Race Sim Central
Rec.Autos.Simulators Archive

Car Setups and Pit Windows

4 posts by 4 people · 06 Apr 1997 - 08 Apr 1997

Kevin Brune 06 Apr 1997#362035
Can anyone tell me if they have noticed an AI car starting a race with a poor setup and at the first caution coming into the pits and trying to correct their handling problems and if so did their handling improve or have any good handling cars setups gone bad after a pit stop? Do the AI cars start a race with same handling that they would finish with? Do the Pit Max and Min only refer to green flag laps or will the leaders pit under caution earlier than the minimum setting say after 50-60 miles of racing. I would like to change these numbers to make more realistic but I won't change if a car is going to pit under green for no reason. Thanx. -- ***************************** Kevin Bruner Windsor, Ontario Canada *****************************
Jim Sokolo 08 Apr 1997#362261
The AI cars do have the way "their car is working" adjusted at each pit stop to account for the chance of a bad set of tires, or to account for the crew making an adjustment to the car... I've never noticed this in the actual gameplay, but I have noticed it in the sourcecode... :-) ---Jim Sokoloff
David Spark 08 Apr 1997#362262
Quoted text (11 lines)>>Can anyone tell me if they have noticed an AI car starting a race with a >>poor setup and at the first caution coming into the pits and trying to >>correct their handling problems and if so did their handling improve or >>have any good handling cars setups gone bad after a pit stop? Do the AI >>cars start a race with same handling that they would finish with? >The AI cars do have the way "their car is working" adjusted at each >pit stop to account for the chance of a bad set of tires, or to >account for the crew making an adjustment to the car... I've never >noticed this in the actual gameplay, but I have noticed it in the >sourcecode... :-)
I have, Jim. It's not unusual to see the lead change after a round of pit stops as one car will get a little better and one a little worse. Makes the race a lot more interesting than just seeing the same car lead the entire time. Dave Sparks IWCCCARS Project: http://www.theuspits.com/iwcccars Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html Hawaii Handle: davids
Brian Tate 08 Apr 1997#362263
> Can anyone tell me if they have noticed an AI car starting a race with a > poor setup and at the first caution coming into the pits and trying to > correct their handling problems and if so did their handling improve or > have any good handling cars setups gone bad after a pit stop? Do the AI > cars start a race with same handling that they would finish with? The AI cars do improve or have performance decreases after pits stops. Great touch by the design team IMH. The AI cars will pit under yellow when most feasable. I don't know of the real percentage into a run that they pit under yellow but they will pit under the min pit value if a yellow comes out. Brian

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