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Rec.Autos.Simulators Archive

To:Jim Sokoloff

5 posts by 5 people · 24 Mar 1997 - 29 Mar 1997

David Gary 24 Mar 1997#360610
Jim, I was courous as to how the replay will be applied to the "historical" sim you guys are presently working on. Is it possible to create a replay network, where you can place your own cameras? Or maybe even take the "pivot" axis out of the replay. i.e. the camera sticking the car in frame at all times and not wandering is kinda "unrealistic" The replay is a very important feature dont you think? If it wouldnt be hard to let the camera "wonder a little and zoom in from time to time on the drivers helmet would be alot more realistic as in real television coverage. I guess in the long run it always depends on release pressure. Just a suggestion. Would anyone else like to see this feature? -David Gary-
TOlson94 25 Mar 1997#360748
That is a good idea. I would like to see that in GPL and maybe even SODA Off-Road Racing.
This is a multi-part message in MIME format. ------=_NextPart_000_01BC3A04.13681640 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Not particularly. The replay feature(s) of any sim should always be secondary to the simulation itself. Imagine the flak that a developer/publisher would cop if the replay facility sported a plethora of features at the expense of the actual gameplay. I would much rather see time and money spent on the gameplay, thank you very much! -- BruceK "....and if I'm not mistaken....and I AM mistaken...." (Murray Walker) VRE: http://www.netspeed.com.au/brucek/vegemiteracing/index.htm The STUNNED MULLET: http://www.netspeed.com.au/brucek/StunnedMullet/index.htm ------=_NextPart_000_01BC3A04.13681640 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 = color=3D"#000000" face=3D"Comic Sans MS">Not particularly.<br>The replay = feature(s) of any sim should always be secondary to the simulation = itself.<br>Imagine the flak that a developer/publisher would cop if the = replay facility sported a plethora of features at the expense of the = actual gameplay.<br>I would much rather see time and money spent on the = gameplay, thank you very much!<br>-- <br><br>BruceK<br>&quot;....and if = I'm not mistaken....and I AM mistaken....&quot;<br>(Murray = Walker)<br>VRE: <font = color=3D"#0000FF"><u>http://www.netspeed.com.au/brucek/vegemiteracing/ind= ex.htm</u><font color=3D"#000000"><br>The STUNNED MULLET: <font = color=3D"#0000FF"><u>http://www.netspeed.com.au/brucek/StunnedMullet/inde= x.htm</u><font color=3D"#000000"><br><br><br></p> </font></font></font></font></font></body></html> ------=_NextPart_000_01BC3A04.13681640--
flower 28 Mar 1997#361124
I would like to be able to place my cameras. Be a neat feature. Limit the number of cameras and only allow the changes to be made before a race, before you actually race. Like show a picture and you place 8 cameras around the track. Take a look at the shot. NO CARS Just TRACK. Would really be cool. Anybody ever play that Disney game Stunt Island. Very cool. Just my thoughts, John Flowers II For every dream that comes true, another one slips into the darkness.
eldr.. 29 Mar 1997#361235
Quoted text (8 lines)>Not particularly. >The replay feature(s) of any sim should always be secondary to the >simulation itself. >Imagine the flak that a developer/publisher would cop if the replay >facility sported a plethora of features at the expense of the actual >gameplay. >I would much rather see time and money spent on the gameplay, thank you >very much!
I missed the first part of this thread, so my comment may be out of place. I *like* a good replay feature. I can use it to try to learn where my mistakes are. The easier that is to do, the better. Eldred

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