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Question about NROS & TEN

6 posts by 6 people · 25 Mar 1997 - 30 Mar 1997

Ligwo 25 Mar 1997#360837
I just read the article in the interaction magazine and it raises a couple of questions. Is NROS already taking place now or is it in the process of being put together? What is TEN (Total Entertainment Network) and where do I get more information? Mike Cowgill
Jim Sokolo 26 Mar 1997#360956
On Tue, 25 Mar 1997 08:28:39 -0700, Ligwoc >Is NROS already taking place now or is it in the process of being >put together? It is not taking place yet. www.ten.net ---Jim Sokoloff
Mike Cowgil 26 Mar 1997#360957
Quoted text (12 lines)> On Tue, 25 Mar 1997 08:28:39 -0700, Ligwoc > >Is NROS already taking place now or is it in the process of being > >put together? > It is not taking place yet. > >What is TEN (Total Entertainment Network) and where do I get > >more information? > www.ten.net > ---Jim Sokoloff
Thanks for the info Jim. Mike Cowgill
Just wondering.... Will the skill level system on TEN be any different than it is on Hawaii?? Will the NROS Realistic Divisions be separated by Skill level only? Will Laps Per Incident be a factor? What about laps led? Also will track diversity be a factor, or will "one trackers" be rewarded as equally as those who put effort/time into each track? Lastly should a 5% race count as equally as a 50% race? Its easier to run 10 5% races and rack up a high skill level, but running the longer runs requires pit strategy, tire management, and consistancy....Which I am hoping is what the NROS will be all about. Thanks david -- Motor City Fast Draft Racing Team ::::::::#########::::::::::David Burton aka Vetteracer :########################::http://www.rust.net/~daland ########################:::"You have to first finish, :::::::#########:::::::::::before finishing first" <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Richard Sco 28 Mar 1997#361195
In the latest Issue from Sierra doing their propaganda spiel, they had some good info on NROS. A lot more then I've gathered perusing here for months. Bottom line is the NROS division will be different then regular divisions <assuming Papyrus/TEN allows other leagues. That hasn't been mentioned yet. They may not allow them>. Skill updates will be similar to Hawaii. You'll be moved up or down based on your driving performance, and whether you***Ed Martin off <This I mean by cheating, or whatever>. Races will most likely be judged by Incidents and finishing Position. Similar to Hawaii. Race distance will likely not play a part. This is my personal conjecture based on what I've seen. The people who know this are keeping it under wraps. Richard Scott IGN Series [link lost in import] On Wed, 26 Mar 1997 22:07:42 -0800, "David Burton (aka Vetteracer)"
Quoted text (29 lines)>Just wondering.... >Will the skill level system on TEN be any different than it is on >Hawaii?? >Will the NROS Realistic Divisions be separated by Skill level only? >Will Laps Per Incident be a factor? What about laps led? >Also will track diversity be a factor, or will "one trackers" be >rewarded as equally as those who put effort/time into >each track? >Lastly should a 5% race count as equally as a 50% race? Its >easier to run 10 5% races and rack up a high skill level, >but running the longer runs requires pit strategy, tire management, >and consistancy....Which I am hoping is what the NROS will be >all about. >Thanks >david >-- Motor City Fast Draft Racing Team >::::::::#########::::::::::David Burton aka Vetteracer >:########################::http://www.rust.net/~daland >########################:::"You have to first finish, >:::::::#########:::::::::::before finishing first" ><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Shawn Wi 30 Mar 1997#361356
Quoted text (11 lines)>I think the skill rating system should start over, since now we are >using NASCAR 2 rather NASCAR 1!!! Make sense?? I mean, you busted your >***on an old sim, yet we will be using a "new" sim that has a >different feel. >take care >Julian "Mr. Turtle" Data >IVGA Member 0004 >The N2 "SkunksWorks" is in progress >Verite/3DFX owner
I disagree on this one. Even though it is true that there is some difference in the two sims, the online experience that is gained from racing other human drivers is the relevant point here, I think. Many of us have spent *alot* of money beta testing on Hawaii. And yes, it's true that Papy/Sierra didn't receive profits from this venture, but the money was spent all the same. I think you can agree Julian, there is a major difference getting used to competing against predictable A/I and unpredictable human opponents. Just my 2 cents worth. :) Shawn Wise

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