You bought Activisions's MechWarrior2 on day one for Netmech, didn't
you?
--
John -
See that Dani Behr? That's your bit on the side, that is.
Interstate '76 launches without a demo or 3D support
Posters discussed the release of Activision's Interstate '76 without a demo or 3D acceleration, many vowing not to buy promised-later features after the MechWarrior 2 experience. Activision's Scott Krag explained that the Direct3D patch required reworking art and engine subsystems and was a priority. Others debated whether a vehicular combat game belonged in the group, with some praising its driving model.
With Scott Krag (Activision)
Automated summary.
Quoted text (11 lines)
>Actually, there will be a large scale buying of this game, anyway. >Sight unseen. No demo. The funky,funky ad campaign will see to that. >Unfortunately, the buying will be accompanied by much whining and >posting of graphics speed complaints to this group. >What a shame. >You heard it here first ... :) >Comments?>Agree with everything you say. Just want to add a note to software
>publishers: "No Demo. No Buy. No Way. No How."
To the reggae music of "No woman, no cry":
I remember when, we used to run
our games on VGA computers
486 was plenty of CPU power,
Now you need a Pentium just to boot
No demo, no buy ... no demo no buy!
Hey little sister, turn off your 3D chip ... no demo no buy!
I remember when, my Commodore 64
would play Summer Games and Jumpman
Now it takes 200Mhz just to scroll
and run my graphics smoothly
No demo, no buy ... no demo no buy!
Hey little sister, turn off your 3D chip ... no demo no buy!
I remember when, the 3DO came out
it semed to run quite quickly
Now I have drink, my only remedy
for fear of scrolling chunkily
No demo, no buy ... no demo no buy!
Hey little sister, turn off your 3D chip ... no demo no buy!
==========================================
Hope you like it, it's my new #1 hit single! ;-)
Joe
Quoted text (8 lines)
>>Agree with everything you say. Just want to add a note to software >>publishers: "No Demo. No Buy. No Way. No How." >To the reggae music of "No woman, no cry": >Hope you like it, it's my new #1 hit single! ;-) >Joe: rrevved wrote...
: > Unfortunately, the buying will be accompanied by much whining and
: > posting of graphics speed complaints to this group.
: >
: > What a shame.
: >
: > You heard it here first ... :)
: >
: > Comments?
: You bought Activisions's MechWarrior2 on day one for Netmech, didn't
: you?
Dunno about him, but I certainly didn't. A game should be
purchased on the merits of it's one player quality, and the net play
should be secondary. I think that I76 will turn out like Mercs, details
will have to be turned down to run the damn thing decently on a P166.
Quoted text (18 lines)
> : rrevved wrote... > : > Unfortunately, the buying will be accompanied by much whining and > : > posting of graphics speed complaints to this group. > : > > : > What a shame. > : > > : > You heard it here first ... :) > : > > : > Comments? > : You bought Activisions's MechWarrior2 on day one for Netmech, didn't > : you? > Dunno about him, but I certainly didn't. A game should be > purchased on the merits of it's one player quality, and the net play > should be secondary. I think that I76 will turn out like Mercs, details > will have to be turned down to run the damn thing decently on a P166.Perhaps. However, I76 does run somewhat better than Mercs on my PPro
200 in 640x480 with all details on. This is likely because Mercs
doesn't like DirectX 3 overly much, but then, I76 is more detailed.
<soapbox>
However, I wonder why people are ***ing about the speed of Mercs
and, probably, I76, while they don't *** overly much about Quake. A
PPro200 is possibly the only current processor that can currently
handle normal Quake in DOS in 640x480. Why? Textures, that's
why...good texturemaps in 640x480 take a ton of processor time to
software render. Anyway, it seems that people are expecting
Activision to accomplish a miracle that John Carmack and Michael
Abrash couldn't, along with any company who's ever done a 640x480
flight simulator (Novalogic aside, but coding a FS in ASM must be
hell, and F-22 wasn't much besides graphics, anyway)? Yes, space
simulations like WC4 and Tie Fighter will run well in 640x480 with
full detail on a P133, but neither of these space sims has a complex
physics engine or non-spacecraft in the playing field (that is, space
sims don't have terrain and such). Anyway...
</soapbox>
----
Goodbye
You can keep this suit of lights
I'm not coming down...
-U2, "Gone"
----
Quoted text (14 lines)
>>Actually, there will be a large scale buying of this game, anyway. >>Sight unseen. No demo. The funky,funky ad campaign will see to that. >>Unfortunately, the buying will be accompanied by much whining and >>posting of graphics speed complaints to this group. >>What a shame. >>You heard it here first ... :) >>Comments? >Agree with everything you say. Just want to add a note to software >publishers: "No Demo. No Buy. No Way. No How."Quoted text (10 lines)
> >> Buyer Beware..... > >> Activision has not formally committed to any schedule for 3D hardware > >> support. > >I have been a beta tester of the game and I can > >tell you that, although the graphics are not as good as they'll be when > >the 3D support is in there, the graphics are terrific supporting up to > >1024x768 resolutions with all kinds of options to turn graphics on and > >off.(rrevved) uttered these pearls of wisdom:
Well, I for one will let it sit on the shelf at the software store
UNTIL Activision releases a patch to let me use it on my Orchid R3D.
And, then, after the patch is issued (and, hopefull plenty of reviews
from the scouts.. uh, my fellow gamers on Usenet) I'll pick it up.
--------
"Only the crazies hang around nursery."
Remove the "X" in front of my name if you want to send me email.
Hopefully, this will kill some of the damn spam.
>Well, I for one will let it sit on the shelf at the software store
>UNTIL Activision releases a patch to let me use it on my Orchid R3D.
>And, then, after the patch is issued (and, hopefull plenty of reviews
>from the scouts.. uh, my fellow gamers on Usenet) I'll pick it up.
Yup. Same here. Speaking of the 3D patch, does anyone know if the
forthcoming demo will also be D3D? Sure would sweeten the pot :)
Jon S
Jak Crow wrote...
Well, no, a game should be bought on its merits for *doing what you
want it to do*.
If you want a game for multiplayer, or want 3D support, which is
promised for "some time in the future" then there's no point buying
it the game first and then complaining that the support hasn't
materialised.
I'd agree with you though, unless there has been some remarkable
changes (ie complete rewrite) of the Mechwarrior engine, it's gonna be
slow at a resonable resolution with all the features turned on, even
on a fast machine.
--
John -
There'll be no can of beer here, not if I can help it.
Quoted text (16 lines)
> : > Unfortunately, the buying will be accompanied by much whining and > : > posting of graphics speed complaints to this group. > : > > : > What a shame. > : > > : > You heard it here first ... :) > : > > : > Comments? > : You bought Activisions's MechWarrior2 on day one for Netmech, didn't : > you? > Dunno about him, but I certainly didn't. A game should be purchased on > the merits of it's one player quality, and the net play should be > secondary. I think that I76 will turn out like Mercs, details will have > to be turned down to run the damn thing decently on a P166.Does anybody know what the minimum and suggested system requirements are
/will be... Will it run at all decently (With all details off, and lowest
res possible) on a Pentium 90? I really want to play it but I won't be
buying a new computer until next fall :(
Soren Barr
Well, I just bought it. The minimum system is a P90 with 16 megs, and a 4x
speed CD. Windows 95 only, of course...
Quoted text (11 lines)
> We're doing the best we can and working as fast as we can. The I'76 > team is very dedicated to meeting eveyone's expectations... including > our own. So right now, the D3D patch and the demo are the main focus > for us. There have been many posts already and I know that many more > will follow. I'll try my best to keep on top of all of them... > Scott Krager > Producer, Interstate '76 > Activision > By the way, our multi-player options are awesome!!!Here's the deal so far...
D3D PATCH -- We have been working on this for a little over a couple
weeks now. Like someone else in here posted, a D3D port is not some
magical library that you link to and that's it. We have to alter and
reprocess art and go through every subsystem of our engine and covert
it... and believe me we have a big, complicated engine. In short, it
takes time to do these kinds of things. Rest assured, though, that we
want to get this out as soon as possible and that's what we are trying
to do.
I want to say that we know the value of hardware acceleration and want
to fully support it by taking advantage of the growing technology out
there---we as a company would be stupid not to do this. This is one
of our top priorities and is not something that will be pushed by the
wayside. We have not scheduled an exact date because we also don't
believe in empty promises. Instead, I have taken it upon myself to
directly keep you guys updated on the progress of I'76 related
activities good or bad because we are, after all, doing all of this
for you to being with.
DEMO -- The demo is almost done. Now that we finished the full
version of the game, I resumed work on this and also want to get this
out as soon as possible. I can say that the demo will be out before
the D3D patch. My plan was to release the demo before the full game
but we were unable to do this because it would have meant delaying the
full game. I honestly hope to have the demo out by next week, which
at this point should not be a problem. If, for some reason, it isn't
going to happen (and I can't think of ANY reason why it wouldn't),
then I will let you guys know.
We're doing the best we can and working as fast as we can. The I'76
team is very dedicated to meeting eveyone's expectations... including
our own. So right now, the D3D patch and the demo are the main focus
for us. There have been many posts already and I know that many more
will follow. I'll try my best to keep on top of all of them...
Scott Krager
Producer, Interstate '76
Activision
By the way, our multi-player options are awesome!!!
I76 is supposed to run fine at 320x200 with all details _on_ on a P90.
I'd underclock my P133 to 90Mhz, but, well, I don't feel like it. :)
Sam
--
/| http://b52-78.datanet.nyu.edu/ (currently defunct)
/| PGP Key ID: 0x63A9D707
/| I speak with my voice only, nobody else's!
Isnt this Interstate 176 an arcade game? If it is, it sure is taking up
alot of bandwith in a NG about auto simulators.
-DG-
> A game should be
>purchased on the merits of it's one player quality, and the net play
>should be secondary.
What the hell is this bullshit!?!?! I purchase *NO* game "on the
merits its one player quality". I purchase *NO* single player
games. period. Single player has only one reason to exist IMHO,
and thats to practice for multiplayer. :) Net play is primary (from
my POV). That must be the most stoopid broad-brushed statement
I've read all year. A person buys a game for what *THEY* wanna play,
there is no other merits.
-Gremlin
: Here's the deal so far...
<snip>
: I want to say that we know the value of hardware acceleration and want
: to fully support it by taking advantage of the growing technology out
: there---we as a company would be stupid not to do this. This is one
: of our top priorities and is not something that will be pushed by the
: wayside. We have not scheduled an exact date because we also don't
: believe in empty promises. Instead, I have taken it upon myself to
: directly keep you guys updated on the progress of I'76 related
: activities good or bad because we are, after all, doing all of this
: for you to being with.
<snip>
: We're doing the best we can and working as fast as we can. The I'76
: team is very dedicated to meeting eveyone's expectations... including
: our own. So right now, the D3D patch and the demo are the main focus
: for us. There have been many posts already and I know that many more
: will follow. I'll try my best to keep on top of all of them...
: Scott Krager
: Producer, Interstate '76
: Activision
Just a short message, thanking you for keeping use posted about your
product and the level of support you plan to provide. At times this
newsgroup can get a little "heated", but please ignore the idiots and
come back and see us some time.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>Isnt this Interstate 176 an arcade game? If it is, it sure is taking up
>alot of bandwith in a NG about auto simulators.
It apparently has quite a realistic driving model; the discussion is
appropriate for this ng. Personally I find it a hell of a lot more
interesting that reading the 10,000th "Gp2 kicks ICR2's ass" post or
the trillionth "nascar daytona" post.
Joe
>>The issue of 3D accelerators will come to the fore when (and if)
>>Activision actually releases some NATIVE patches for 3D Cards.
>>Hopefully, that happens before the NEXT generation of 3D cards
>>arrives,
Snip
Same thing over here! I've had enough with the deal that
Mech Warrior II had with netmech. I aint buying anything that has
"promised support in the future"... Especially from activision, since
we know their track record with that kind of thing <cough>. Hopefully
this time they've kinda fixed up their policies on that.
Anyways, just wanted to post this so all game companies
reading will know how at least I feel on this kind of matter. Won't
buy it 'til I see it... Hopefully it'll come out soon though cuz from
what I heard its a great game <G>
--- James
Note: To reply by Email remove the NSPAM! from the
beginning of my E-mail. These spammers have
just gotten WAY too annoying.
Quoted text (11 lines)
>>What a shame. >>You heard it here first ... :) >>Comments? >Well, I for one will let it sit on the shelf at the software store >UNTIL Activision releases a patch to let me use it on my Orchid R3D. >And, then, after the patch is issued (and, hopefull plenty of reviews >from the scouts.. uh, my fellow gamers on Usenet) I'll pick it up.>Here's the deal so far... [...]
>DEMO -- The demo is almost done. Now that we finished the full
>version of the game, I resumed work on this and also want to get this
>out as soon as possible. I can say that the demo will be out before
>the D3D patch.
[...]
Is this demo gonna be downloadable (say 10MBs max) for us UK-phone-
bill-by-the-second paying types, or a mags CD only 60MB monster?
Franc Kaos ~ Delete asterisk from beginning and end
of email address ~ Too much spamming! ~ Cheers
> > A game should be
> >purchased on the merits of it's one player quality, and the net play
> >should be secondary.
> What the hell is this bullshit!?!?! I purchase *NO* game "on the
It isn't bullshit. But then...
'Net play is cool, when the price of phonecalls (at least local ones) is
nothing or next to nothing. When you have to pay through the nose for
extended 'Net-play (and I don't imagine a multiplayer game lasts for 15
minutes or so), you *do* judge a game by it's single-player quality.
Furthermore, I'm living in Europe, and well, I can play decent Quake
games (my ISP offers a Quake server ;) but for the rest...ping times way
too high. Everything's located in the US it seems.
So when I (and I think a lot of other people with me, especially the
Internet-less people, yes they do exist :) buy a game, I want good
single player playability.
I wish we all get off the Internet and multiplay *** bandwagon
somewhat and make some decent, no *awesome* single player games with
good AI.
Urgh...when you read all those magazines too...All writing between the
lines: "Net play is the thing. Who cares when you get a $800 dollar
phonebill..."
Geezz.
But again, it's IMHO and stuff too.
Cya,
--
Johan List -- (Ice rocks hitting hull) - "Captain, we're being hailed."
On Fri, 28 Mar 1997 08:30:53 -0500, David Gary
>Isnt this Interstate 176 an arcade game? If it is, it sure is taking up
>alot of bandwith in a NG about auto simulators.
>-DG-
who cares! just dont read the messages
Hi Scott,
>Here's the deal so far...
>D3D PATCH --
Which 3D cards will the I76 patch support? I have an ATI 3D Rage, will
you be supporting this card? The MechWarrior2 I have for this card is
fantastic (all textures on, smooth frame rate in 640x480).
Joe
> >Isnt this Interstate 176 an arcade game? If it is, it sure is taking up
> >alot of bandwith in a NG about auto simulators.
> It apparently has quite a realistic driving model; the discussion is
> appropriate for this ng.
Really?!! The first "true" shootem up game/ Simulator! Ill have to check
this out!
Wheres the demo?!
Personally I find it a hell of a lot more
Jez, isnt that the truth!
-DG-
Quoted text (9 lines)
>>Isnt this Interstate 176 an arcade game? If it is, it sure is taking up >>alot of bandwith in a NG about auto simulators. >It apparently has quite a realistic driving model; the discussion is >appropriate for this ng. Personally I find it a hell of a lot more >interesting that reading the 10,000th "Gp2 kicks ICR2's ass" post or >the trillionth "nascar daytona" post. >JoeREPLY:
Ditto here. Magic the Gathering from Microprose is stating multiplayer in the
future, this the latest example.
Q.B.M.
Will it run at all decently (With all details off, and lowest
I also have a P90, with 16 megs, and despite what all the whiney kids
have to say, I run the game in 600x480, with all the extra goodies
turned off. Plays great! I highly recommend buying this game. Of
course, I am one of those wierdos who believe in gameplay over
graphics. ;-)
Quoted text (9 lines)
> Will it run at all decently (With all details off, and lowest >>res possible) on a Pentium 90? >> Soren Barr >I also have a P90, with 16 megs, and despite what all the whiney kids >have to say, I run the game in 600x480, with all the extra goodies >turned off. Plays great! I highly recommend buying this game. Of >course, I am one of those wierdos who believe in gameplay over >graphics. ;-)I would suggest grabbing another 16megs and you will enjoy it even more!!
> >Agree with everything you say. Just want to add a note to software
> >publishers: "No Demo. No Buy. No Way. No How."
> To the reggae music of "No woman, no cry":
> Hope you like it, it's my new #1 hit single! ;-)
PPPPPPPPPFFFFFFFFFFFFFHAHAHHAHAHAHAHAHHA !!!!!!!!! :^]=
Well you're now an official cool guy of r.a.s.
Good race at the Brickyard, (Old'Indytrack guy in rec.autos.simulators)
^^^^^^^^^^^^^^^^^ =ymenard now!!!
SPEED- http://www.nascarnet.com/~speed
[===] Go Rubens Barrichello, Jacques Villeneuve,
| ! | And all you that thinks that Jacques Villeneuve is
|!| from Canada, your right!! He's from St-Jean sur le
|o| Richelieu, 30 minutes from Montreal, Quebec, Canada.
[--I--]
v
Fran?ois Mnard "Wasupe LeGrand"
May the force be with you, always!!
Que la force soit avec toi, jamais!(for you French people)
Excuse me for my poor English(I'm French speaking)


































