Hi Jim,
What inspired you and your team to create a sim based
on cars out of the '60s? Don't you think the "state of the art"
appeals more to the "vast" market of *** fanatics(usually kids) more
than something so far into the past? I'm sure from all the enjoyment ive
gotten from past Papy sims that it will be a step above as far as
realism, but I will be reluctant to spend too much time with outdated
cars. I think that kids nowadays are lured towards technology and can
relate with race cars of this decade. Any opinions? I cant believe I
havent seen any posts asking this question.
-David Gary-
★ Landmark threadJim Sokoloff explains why Papyrus chose a 1960s F1 sim
Asked why Papyrus was making a sim of 1960s cars rather than a modern series, Jim Sokoloff explained that the 1967-era Formula One cars, with huge power and little grip or downforce, made an unusually demanding and rewarding subject for Papyrus's new physics model. Most posters were enthusiastic, hoping for tracks such as the old Nürburgring and Spa, while a few preferred current-season sims. Sokoloff said the game was over a year from release, so system requirements could not be given, and the thread drifted into F1 engine revs and a possible motorcycle sim.
With Jim Sokoloff (Papyrus); Charlie Heath (Papyrus)
Automated summary.
On Fri, 28 Mar 1997 05:20:23 -0500, David Gary
>What inspired you and your team to create a sim based
>on cars out of the '60s?
That's a fair question. Read on.
The sixties Formula One cars were UNBELIEVABLE. What those guys were
willing to do to get those cars with insane horsepower to weight (and
horsepower to grip) ratios amazes me. Our games (with the possible
exceptions of Sony NASCAR) have never really appealed to the "kid"
market. I believe that our average user is older than I am.
Having driven some proof-of-concept version of Grand Prix Legends (I
don't know if this the "real" title, but it's the working title), I
can say that this game will astound the true racing sim fan. Around
the time development began, we couldn't get the rights to modern-day
F1, and judged that the new physics model being developed would be
most applicable to 60's F1. The designer had already been to an open
wheel school at Skip Barber, so convinced a group of us to go to
Skip's racing school in open wheel formula cars, and we walked away
convinced that this was the thing to do.
Yes, these cars are "outdated," but the driving experience will of
course be second to none (at the time of release), and I really
believe that this game will set the next "level" of driving sim. (The
mere fact that the cars are outdated is somewhat a good thing IMO;
this game is all about driving and car setup. The tires are small and
managing the grip is all-important. You have abundant brakes and
horsepower, but you have to constantly be "on top of" the car, lest
you experience the literal "flip side" of the new 3d physics. Steering
is done as much with your feet as with your hands...Man, This is
GREAT!)
I really think that this is a product that the demo will sell units.
(The demo is months and months and months away, as the game isn't
shipping for over a year, but when the demo comes out, download it and
give it maybe 5 hours to get accustomed to it. If you like the idea,
but don't like the 60's F1 cars, wait a few more months for another
product using that same basic game engine... Personally, I'm going to
get all the practice I can once GPL ships so that when the next
product ships, that I won't be "behind the curve" anymore than I
usually am...)
---Jim Sokoloff
On Fri, 28 Mar 1997 05:20:23 -0500, David Gary
>What inspired you and your team to create a sim based
>on cars out of the '60s? That's a fair question. Read on.
> Don't you think the "state of the art"
>appeals more to the "vast" market of *** fanatics(usually kids) more
>than something so far into the past? The sixties Formula One cars were UNBELIEVABLE. What those guys were
willing to do to get those cars with insane horsepower to weight
(and
horsepower to grip) ratios amazes me. Our games (with the possible
exceptions of Sony NASCAR) have never really appealed to the "kid"
market. I believe that our average user is older than I am.
> I'm sure from all the enjoyment ive
>gotten from past Papy sims that it will be a step above as far as
>realism, but I will be reluctant to spend too much time with outdated
>cars. I think that kids nowadays are lured towards technology and can
>relate with race cars of this decade. Any opinions? I cant believe I
>havent seen any posts asking this question. Having driven some proof-of-concept version of Grand Prix Legends (I
don't know if this the "real" title, but it's the working title), I
can say that this game will astound the true racing sim fan. Around
the time development began, we couldn't get the rights to modern-day
F1, and judged that the new physics model being developed would be
most applicable to 60's F1. The designer had already been to an open
wheel school at Skip Barber, so convinced a group of us to go to
Skip's racing school in open wheel formula cars, and we walked away
convinced that this was the thing to do.
Yes, these cars are "outdated," but the driving experience will of
course be second to none (at the time of release), and I really
believe that this game will set the next "level" of driving sim.
(The
mere fact that the cars are outdated is somewhat a good thing IMO;
this game is all about driving and car setup. The tires are small
and
managing the grip is all-important. You have abundant brakes and
horsepower, but you have to constantly be "on top of" the car, lest
you experience the literal "flip side" of the new 3d physics.
Steering
is done as much with your feet as with your hands...Man, This is
GREAT!)
I really think that this is a product that the demo will sell units.
(The demo is months and months and months away, as the game isn't
shipping for over a year, but when the demo comes out, download it
and
give it maybe 5 hours to get accustomed to it. If you like the idea,
but don't like the 60's F1 cars, wait a few more months for another
product using that same basic game engine... Personally, I'm going
to
get all the practice I can once GPL ships so that when the next
product ships, that I won't be "behind the curve" anymore than I
usually am...)
---Jim Sokoloff
Hi,
As a forty something sort of person, who loves racing sims, I am
extremely e***d about this project. Keep Us Posted.
Thanks,
George
P.S. Try to remember 3DFX support :>}
Jim,
You forgot to mention if this product will also be available for Mac.
Simultaneous release? Hybrid CD?
Herwig
---------------------------------------------------------------------
## Herwig Henseler Tel: 0441/9722-222
## Universitaet Oldenburg Fax: 0441/9722-202
## Escherweg 2
## D-26121 Oldenburg
##
## http://www-is.informatik.uni-oldenburg.de/personal/hh.html
## Life is a heuristic guided depth-first search without backtracking
Quoted text (9 lines)
>I really think that this is a product that the demo will sell units. >(The demo is months and months and months away, as the game isn't >shipping for over a year, >[...] >wait a few more months for another >product using that same basic game engine... Personally, I'm going to >get all the practice I can once GPL ships so that when the next >product ships, that I won't be "behind the curve" anymore than I >usually am...)Have you ever SEEN an F1 race around this era? I've seen some on TV, and the
cars are great! They are FAST, fishtailing thru the corners, catching air over
humps, with no wings for downforce anywhere! These are true racing machines,
from a time when racing drivers really risked everything. I'm psyc'd about
papy doing an historical sim like this. It's a niche that few have tried, and
I look forward to a company dedicated to racing sims putting this one out.
BTW- the only bad thing I can thing about an historical racing sim like this
is, how do you make car sets for other years? :)
< Lot's of great stuff snipped...>
Sounds great! I can't wait!
But why the hell won't you give us a release date! (Just kidding ;-) )
Keith
Hi Jim,
Sorry for the thread drift, but do you guys have any plans to do a
motorcycle sim?
Joe
snip snip
Jim.. I think the legends idea is great...it would be even
greater if someday...(I understand it takes a "lemon" of a
long time to bring a game to market.) We would see a
legends of NASCAR version... I would love to fly around
dega in a Winged Dodge Daytona! Or how about a Matador??? ;)
David
--
::::::::#########::::::::::David Burton aka Vetteracer
:########################::http://www.rust.net/~daland
########################:::"You have to first finish,
:::::::#########:::::::::::before finishing first"
<< MOTOR CITY FAST DRAFT RACING - Teamate: Tim Daley <<<<
On Fri, 28 Mar 1997 05:20:23 -0500, David Gary
>Hi Jim,
>What inspired you and your team to create a sim based
>on cars out of the '60s? Don't you think the "state of the art"
>appeals more to the "vast" market of *** fanatics(usually kids) more
>than something so far into the past?
<...>
From my point of view, a sim of an historical period of racing isn't
very interesting. Most of my interest in simming is in getting a real
feel for the tracks that I'll watch on TV that year actually being
raced. From my point of view, I need an update every two years or so,
because the tracks change and new ones are added, old ones deleted,
and I don't even much care to race those old tracks anymore. F1's
Hungaroring, NASCAR's N. Wilkesboro, Indy's Indianapolis- who needs
'em now! ;> I miss all three of them, but I have no interest in
simming on them now.
I think that one of the great advantages motor sports have over all
other sports is that they can be simulated on a computer such that
someone at home can actually experience a little (at least visually
and in terms of braking/steering) of what the driver does. SHow me a
basketball, baseball, football, hockey, golf or even bowling sim that
can actually do that. They all give you something else, but racing on
a computer can look awfully much like exactly what you see on
television from an onboard camera-> Psygnosis' F1 takes the award for
that presently, I think. It's AI sucks, however.
Quoted text (54 lines)
> On Fri, 28 Mar 1997 05:20:23 -0500, David Gary > >What inspired you and your team to create a sim based > >on cars out of the '60s? > That's a fair question. Read on. > > Don't you think the "state of the art" > >appeals more to the "vast" market of *** fanatics(usually kids) more > >than something so far into the past? > The sixties Formula One cars were UNBELIEVABLE. What those guys were > willing to do to get those cars with insane horsepower to weight (and > horsepower to grip) ratios amazes me. Our games (with the possible > exceptions of Sony NASCAR) have never really appealed to the "kid" > market. I believe that our average user is older than I am. > > I'm sure from all the enjoyment ive > >gotten from past Papy sims that it will be a step above as far as > >realism, but I will be reluctant to spend too much time with outdated > >cars. I think that kids nowadays are lured towards technology and can > >relate with race cars of this decade. Any opinions? I cant believe I > >havent seen any posts asking this question. > Having driven some proof-of-concept version of Grand Prix Legends (I > don't know if this the "real" title, but it's the working title), I > can say that this game will astound the true racing sim fan. Around > the time development began, we couldn't get the rights to modern-day > F1, and judged that the new physics model being developed would be > most applicable to 60's F1. The designer had already been to an open > wheel school at Skip Barber, so convinced a group of us to go to > Skip's racing school in open wheel formula cars, and we walked away > convinced that this was the thing to do. > Yes, these cars are "outdated," but the driving experience will of > course be second to none (at the time of release), and I really > believe that this game will set the next "level" of driving sim. (The > mere fact that the cars are outdated is somewhat a good thing IMO; > this game is all about driving and car setup. The tires are small and > managing the grip is all-important. You have abundant brakes and > horsepower, but you have to constantly be "on top of" the car, lest > you experience the literal "flip side" of the new 3d physics. Steering > is done as much with your feet as with your hands...Man, This is > GREAT!) > I really think that this is a product that the demo will sell units. > (The demo is months and months and months away, as the game isn't > shipping for over a year, but when the demo comes out, download it and > give it maybe 5 hours to get accustomed to it. If you like the idea, > but don't like the 60's F1 cars, wait a few more months for another > product using that same basic game engine... Personally, I'm going to > get all the practice I can once GPL ships so that when the next > product ships, that I won't be "behind the curve" anymore than I > usually am...) > ---Jim SokoloffQuoted text (13 lines)
> Hi Jim, > What inspired you and your team to create a sim based > on cars out of the '60s? Don't you think the "state of the art" > appeals more to the "vast" market of *** fanatics(usually kids) more > than something so far into the past? I'm sure from all the enjoyment ive > gotten from past Papy sims that it will be a step above as far as > realism, but I will be reluctant to spend too much time with outdated > cars. I think that kids nowadays are lured towards technology and can > relate with race cars of this decade. Any opinions? I cant believe I > havent seen any posts asking this question. > -David Gary-<snip>
I agree, I think this is a great idea for a sim. You only have to
follow all the dewey-eyed reminiscing that goes on in r.a.s.F1 to see
the potential response to a game like this. Its also a big chance for
Papyrus to get much wider recognition in the sim community - there are
a hell of a lot of people (me included) that haven't played ICR or
Nascar but who would be interested in a sim like this. I would guess
that such a project will be a real challenge (in terms of modelling
the physics and the tracks). As you say, you have to really get to
grips with the ways the cars are so "nervous" - so much movement to
try and accurately capture. With all the downforce in modern racing
cars never get airborne, but I guess they will in this sim!
On the subject of modelling the tracks, has anything been finalised as
to which tracks will be included? I've seen Monza and Zandvoort
mentioned, but what about others? Surely not the full length
Nurburgring? (Please, please, please!...)
Alan Head
Screamer 2 homepages:
http://www.feature.demon.co.uk/games.htm
-----------------------------------------
Quoted text (7 lines)
> On Fri, 28 Mar 1997 05:20:23 -0500, David Gary > >What inspired you and your team to create a sim based > >on cars out of the '60s? > That's a fair question. Read on..... > ---Jim SokoloffNO NO NO what Next product!! Talk about leading us on , man this is
gonna kill me trying to think of what would use the physics model of a
60's F1 car
I could only hope for Can-Am cars but since you reffered the game might
be better for the kid who likes technology it must be Rally or GTS-1
cars or WSC. Im sure modern F1 and CART cars are out of the equation
unfortunatly.
Im so glad you guys are making the car models so you have to "drive"
them. Its like the old slot car sets before the magnets, you couldnt
just slam the accel the whole way ariund the track you actually had to
drive em.
Jim can you at least say if the Next product will be open wheel or not?
Hi Jim
I want this sim bad.
Only kidding I can wait until 98 :-) After all I haven't got to the
pinnacle in NCR2 or ICR2 yet.
Here's hoping it will include the 180 (yes 180) turn Old Nurburgring. I
would buy the sim if it only included that track.
Yes it does predate me by five years, but hell what a lot of fun it will be
driving a car that slides and has an excess of power.
--
Glenn Beaumaris
-----------------
"I Believe in God-After All Helen Hunt exists"
HELEN HUNT:
COOL "The day I got to hand over my tank top to the stunt woman on
Twister."
UNCOOL "Any TV series that has a Very Special Episode."
-----------------
To tell you the truth, I don't think there are a lot of kids (up to 14)
that are racing auto simulators in a ratio to ***s in a serious fation.
As for *** agers most of them really enjoy hot rod, 67 mustang type cars
more than the new cars. Yeah the vast majority of the *** market
probably are kids, but I also think that most of the simulator type peole
are in thier ***s twenties and older. The only think I see as a problem
with this sim is that there's just a bunch of road couses. :(
David Gary wrote
<snip>
_Just_ a bunch of road courses?? You won't say that if it includes (as
I think it will) Zandvoort, Spa Francorchamps, the old Watkins Glen,
etc. I don't really want to fall into a "road courses are better than
ovals" debate, but are you aware that the full-length Spa had a lap
record of 160mph in these cars (over an 11km track) and the drivers
were flat out for about 90% of the race? Sounds pretty similar to a
lot of the ovals.
Alan Head
?????????
Berger to Engineer, Oz GP '97:
Engineer: Gerhard, push, push, push. Ferrari have to do another
stop. I repeat, push, push, push, Michael has to do another stop.
Berger: Thank you very much, I am already on the fuc*ing limit.
--------------------------------------------------------------------
>What are the system requirements going to be? I have not heard anything
>about this.
The game is over a year from release. I can't guess what the profile
of the hardware market will look like a year from now, and neither can
our marketing folks...
---Jim Sokoloff
<a lot of cool info clipped; has my stamp of approval ;>
Wouldn't be Can-Am by any chance? Any hints? :)
Before you send me UCE, I know what you're thinking... Did he complain
to five or six postmasters last month? Now, you must ask yourself one
question: "Do I feel lucky?" Well, do you, punk?
>Nothing beats the sound of a potent chevy engine going down a straight
>at 6000+ revs.
Except the sound of Ferrari's classic V-12 at 16,000+ rpm........
Unbelievable!!!!
> >Nothing beats the sound of a potent chevy engine going down a straight
> >at 6000+ revs.
> Except the sound of Ferrari's classic V-12 at 16,000+ rpm........
> Unbelievable!!!!
That maybe true, but the places around here that have "vintage racing"
only have the v-8 ferraris (Bob Norwood in his 288GTO and some of his
other toys). The closest place near me for vintage racing allow all
cars run no matter the age. Makes it interesting though.
Jim,
It would be great if this new sim (and any future ones) had an inbuilt way
of determining whether anyone had altered any of the car / driver
abilities. It's good to have these facilities & editing options, and I'd
hate to lose them, but I would dearly like to be involved in offline racing
leagues where everyone plays on equal terms, and where results can be
easily verified.
Just a thought. Perhaps you could throw the idea in at the Papy office.
All the best,
Keith Windsor, UK
(PS I'm already waiting in line for the 'Legends' sim, and the 'future
product' you mentioned!!)
Quoted text (11 lines)
>> >Nothing beats the sound of a potent chevy engine going down a straight >> >at 6000+ revs. >> Except the sound of Ferrari's classic V-12 at 16,000+ rpm........ >> Unbelievable!!!! >That maybe true, but the places around here that have "vintage racing" >only have the v-8 ferraris (Bob Norwood in his 288GTO and some of his >other toys). The closest place near me for vintage racing allow all >cars run no matter the age. Makes it interesting though.>>Except the sound of Ferrari's classic V-12 at 16,000+ rpm........
>You mean nowadays, right John??
I'm sorry, if that was a joke it went over my head :-) These days
Ferrari are using their V-10, as are Sauber. No V-12s on the grid
anymore.
The vrooooom, VROOOOOOOM, BOOOOOM! sounds you mean? ;-)
Cheers!
John
Quoted text (7 lines)
> >>Except the sound of Ferrari's classic V-12 at 16,000+ rpm........ > >You mean nowadays, right John?? > I'm sorry, if that was a joke it went over my head :-) These days > Ferrari are using their V-10, as are Sauber. No V-12s on the grid > anymore.Ferrari used V-12 engines LONG after 1989 though......
Cheers!
John
Quoted text (8 lines)
>Jim, >It would be great if this new sim (and any future ones) had an inbuilt way >of determining whether anyone had altered any of the car / driver >abilities. It's good to have these facilities & editing options, and I'd >hate to lose them, but I would dearly like to be involved in offline racing >leagues where everyone plays on equal terms, and where results can be >easily verified. >Just a thought. Perhaps you could throw the idea in at the Papy office.: Ferrari used V-12 engines LONG after 1989 though......
Yea, but NOT to 16,000 rpm. That is an incredible number for an rpm
figure.
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<BLOCKQUOTE TYPE=CITE>On 2 Apr 1997 17:23:55 GMT, "Edwin Solheim"
<BR>
<BR><I>>IMHO, i _don't_ think it was meant as a joke. If i'm not to far
off here</I>
<BR><I>>the "old" i.e. classic V12 Ferraris didn't rev. anywhere
near 16.000 rpm.</I>
<BR><I>></I>
<BR><I>>I think they didn't reach the 15K "bracket" before 1989
when 3.5 litres</I>
<BR><I>>engines replaced the previous "turbo-era". Hence "nowadays".</I>
<BR>
<BR>Ferrari used V-12 engines LONG after 1989 though......
<BR>
<BR>Cheers!
<BR>John
</BLOCKQUOTE>
The latest V12 engines Ferrari used in F1 before they switched to
V10's last year was reving up to 17 000+ rpm. This may not be what was
originally referred to as old classic V12's though : )
<BR>
<BR>Torgeir, Norway
<BR>
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>: Ferrari used V-12 engines LONG after 1989 though......
>Yea, but NOT to 16,000 rpm. That is an incredible number for an rpm
>figure.
You're kidding right? 16,000rpm is a pretty common figure in F1 these
days in normal use - actually engines have survived being revved much
higher than that accidentally due to missed shifts in the older days
or semi-auto gearbox glitches.
Cheers!
John
: >Yea, but NOT to 16,000 rpm. That is an incredible number for an rpm
: >figure.
: You're kidding right? 16,000rpm is a pretty common figure in F1 these
: days in normal use - actually engines have survived being revved much
: higher than that accidentally due to missed shifts in the older days
: or semi-auto gearbox glitches.
Yes, they rev modern F1 engines to 16,000 rpm. Even to 18,000 rpm in some
cases. And yes they even RACE these engines at 16,000 rpm on a regular
basis (17 times a year, plus all that testing).
I'm talking older models. BEFORE they thought 16,000 rpm would be a
regular figure, and in fact, be a crippling number if you are unable to
obtain it.
Yes, if you miss a shift and over-rev the engine it will survive, MAYBE.
But John, they did not RACE engines in the old days to 16,000 rpm. Read
the thread header. It says Historical SIM. It means in the 60's. I can
assure you that not too many engines turned 16,000 rpm in those days, let
alone over 10,000 rpm.
This is really a useless discussion, though. It's supposed to be about
the Historical SIM. Just thought I'd through in my 2 cents. Guess I
didn't expect to get interest on it. ;)
Oh, and here's another staggering figure. A Dremel tool turns at around
25,000 rpm. Now THAT is a high number, John, which even you can admit.;)
With pneumatic valves and all the lightweight alloys used in F1 engines it is
actually quite easy to reach very high RPM figures. Renault admit openly that
their latest V10 reaches 17000+ RPM. It's quite possible that the Ferrari V12
used last year could reach even higher figures.
--
Geoff Schuler
------------------------------------------------------------------
Each + marks 1 Spammer whose Internet access has been cancelled
as a result of my complaints to their ISP. You have been warned!
+ + +
------------------------------------------------------------------
and judged that the new physics model being developed would be
Jim,
I quess you could say that I'm of the older generation that grew up on
60 & 70s F1,Can-Am,& Trans-Am series. You dead right about having to use
your feet as well as your hands to drive those race cars. There weren't
very many ground effects other than the start of wings to give the cars
down force,and the smaller dia, tires didn't really help to get the power
to the road. Yet the racing was real close,much closer than you see today.
In certain respects,F1 was much more interesting back then.
It was common for F1 drivers to race in Can-Am,and even in Trans-Am.
I personally would love to see a simm devoted to the all time horse
power champions;Can-Am cars.
Reguards,
Joel Willstein
Quoted text (15 lines)
> On Fri, 28 Mar 1997 05:20:23 -0500, David Gary > >What inspired you and your team to create a sim based > >on cars out of the '60s? > That's a fair question. Read on. > > Don't you think the "state of the art" > >appeals more to the "vast" market of *** fanatics(usually kids) more > >than something so far into the past? > The sixties Formula One cars were UNBELIEVABLE. What those guys were > willing to do to get those cars with insane horsepower to weight (and > horsepower to grip) ratios amazes me. Our games (with the possible > exceptions of Sony NASCAR) have never really appealed to the "kid" > market. I believe that our average user is older than I am.>But John, they did not RACE engines in the old days to 16,000 rpm. Read
>the thread header. It says Historical SIM. It means in the 60's. I can
>assure you that not too many engines turned 16,000 rpm in those days, let
>alone over 10,000 rpm.
Doug, who's talking about "Historical sims"? I referred to the
"classic Ferrari", which for me is the V-12s which followed the turbo
era. At 29 years old I'm pretty unlikely to remember the Ferraris of
the '60's now am I?! Now the Ferrari I referred to did rev to 16,000
as I (correctly) stated, and I enjoyed this at many Grands Prix during
the early 90's (watching it being beaten by Senna :) !!!).
No problem with "admitting" to anything here Doug :-)
Cheers!
John
>Hi Jim,
>Sorry for the thread drift, but do you guys have any plans to do a
>motorcycle sim?
Now that would be something. To date there has never been a good sim
made yet. Imagine power sliding a NSR500 at Jerez...
Shane Lansky
Hobart,Tasmania
Australia
Quoted text (12 lines)
>>Hi Jim, >>Sorry for the thread drift, but do you guys have any plans to do a >>motorcycle sim? >Now that would be something. To date there has never been a good sim >made yet. Imagine power sliding a NSR500 at Jerez... >Shane Lansky >Hobart,Tasmania >AustraliaQuoted text (7 lines)
>>Hi Jim, >>Sorry for the thread drift, but do you guys have any plans to do a >>motorcycle sim? >Now that would be something. To date there has never been a good sim >made yet. Imagine power sliding a NSR500 at Jerez...Quoted text (8 lines)
>Besides, kids enjoy more arcade type games with lots of "crash and burn" >effects. I teach in a high school, and I've had the opportunity to >engage in many discussions on the subject with my students. My >conclusions are therefore, fact-based and in all probability, >representative of most ***age selections. It seems that they're not >much interested in car setups and the like, unless they're really >interested in the sport of auto racing. However, this has been rare in >my experiences with them.16 here and I have been a racing fan since I was a young'n (2 1/2).
My bro was going t races since he was 11 months old. Me? I buy a
simulation for the just that. Not for an arcade game. I love N2 and
I think that, with a few dixes, it could be a heckuva game.
Undoubtedly it is the best one out there right now. Yall did a great
job on it. What I DONT like is the commercialism Sierra has brought
to Papyrus. They advertise a game with so much hype that you HAVE to
get it out early and this is, in effect, what happens (a buggy game).
Papy was doing fine on thier own Jim. Why'd they sell?
Mike Frazer
Mike Frazer
#11 American Airlines/STP/MBNA Ford, IGN
Prime Time Motorsports


































