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I76 - My prophecy fullfilled.... BUYER BEWARE.

21 posts by 16 people · 27 Mar 1997 - 01 Apr 1997

Interstate '76 performance on low-end PCs debated

Following complaints that Interstate '76 ran poorly, users posted their frame rates and settings on systems from a 486 to a Pentium Pro. Most found it playable at 640x480 with some textures off, though Cyrix CPUs struggled because of weak floating point. 3Dfx owners and others argued over what counts as smooth.

hardware: PC/graphicstech supportInterstate '76

Automated summary.

FlashBa 27 Mar 1997#361022
Quoted text (139 lines)>*ORIGINAL I76 BETA TESTER COMMENTS: >>I have been a beta tester of the game and I can >>tell you that, although the graphics are not as good as they'll be >when >>the 3D support is in there, the graphics are terrific supporting >up to >>1024x768 resolutions with all kinds of options to turn graphics on >and >>off. >*MY (rrevved) PREDICTIONS ON THE DAY BEFORE RELEASE: >I76 - The day before release ( 3/26/97) >1) Would you care to comment on the System requirements to run >this game in 1024X768 full detail at 20+FPS? >I predict that it can't be done on a PP233. >2) Would you care to comment on the System requirements to run >this game in 800X600 full detail at 20+FPS? >I predict that it can't be done on a P200. >3) Would you care to comment on the System requirements to run >this game in 640X480 full detail at 20+FPS? >I predict that it can't be done on a P166. >4) How about those folks with lesser systems? I predict that they >will be viewing this game in an untextured, polygonal world or >stuttering >around commenting about how cool the explosions are. >What do you think? >The complaints and whining will begin ?tomorrow? when this eagerly >awaited, but unaccelerated game hits the streets. This newsgroup >will be deluged by people who feel that their P166 should be able >to run a current-line game at 640X480 full detail. The responses >will be how easy it will be to turn OFF detail and admonitions to >merely wait on some future patch and all will be well. >The issue of 3D accelerators will come to the fore when (and if) >Activision actually releases some NATIVE patches for 3D Cards. >Hopefully, that happens before the NEXT generation of 3D cards >arrives, >Actually, there will be a large scale buying of this game, anyway. >Sight unseen. No demo. The funky,funky ad campaign will see to that. >Unfortunately, the buying will be accompanied by much whining and >posting of graphics speed complaints to this group. >What a shame. >**** PS - No response from the Beta Tester. **** >*NOW, THE DAY AFTER RELEASE, THE PURCHASERS OF I76 BEGIN > TO REPORT THEIR EXPERIENCES: >>sorry, I was in a hurry earlier. Here are my specs. P200mmx >>overclocked to 225. 80 megs of ram. hercules dynamite 128 with 4 >megs. >>I assume that's all you need. At 640x480 it is still slower then >what >>you would get with a 3d card like the righteous 3d with a slower >>computer. I see occasional slowdown and I disabled clouds and >turned >>the terrain settings to low. It runs really nice on my system with >>that setup. ><snip> >>I cannot play the game in a higher resolution the 640x480. It's to >choppy. >> Maybe with terrain off. I haven't tried it. >>P.S. forget all about 800x600 and 1024x768 res. It ran slow on my >>p200. 10fps maybe. >------------------------------ my response >-------------------------------------------- >Robert, I am glad you like the game, but I have some comments: >You have a VERY FAST system. (PENTIUM 225 MMX) >You have a VERY FAST video card (HERCULES DYNAMITE 128 - 4MEG) >You have 80MEG of RAM. >You have CHOPPY FRAME RATE at 640X480 w/full detail. >NOTE: !! Buyers with lesser systems... BEWARE !! >*SOME QUESTIONS : >Do you wonder why Activision decided not to release a DEMO? I don't. >Do you still wonder why Activision STILL has not answered legitimate >QUESTIONS about I76 System Requirements in this newsgroup? I don't. >Do you wonder why the Beta Testers of this game would proclaim >high marks >for the graphics? I do. >Do you wonder why 800X600 and 1024X768 are included as options in >I76? I do. >Do you wonder what SPEED systems these ecstatic Beta Testers have? >I do. >Do you wish you had a system like theirs? I DO, I DO. >Do you dread the coming onslaught of whining in this group about >the speed >of this game? I do. >Do you think that this is one of the great Marketing campaigns in >all >of Computer-dom? I do. >Do you think that *** magazines will give I76 a GREAT rating? I >do. >Do you think that the *** magazines will publish a CLEARLY >WRITTEN >ARTICLE concerning the EXCESSIVE system requirements for this game? >I don't. >Comments? >Activision? >Beta Testers? >I76 Purchasers? >PC Gamer? >CGW? >CGSP? >Others? >______________________________________________________________ > NOTE!! - PLEASE REMOVE "NOSPAM" from my address to email me. >______________________________________________________________
Hey everyone... There must be some other problems besides the game. I have a p150 overclocked to 180mhz. A screamin3d (Rendition based 3d card) with 4 megs ram, 32 megs edo ram and the game screams on my system with all grahphics cranked way the hell up. I play at 800x600 and the only problem I get is after a mission going to the cutscene... Talk about Trails man... Like WOW!..;-) The graphics get way screwed up but the next mission plays fine (something wrong with the way it refreshes after a battle I think) But if I play at 640x480 there are no problems... I haven't benchmarked the game or anything but my guess would be that at 800x600 I get 25-30fps til the number of enemies gets past 4 then it slows down but not so much that it is unplayable... Laterz all
Sam Schlans 27 Mar 1997#361023
>Robert, I am glad you like the game, but I have some comments: >You have a VERY FAST system. (PENTIUM 225 MMX) >You have a VERY FAST video card (HERCULES DYNAMITE 128 - 4MEG) >You have 80MEG of RAM. >You have CHOPPY FRAME RATE at 640X480 w/full detail. Chill out, bro. :) I got the game last night, and it runs essentially the same on my P133/32MB/Matrox Millenium as it does on his MMX225/80MB/Herc128! A bit choppy in 640x480, and perfect if I turn some textures off. He _must_ have some kind of misconfiguration here! I find it _very_ playable on my P133 (the base system for 640x480 as indicated in the game manual) and I suspect that users with P90's will find the default 320x200 or 640x480 with all textures turned off to be acceptable as well. Sam -- /| http://b52-78.datanet.nyu.edu/ (currently defunct) /| PGP Key ID: 0x63A9D707 /| I speak with my voice only, nobody else's!
: Do you wonder why Activision decided not to release a DEMO? I don't. : : Do you still wonder why Activision STILL has not answered legitimate : QUESTIONS about I76 System Requirements in this newsgroup? I don't. : : Do you wonder why the Beta Testers of this game would proclaim high marks : for the graphics? I do. : : Do you wonder why 800X600 and 1024X768 are included as options in I76? I do. ... Hey, have you actually played the game at all? Or have you seen it on a friend's machine? The game is fun. Frame rate or not, the game kicks ass. Most Pentiums will, at the least, be able to play the game with a decent frame rate in VGA. I have a Cyrix 6x86-150+, 16MB EDO, a cheapie motherboard, and an S3 Trio 64 video card. My system runs under the benchmarks of both Pentium 150's and of other 6x86-150's (it's the motherboard that's the big problemo). I have to run the game with almost all detail down in VGA for a good frame rate. Am I complaining? No! The game rocks. Maybe next time you'll judge a game by how it plays, not by how it looks. : Do you think that *** magazines will give I76 a GREAT rating? I do. I wonder why. Maybe because they'll actually play the game, unlike you likely have. : Do you think that the *** magazines will publish a CLEARLY WRITTEN : ARTICLE concerning the EXCESSIVE system requirements for this game? I don't. They have before for games like Nascar when it came out, like Quake when it came out, etc, and I think they will here, also. They'll basically say "The game rocks if you have the machine to run it. If you don't (which I assume would be like P90 or less), it gets too slow even in VGA to be playable". But for any system that can handle the game at a playable frame rate in VGA (which I would be is around an average P100 or so), what's the problem? Jeff _,-=~'`^`'~=-,_,-=~'`^`'~=-,_,-=~'`^^^`'~=-,_,-=~'`^`'~=-,_,-=~'`^`'~=-,_ | "all pain disappears it's the nature of my circuitry / drowns out | \ all i hear there's no escape from this my new consciousness" - NIN / ^^'~=-,_,-=~'`^`'~=-,_,-=~'`^`'~=-,___,-=~'`^`'~=-,_,-=~'`^`'~=-,_,-=~'^^
Brant Rus 27 Mar 1997#361025
First of all, the Demo would be like 60 megs long....and Activision has said they will release a demo, but most likely they're waiting for hte magazines to pick it up, as its going to take some CD space to get this game up and running..... I play this game in 320x200 mode with almost full detail, full screen, on a P120 and the FPS is close to 30....... Of course, if you guys and ***ing about SVGA 640x480 graphics then what do you expect......I don't know of many games that run at hi-rez smoothly, with as much detail as this game has..... What? Please Elaborate... do. Perhaps the reason why ALL games include these resolutions, so that way...10 years from now, you can fire up the game in the new ultra-high rez and experience it all over again Pro-200.....and I still play the game in 320x200. People have come to expect too damn much........thats a personal IMHO. I do not represent Activision in any way, shape, or form.......there's a lot going on here in this game.....ground detail, car details, etc, etc, a much more complex terrain model than MWII Mercs has..... Its a great game..... don't. Again, *WHAT* Excessive system reqiurements?? All new games that come out require super-computers to run....its been that way since the PCjr! Once the 3DFX Patches are out I'm sure a lot more people will be satisfied..... Brant Just all IMHO......
Quoted text (13 lines)> Hey everyone... There must be some other problems besides the game. > I have a p150 overclocked to 180mhz. A screamin3d (Rendition based > 3d card) > with 4 megs ram, 32 megs edo ram and the game screams on my system > with all grahphics cranked way the hell up. I play at 800x600 and > the only problem I get is after a mission going to the cutscene... > Talk about Trails man... Like WOW!..;-) The graphics get way > screwed up but the next mission plays fine (something wrong with the > way it refreshes after a battle I think) But if I play at 640x480 > there are no problems... I haven't benchmarked the game or anything > but my guess would be that at 800x600 I get 25-30fps til the number > of enemies gets past 4 then it slows down but not so much that it is > unplayable... Laterz all
25-30 fps at 800x600 with all graphics options on! IMHO your guess is a little off. Is there a frame rate counter on I76? If so, could someone give some actual numbers. I'm not busting on you, but for some reason most people can't tell 10 fps from 30 fps. Anway, this game is awesome and the low res graphics look pretty good as it is.
Nama 28 Mar 1997#361135
Quoted text (17 lines)>>Robert, I am glad you like the game, but I have some comments: >>You have a VERY FAST system. (PENTIUM 225 MMX) >>You have a VERY FAST video card (HERCULES DYNAMITE 128 - 4MEG) >>You have 80MEG of RAM. >>You have CHOPPY FRAME RATE at 640X480 w/full detail. >Chill out, bro. :) >I got the game last night, and it runs essentially the same on my >P133/32MB/Matrox Millenium as it does on his MMX225/80MB/Herc128! >A bit choppy in 640x480, and perfect if I turn some textures off. He _must_ >have some kind of misconfiguration here! I find it _very_ playable on my P133 >(the base system for 640x480 as indicated in the game manual) and I suspect >that users with P90's will find the default 320x200 or 640x480 with all >textures turned off to be acceptable as well.
With terrain texture off and cloud off, 640x480 I76 is playable but not smooth on my P166. I have 3DFX so I know what smooth is.
<..> <...> On my P100, I get really smooth framerates (I'd say 25-30) with everything cranked up to maximum (except for the rear view mirror) at 320x200 - It's still a lot of fun that way. But, I don't want to spoil anything, so I've only gone up to mission four and am now going to wait for the Direct3D patch before continuing. I'm still pretty happy I got it though, frankly it's almost worth it just for the intro.
Brant Rus 28 Mar 1997#361137
Yes, I dunno if it was just me but the ALPHA version of this game had awful looking VGA graphics....when I finally got a BETA copy, it was MUCH better. IMHO this game is perfectly playable in VGA resolution, it looks NICE in VGA resolution. Yes, it looks better in SVGA, but it WILL require you to have a 3D card accelleration to run it with full detail. On my pro-200 full-detail VGA mode has got to be 40+fps easy. As for 800x600, there's no way you're getting fast framerates at this resolution.....its just not happening. Svga places a HUGE amount of work on the processor/bus, etc.........the fact is this: Without 3D support, no game is truely SMOOTH at 640x480 full detail....unless its a few years old, and doesn't have the tons and tons of hi-detail texturemapping that all new games seem obsessed with. This seems to be one of those really common problems with USENET. Some people play a game of Duke Nukem 3D on a 486 getting like 15FPS and they go WOW, MAN IS THIS AWESOME..>SUPER SMOOTH FRAMERATES<!!!....and the rest of us go "You must be on crack, buddy..". Personally the best I can do on Quake with my Pro-200 (STB Lightspeed 128 videocard...a pretty quick setup IMHO) is like 24fps using QBENCH. That, to me, is unplayable. I MUCH prefer 320x200 at 60fps....I mean, I could go inbetween and still get perfect framerate....but the *** is that if suddenly a bunch of stuff starts happening, the frames drop like bricks.........I much prefer a constant, unwavering 40fps in low rez over hi-rez. Hopefully in the future all SVGA games will offer off-chip support (3D, Texturemapping, whatever). Kinda sucks when you think that in 1989 we got VGA graphics and today...with machines ten times more powerful than anything out in 1989, we still cant do SVGA smoothly on bone-stock machines... Brant
Dan Stanfil 28 Mar 1997#361138
Quoted text (7 lines)> > I have a Cyrix 6x86-150+, 16MB EDO, a > >cheapie motherboard, and an S3 Trio 64 video card. My system runs under > >the benchmarks of both Pentium 150's and of other 6x86-150's (it's the > >motherboard that's the big problemo). > So, if I understand you correctly, your system is approximately equivalent to > a Pentium 120-150.
I wanted to stay out of this one, but a Cyrix 6x86-150+ is nowhere near a Pentium 120-150 for this game. This game uses floating point, and as far as I know a Cyrix has 486-class floating point, not Pentium-class floating point. There is a significant difference between a true Pentium and a Cyrix for Interstate '76. (Note: This information should be in the read-me files or manual.) +-------------------------------------------------------+ | Dan Stanfill (Mars Man) | | Lead Programmer, Interstate '76 | | Activision, Inc. | | | | (Remove the _nospam from the email address to replay) | | | +-------------------------------------------------------+
Ben 28 Mar 1997#361139
> With terrain texture off and cloud off, 640x480 I76 is playable but > not smooth on my P166. I have 3DFX so I know what smooth is. Or, you have 3DFX so you have a greatly exaggerated concept of what smooth is. That would actually seem more likely. Kind of like criticizing a Saturn for being too slow, and following it up by saying "I have a Ferrari, so I know what fast is." Not that I would not like 3D support in I76, but I am not going to let its absence stop me from buying the game. I have been waiting over ten years for a game like this (since Autoduel...). Regards, Benjamin E. Sones
I play the game on my p120 with 24mb of ram and reactor card and it is playable at 640x480 with some textures off... I really cant complain, this game rocks when playing it with a gp1 like I do!!! I love the conversations between you and the other (what's his name..? sparky? cant remember...anyway) So if you have a p100 with decent graphic card and 16 ram or more I suggest you to look at it cuz its pretty damn good!!
speed (a bit higher, actually...I get about 28fps or so in Qbench on my Pro200)for months and months now, and it's quite playable. Maybe you have some kind of funky-cool-supervision. Or something. I dunno... Anyway. C. Tew ---- Goodbye You can keep this suit of lights I'm not coming down... -U2, "Gone" ----
Nama 29 Mar 1997#361242
Quoted text (12 lines)>> With terrain texture off and cloud off, 640x480 I76 is playable but >> not smooth on my P166. I have 3DFX so I know what smooth is. >Or, you have 3DFX so you have a greatly exaggerated concept of what >smooth is. That would actually seem more likely. >Kind of like criticizing a Saturn for being too slow, and following it >up by saying "I have a Ferrari, so I know what fast is." >Not that I would not like 3D support in I76, but I am not going to let >its absence stop me from buying the game. I have been waiting over ten >years for a game like this (since Autoduel...).
Maybe I shouldn't have said 3DFX. Here is a better example: all my Quake clan members play Quake at 320x200, just to get the frame rate high. When we say smooth, we mean 30fps. 640x480 I76 with terrain texture off gets pretty good frame rate (maybe around 20fps~30fps) when nothing is around, but it slows down to shit when I go dog fighting or if some objects are around me. Any Quake players can assure you that high frame rate is the key to multiplayer actions. I'm not saying I76 is badly coded or anything. Besides, hey, I'm playing Quake at 320x200. But I don't want some people to expect high frame rate from 640x480 I76.
tost 31 Mar 1997#361393
//snip// >...Any Quake players can >assure you that high frame rate is the key to multiplayer actions. //snip// Damn good point! The computer isn't going to razz you for bagging your ass. For multiplayer games, players are going to go for any speed advantage they can get. If there is even a hint of 'lag' to a 3d accelerated version, the ***-types will switch to low-res with all the toys turned off. After all, your graphics adapter isn't visible on the scoreboard:). Jus' my $.02. ==== Remove the '_UNSPAM_' from my email address to reply.
No, it isn't greatly exaggerated. Every 3d card owner on the planet gets pissed when there are superior alternatives to 3d game development (be it OpenGL, Direct3d, or native ports), yet game companies insist at relying on crummy old directDraw and VESA technology for their 3d titles. Xwing VS Tie comes to mind. It's ignorant. Game companies must finally face the fact that a ***y P90 with a good 3d card will walk all over an MMX200 - hands down. What seems more exaggerated now? Playing a game on an overpowered machine that will NEVER live up to the 3d gamers expectations? Or supporting the drop-jaw technology out there NOW (3dFX, Verite, etc.), which is most decidedly here to stay and flourish? But you can't purchase a Ferrari at the price of a Yugo. However, a P166 or P200 upgrade is considerably more costly than a 3d board. You're making a moot point by correlating speed with street value :)
Panac 01 Apr 1997#361473
uttered these pearls of wisdom:
Quoted text (11 lines)>//snip// >>...Any Quake players can >>assure you that high frame rate is the key to multiplayer actions. >//snip// >Damn good point! The computer isn't going to razz you for bagging >your ass. For multiplayer games, players are going to go for any >speed advantage they can get. If there is even a hint of 'lag' to a >3d accelerated version, the ***-types will switch to low-res with >all the toys turned off. After all, your graphics adapter isn't >visible on the scoreboard:). >Jus' my $.02.
True. But I found out that I make more frags at 640 X 480 with my GLQuake then I do at 320 X 200 in WinQuake / DOSQuake. Why? Well, it sure helps out when I'm sniping, that's for sure (especially when I'm playing the Sniper in TeamFortress). Also, as they're fond of saying in Flight Sims (which I-76 has more in common with then Quake), "He who gets first sight, gets first kill." Now, if I'm playing multiplayer the 3D version of I-76 at 640 X 480 (or above!), and I'm facing an either a opponent or group of opponents who are playing "standard" I-76 at 320 X 200 to get a descent framerate... who do you think will get first sight? -------- "Only the crazies hang around nursery." Remove the "X" in front of my name if you want to send me email. Hopefully, this will kill some of the damn spam.
Scott Fo 01 Apr 1997#361474
Well, to add my 2 pennies to the fray, it seems this game is very "whole package" dependent. My P133 runs the game in 640X480 very smoothly with only rear view and clouds turned off. By very smoothly, I mean no perceptible stepping, or jerks, and immediate control response. FWIW my system consists of; P133 32 megs EDO ATI mach64 w/ 2M Vram 256 pipelined burst Ensonic 16bit soundscape 6X cdrom as you can see, there is nothing super special here, but it seems to run better on my machine than what a lot of people are saying. Go figure. The only other things I can think of is that I turn the music off while driving (never ran it with it on, b/c I don't like music while I am concentrating on driving) and my memory wait states are pushed to the minimum. On the whole, I think this is a kick ass game, and well worth the play, if you like blowing things up, and having a pretty decent physics model. Can't wait to try multiplayer. Scott Ford '86 Mustang GT '56 Ford F-100
Nama 01 Apr 1997#361475
>True. But I found out that I make more frags at 640 X 480 with my >GLQuake then I do at 320 X 200 in WinQuake / DOSQuake. Why? Well, it >sure helps out when I'm sniping, that's for sure (especially when I'm >playing the Sniper in TeamFortress). Quite the opposite. glQuake is slow in some part even at 512x384. Average frame rate is faster but unless it is consistent, it doesn't mean much. Slow down is very noticeable in custom CTF maps. Most important fight in Quake occurs at close range; therefore, 320x200 is sufficient to see everything you need. Only benefit from glQuake is when you turn off polyblend. This gives you a clear view of the water thus making water fighting easier. As for TF, I'm not sure since I'm a pure CTF player.
Brant Rus 01 Apr 1997#361476
Yes, but I think the point he was trying to make was just that: You own a 3DFX card, and now you suddenly expect every game on earth to run as well as it runs on your 3DFX card, which ain't gonna happen. Reason #1: Most people who buy 3D cards are still buying those damn cheap Virge cards, a few are buying Verite's, but only really INFORMED gamers are buying the more expensive Voodoo cards....and all of us Netters (who, realistically, know a lot more than your non-internet gamer) know that the Voodoo is the real chipset to buy right now. But also remember that the 3D Card market is SMALL right now...REALLY small. If you make a game that *only* runs with a 3D card, you're shooting your sales in the foot right off the bat....people get pissed if they buy a game, only to find they absolutely *NEED* to buy a $200 upgrade to run the thing....... Activision has done the right thing...released the game for everyone, and will then cater to the "Graphics-Extremists" with a D3D patch. Now if the patch doesn't improve things...well, thats a different story.... Brant
Brant Rus 01 Apr 1997#361477
Well, with the big radar-brackets, I didn't think that was as much of a big deal. Brant ???? :D
Quoted text (13 lines)>//snip// >>...Any Quake players can >>assure you that high frame rate is the key to multiplayer actions. >//snip// >Damn good point! The computer isn't going to razz you for bagging >your ass. For multiplayer games, players are going to go for any >speed advantage they can get. If there is even a hint of 'lag' to a >3d accelerated version, the ***-types will switch to low-res with >all the toys turned off. After all, your graphics adapter isn't >visible on the scoreboard:). >Jus' my $.02. >==== >Remove the '_UNSPAM_' from my email address to reply.
Just to throw in my 2 cents worth....I'm able to play in 640x480 playably on my P90. Here is what I have for a system. Pentium 90 24 Mb Ram SCSI HD Plextor 2x SCSI Diamond Stealth 64 with 2mb VRAM ESS1688 Audiodrive Soundcard I installed the game and it went smooth with no problems. I get smooth playback of the cutscenes. And it didn't crash for me once. Right now I'm running with keyboard which SUCKS! I'll be trying a joystick tonight but I'm extremely impressed with the game. GREAT gameplay. EXCELLENT ATMOSPHERE. I'm having fun!:-) -- 3873 West 37th Street Phone#: (216)351-5402 Cleveland, OH 44109

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