Race Sim Central
Rec.Autos.Simulators Archive

I'76 and T2 (again)

3 posts by 3 people · 05 Apr 1997 - 06 Apr 1997

I've seen many posts from people who can't get their T2 to work with Interstate '76 but no answers that work for me. T2 is calibrated - set as custom: race car controller. Works fine with Sega Rally, MTM and Pod. I am using the adapter (2 sticks to 1). I don't have a dedicated game port. Using an older AWE32 value (not PnP) which, like I said, works with other games. Any ideas? Do I need to fork out for hardware (TM ACM) just to get this game to work? BTW Is I'76 using D3D? If you put in the Install disk and right click on it in control panel, there's a DirectX3 installation option. In here is a checkbox 'Hardware Accelleration Enabled' (Orchid Righteous is also mentioned in the help file - implies D3D to me). What's the deal? If it is D3D then either D3D or Rendition Sucks Heavily. Has anyone played this a with 3Dfx board? I'm likely to buy one next month (if it works alongside a 3D Blaster PCI). Please mail me as I don't get here as often as I'd like. Thanks very much, Mark Reading, UK
Wage 06 Apr 1997#362101
On Sat, 05 Apr 1997 15:22:09 +0000, Mark Davison
Quoted text (8 lines)>I've seen many posts from people who can't get their T2 to work with >Interstate '76 but no answers that work for me. >T2 is calibrated - set as custom: race car controller. Works fine with >Sega Rally, MTM and Pod. I am using the adapter (2 sticks to 1). >I don't have a dedicated game port. Using an older AWE32 value (not >PnP) which, like I said, works with other games. >Any ideas? Do I need to fork out for hardware (TM ACM) just to get this >game to work?
I had the same problem with my GranPrix 1 from Thrustmaster. Even though the wheel worke4d in other games, it would not work in Interstate'76 until I used a dedicated game card (ACM game card to be specific.). May not be what you wanted to hear, but I hope it helps... As far as I can tell, I76 is not using D3D at this time. there seems to be a lot of discussion here to back that up as well. Apparently it's only ususing DirectDraw and DirectSound. <sigh> I've also heard there's a D3D patch in the works, but I'll believe that when I see it. Game rocks anyway. By the way, my mail server is down, so I hope you see this on the groups a sI couldn't mail you. - wager
AndyRoss 06 Apr 1997#362102
Quoted text (17 lines)>On Sat, 05 Apr 1997 15:22:09 +0000, Mark Davison >>I've seen many posts from people who can't get their T2 to work with >>Interstate '76 but no answers that work for me. >>T2 is calibrated - set as custom: race car controller. Works fine with >>Sega Rally, MTM and Pod. I am using the adapter (2 sticks to 1). >>I don't have a dedicated game port. Using an older AWE32 value (not >>PnP) which, like I said, works with other games. >>Any ideas? Do I need to fork out for hardware (TM ACM) just to get this >>game to work? > I had the same problem with my GranPrix 1 from Thrustmaster. >Even though the wheel worke4d in other games, it would not work in >Interstate'76 until I used a dedicated game card (ACM game card to be >specific.). May not be what you wanted to hear, but I hope it >helps...
I also had a problem getting my T2 (connected to a SB32AWE PnP) to be recognized. I then noticed that sometimes when I went back to the games control configuration setup, it was trying to look at joystick 2! I hit RESTORE, then RIGHT clicked the 'left shift' option, and hit the shift up on the controller. I did the same with down. I used the A button (button 3) for weapon fire, and the B button for selection. I then QUIT the game, and restarted it. One thing I've noticed is that the throttle/brake seem to act like a simple on/off switch. There doesn't seem to be any analog control to it. BTW, I saw a 1.8M patch on Activision's web site that upgrades it to version 1.05. Most of the fixes involve Multi-Melee and 320x200 modes.

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