing with >>respect to 16-bit graphics. /THansen >I am confused Tom.. Thanks for straightening me out... what I'm >basically concerned with is ... am I getting the best I can out of my >video board (Screaming 3d). Would I have to adjust anything.. but I >guess with 80 megs of RAM... I've got the optimum video graphics I can >get...
Just thought I should make sure you know that yes, N2 (RendDma) does automaticly load 8 bit textures if you have 24MB ram or more. My frame rate suffers considerably when I use 8 bit textures (with my configuration). I get an average of 5+ FPS when I go from 8 to 4 bit textures (Marty gets 9FPS)! 4 bit textures look plenty good to me so I'd rather have the extra FPS. Jim Sokoloff said that he believed this would be addressed in the patch. I would guess you'll be allowed to decide whether or not you want to run 8 bit textures if you have 24MB of ram or more. Right now, you have to do something like load smartdrive to make N2 think you don't have enough memory for 8 bit textures if you want the higher frame rates. FYI, Julian Data mentioned on 3/17 that there were traction differences between the two modes also. I haven't had time to verify that on my system as I'm still playing on Hawaii alot. Member - Hawaii Ace League http://www.dithots.org/hal
Tom Hansen 07 Apr 1997#362141
I think you are confused here. The deal is that a machine with 16meg of ram or less will use 4-bit car textures. If you have more than 16 meg of ram you will get 8-bit car textures. Not sure what you are discussing with respect to 16-bit graphics. /THansen
Charlie Mo 07 Apr 1997#362142
>Just thought I should make sure you know that yes, N2 (RendDma) does >automaticly load 8 bit textures if you have 24MB ram or more. My frame >rate suffers considerably when I use 8 bit textures (with my >configuration). I get an average of 5+ FPS when I go from 8 to 4 bit >textures (Marty gets 9FPS)! 4 bit textures look plenty good to me so I'd >rather have the extra FPS. I'd rather have the extra FPS too than have a choppy frame rate. The smoother the less one has (in my opinion) to mess up:) I'm wondering how the difference in the two modes would alter the physics of the game...
AKH 07 Apr 1997#362143
What is the proper usage of Smartdrive in the autoexec.bat to cause the machine to think it has less than 24 MEGS of RAM? Thanks, Alan http://www.kiva.net/~akh/simshop.html
Quoted text (8 lines)> > I just upgraded my memory and now have 80 megs of RAM... I know the > > rendition boards "like" 16 megs of ram to access 16 bit graphics... Is > > there any way I can alter setting to utilize the 16 bit graphics? > I think you are confused here. The deal is that a machine with 16meg of > ram or less will use 4-bit car textures. If you have more than 16 meg of > ram you will get 8-bit car textures. Not sure what you are discussing with > respect to 16-bit graphics. /THansen
Jim Sokolo 07 Apr 1997#362144
>FYI, Julian Data mentioned on 3/17 that there were traction differences >between the two modes also. I haven't had time to verify that on my >system as I'm still playing on Hawaii alot. I can state with almost 100% absolute, bet my entire net-worth (not that much money, really) that any differences in lap times are a result of the frame rate differences. (The higher the frame rate, the better you can drive the car, because you can see and therefore "feel" what's happening with the car in a much more timely fashion...) ---Jim Sokoloff
<HTML><BODY> <BLOCKQUOTE TYPE=CITE><I>&gt; I just upgraded my memory and now have 80 megs of RAM... I know the</I> <BR><I>&gt; rendition boards &quot;like&quot; 16 megs of ram to access 16 bit graphics... Is</I> <BR><I>&gt; there any way I can alter setting to utilize the 16 bit graphics?</I> <BR> <BR>I think you are confused here.&nbsp;&nbsp; The deal is that a machine with 16meg of <BR>ram or less will use 4-bit car textures.&nbsp; If you have more than 16 meg of <BR>ram you will get 8-bit car textures.&nbsp; Not sure what you are discussing with <BR>respect to 16-bit graphics.&nbsp; /THansen </BLOCKQUOTE> &nbsp;&nbsp;&nbsp;&nbsp; How can you tell the difference????????? <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <BR> <BR> </BODY> </HTML>

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