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Rec.Autos.Simulators Archive

F1 will support Rendition Chip

9 posts by 8 people · 24 Mar 1997 - 31 Mar 1997

Tom Pelu 24 Mar 1997#360622
I saw this on www.gamespot.com: If you thought the graphics in NASCAR 2 were convincing enough to merit comparison to an actual televised race, then take a look at Psygnosis' upcoming title Formula 1; you'll swear you were viewing Days of Thunder. The filmic quality of the Bizarre Creations-developed game is mostly due to fluid scrolling backgrounds. Psygnosis acquired the F1 license through Fuji Television, which provided the company with hours of actual footage from classic locations such as Silverstone, Adelaide, and Monaco. Hence, landmark objects like buildings and underpasses have been faithfully transported to the track environment. And the game is quick. Part of a new generation of games requiring 3-D accelerator cards, Formula 1 will provide support for 3Dfx, Rendition, and Power VR chipsets, among others. While this hardware requirement may bother some racing game fans who don't already own cards , the skyrocket-fast frame-rates should really pay off for the racing enthusiast who appreciates a real sense of "being there." The game is due out late May/early June. Tom Peluso racer3 on Kali
David Gary 25 Mar 1997#360759
Quoted text (7 lines)> I saw this on www.gamespot.com: > If you thought the graphics in NASCAR 2 were convincing > enough > to merit comparison to an actual televised race, then take a > look at > Psygnosis' upcoming title Formula 1
Tom, Ive seen some of the screenshots of Psygnosis F1 PC version and they are the best yet and if it supports Rendition we shouldnt have to worry about framerate problems on some of the faster machines like the letdown GP2 gave us. I have a question that noone seems to be able to answer yet. Do you happen to know if the PC version of F1 will have a "true"***pit view? I certainly hope so because if it doesnt alot of guys are gona write it off as an arcade game instead of a true sim. I mean who wants to drive the car from a camera mounted on the nose?! -David Gary-
Mark Crai 27 Mar 1997#361031
I'm afraid to say that the PC version doesn't have a 'true'***pit view. This is largely due to the fact that we tried to make the conversion as true to the Playstation version as possible and also because the displaying a 2d ***pit presents problems with some graphics acceleration achitectures. It is still and arcade game in essence but with settings (as in the PSX version) that bring it closer to the 'sim' level. It's not a 'true sim' and doesn't try to be. Hope that this clears up any queries about the conversion. Mark. (Lead programmer F1PC)
Mark, thanks for letting us know! I would have a question, when is it *really* gonna be released? last date i heard was august??? and will it support rendition? thanks Daniel
This is a multi-part message in MIME format. ------=_NextPart_000_01BC3AD3.AFCA1C20 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit No, Psygnosis" F1 does not have a***pit view in the true sense. That is, you do not see any instrumentation, steering wheel, etc, as per GP2 or ICR2. What you see is a view from about eye-level that shows the nose of the car. Not strictly kosher for a "simulation". -- Bruce #31 JPS-Vegemite: [link lost in import] Stunned Mullet: [link lost in import] ------=_NextPart_000_01BC3AD3.AFCA1C20 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 = color=3D"#000000" face=3D"Comic Sans MS">No, Psygnosis&quot; F1 does not = have a***pit view in the true sense. &nbsp;That is, you do not see any = instrumentation, steering wheel, etc, as per GP2 or ICR2.<br>What you = see is a view from about eye-level that shows the nose of the = car.<br>Not strictly kosher for a &quot;simulation&quot;.<br>-- = <br><br>Bruce #31<br>JPS-Vegemite: <font = color=3D"#0000FF"><u>[link lost in import] ex.htm</u><font color=3D"#000000"><br>Stunned Mullet: <font = color=3D"#0000FF"><u>[link lost in import: /;/=] u><font color=3D"#000000"><br><br><br></p> </font></font></font></font></font></body></html> ------=_NextPart_000_01BC3AD3.AFCA1C20--
David Gary 28 Mar 1997#361145
Quoted text (13 lines)> I'm afraid to say that the PC version doesn't have a 'true'***pit view. > This is largely > due to the fact that we tried to make the conversion as true to the > Playstation version as possible and also because the displaying a 2d >***pit presents problems with some graphics acceleration achitectures. > It is still and arcade game in essence but with settings (as in the PSX > version) that bring it closer to the 'sim' level. It's not a 'true sim' and > doesn't try to be. > Hope that this clears up any queries about the conversion. > Mark. (Lead programmer F1PC)
Thanks for the reply Mark! It was killing me to know!(g) I noticed that even in the PS version that the "nose shot is still not "eye" level and seems to be slightly a "birds" eye view. Will this at least change a little? If this "view" is lowered a little more to the ground it will be much more "realistic" and pleasing to drive. I mean if it put you more on Ground level than above the car. -David Gary-
Dewi Danie 28 Mar 1997#361146
Having played Psygnosis F1 on the Sony Playstation, and loved it, I'm tempted to buy a Voodoo card to play the PC port. Now, the Voodoo Rush cards seem likely to appear about the same time as F1. I've read that Voodoo applications need to be recompiled to work with Voodoo Rush. Is =461 going to support Voodoo Rush out of the box, or should I get a Voodoo card instead? --=20 Dewi Daniels Guildford, England
Glenn Ja 30 Mar 1997#361314
Quoted text (9 lines)> Having played Psygnosis F1 on the Sony Playstation, and loved it, I'm > tempted to buy a Voodoo card to play the PC port. Now, the Voodoo Rush > cards seem likely to appear about the same time as F1. I've read that > Voodoo applications need to be recompiled to work with Voodoo Rush. Is > F1 going to support Voodoo Rush out of the box, or should I get a > Voodoo card instead? > -- > Dewi Daniels > Guildford, England
HMMM DUNNO 3DBLASTER WILL SUPPORT IT BUT THE SUCK TOO
Jon Gue 31 Mar 1997#361402
Sorry this isn't related :) It's just an opportunity to good to miss. Dewi, I also live in Guildford and have been looking for a Modem player for either N2 or ICR2, GP2. If you have any of these and would be interested in a race, please mail me! Thanks in advance, Jon Guest

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