While watching the IndyCarnival CART race late last night, I overhead
a commentator mention that one of the rookies learned the Australian
course using Papyrus' Indycar (not sure if he said 1 or 2) game.
Cool! The announcer actually knew the company name, not just
reporting "some computer game" on the air.
So, maybe in the future we'll hear reports of rookie BGN/WC drivers
learning tracks on Nascar2/3. :>
Bill.
> So, maybe in the future we'll hear reports of rookie BGN/WC drivers
> learning tracks on Nascar2/3. :>
> Bill.
Yeah, especially the ovals !! :-)
/Jesper
Quoted text (11 lines)
> > So, maybe in the future we'll hear reports of rookie BGN/WC drivers > > learning tracks on Nascar2/3. :> > > Bill. > Yeah, especially the ovals !! :-) > /JesperQuoted text (10 lines)
>While watching the IndyCarnival CART race late last night, I overhead >a commentator mention that one of the rookies learned the Australian >course using Papyrus' Indycar (not sure if he said 1 or 2) game. >Cool! The announcer actually knew the company name, not just >reporting "some computer game" on the air. >So, maybe in the future we'll hear reports of rookie BGN/WC drivers >learning tracks on Nascar2/3. :> >Bill.>>While watching the IndyCarnival CART race late last night, I overhead
>>a commentator mention that one of the rookies learned the Australian
>>course using Papyrus' Indycar (not sure if he said 1 or 2) game.
>>Cool! The announcer actually knew the company name, not just
>>reporting "some computer game" on the air.
From what I have seen, Surfer's Paradise in ICR2 is quite different to
the real life one. First of all, there are walls on the chicanes in the
game, to stop ppl driving over them. Secondly, the AI mysteriously
flings itself around the corners with no regard for physics in ICR2, and
its impossible to keep up with them through there as I recall.
I might be wrong, but still the tracks are very 'modified' versions of
the real ones.
--
Dave Bowers
I know Patrick Carpentier used ICR2 to learn the australian track. I
wonder if he was glad when he saw there were no walls on those tight
chicanes...
A. Renault
Hi,
The rookie in question is Patrick Carpentier.
In today's La Presse (Montreal newspaper), they
have an article signed by Patrick himself:
(I quote him)
" Tout ca est dommage parce que mon entrainement a l'ecran
avec le logiciel IndyCar m'a vraiment servi. C'etait
pareil, pareil, la piste (Surfers Paradise), je n'en
revenait pas. J'ai appris qu'ils ont fait ce programme a
partir de nos acquisitions de donnees dans l'ordinateur
de bord; ils ont dessine la piste selon les forces G et
les freinages enregistres en piste. [...] "
(Patrick Carpentier, La Presse, April 8, 1997)
My translation:
All this is too bad because my training on screen with
the IndyCar software really helped me. The track (Surfers
Paradise) was the same, the same, I couldn't believe it.
I learned that they made this program using our data
retrieval in the onboard computer; they designed the
track using the G forces and the braking recorded on track.
Patrick
: >
: >>While watching the IndyCarnival CART race late last night, I overhead
: >>a commentator mention that one of the rookies learned the Australian
: >>course using Papyrus' Indycar (not sure if he said 1 or 2) game.
: >>Cool! The announcer actually knew the company name, not just
: >>reporting "some computer game" on the air.
: >>
: From what I have seen, Surfer's Paradise in ICR2 is quite different to
: the real life one. First of all, there are walls on the chicanes in the
: game, to stop ppl driving over them. Secondly, the AI mysteriously
: flings itself around the corners with no regard for physics in ICR2, and
: its impossible to keep up with them through there as I recall.
: I might be wrong, but still the tracks are very 'modified' versions of
: the real ones.
: --
: Dave Bowers
>While watching the IndyCarnival CART race late last night, I overhead
>a commentator mention that one of the rookies learned the Australian
>course using Papyrus' Indycar (not sure if he said 1 or 2) game.
German Eurosport commentators mentioned that Arnd Meier used a computer
game to familiarize (sp?) with Surfers Paradise track.
They didn't do that in the german version.
I wonder if icr2/n2 is useful for learning ovals at all ;)
Torsten
Quoted text (29 lines)
> Hi, > The rookie in question is Patrick Carpentier. > In today's La Presse (Montreal newspaper), they > have an article signed by Patrick himself: > (I quote him) > " Tout ca est dommage parce que mon entrainement a l'ecran > avec le logiciel IndyCar m'a vraiment servi. C'etait > pareil, pareil, la piste (Surfers Paradise), je n'en > revenait pas. J'ai appris qu'ils ont fait ce programme a > partir de nos acquisitions de donnees dans l'ordinateur > de bord; ils ont dessine la piste selon les forces G et > les freinages enregistres en piste. [...] " > (Patrick Carpentier, La Presse, April 8, 1997) > My translation: > All this is too bad because my training on screen with > the IndyCar software really helped me. The track (Surfers > Paradise) was the same, the same, I couldn't believe it. > I learned that they made this program using our data > retrieval in the onboard computer; they designed the > track using the G forces and the braking recorded on track. > PatrickAnyone remember the post from our good friend Rick Getner regarding
Surfer's Paradise in ICR2, something to the effect of "... the racing line
through the chicane's was determined by the exact racing line of actual
indycars..."?!?!?!? Yeah, Rick, maybe in a weightless enviroment!!!!


































