Race Sim Central
Rec.Autos.Simulators Archive

X-CAR IS ACTUALLY VERY GOOD

10 posts by 9 people · 20 Mar 1997 - 27 Mar 1997

Steve Croni 20 Mar 1997#360077
In response to the negative posts about X-car as being too arcadish and unrealistic, the game is set up(default) in the arcade mode(easiest car model, assisted shifting, braking, steering). You have to manually change(in the options screen) the difficulty setting. Once all options are turned off, I defy you to say its not difficult or realistic. I enjoyed this game much more than ICR2, GP2, and Nascar 2. The graphics easily best Nascar2 and ICR2, and on par with GP2 with much better frame rates with all the detail on. The tracks are more detailed, the cars are faster, you get a actual sense of speed, and you can turn the wheel and not have the car wipe out(i.e. you get a sense for the width of the tires). However if you really want to break with the pavement, you can. The car configuring is the simplest and MOST PRACTICAL I've seen yet. You can configure something and then go test it on a variety of test tracks specifically designed to test certain parts of the car. Skidpad, slalom(through cones), top speed and another one which I can't recall. You can also adjust certain things on your practice laps of the races. Excellent job by Bethesda and they were also very generous to give this much of the game as a demo. I will be buying this one I am curious to know how much better the game is by using a wheel instead of my flightstick pro(which is better in this game than i all of the other sims I previously named.) BTW, some additions I would advise Bethesda to include with the game is a car editor(by that I dont mean the paintkit). The ability to use some kind od 3d model editor, to design your own cars would GREATLY enhance the long term appeal of this game, for me at least.
Clee 20 Mar 1997#360078
> In response to the negative posts about X-car as being too arcadish and > unrealistic, the game is set up(default) in the arcade mode(easiest car > model, assisted shifting, braking, steering). You have to manually > change(in the options screen) the difficulty setting. Once all options are > turned off, I defy you to say its not difficult or realistic. I enjoyed > this game much more than ICR2, GP2, and Nascar 2. Actually, XCar is a full blown racing sim, no two ways about it. The wording we used "Arcade", is deceptive, so we are likely changing it to "rookie" mode, since it's meant to help those that are newer to driving full sims break it in easy. We don't want to have a steep learning curve, and this mode is meant to help them gradually get into full realistic mode, which is as real as it gets. The only thing I have to say for this is, hey, you're right doggone it! Actually, the engine has been optimized now, so expect to see faster frame rate, or more detail, depending on the track. Full detail, SVGA and it runs like a dandy on my P100! We are attempting to provide a more indepth help menu, to help those that are a bit intimidated by the car modification menu (hey, I admit it, I was scared when I first saw this screen. Thought I needed a Phd...), so each option is more carefully detailed. Also the manual is quite comprehensive, and the XCar website (coming soon... really) will pleasantly impress you with the level of content meant to support the game. The demo is definitely quite feature ladden! But the full game really does have so many more things that to us, it's worth giving out so much for free. OH, by the way, there is a bonus in the demo. Each major *** magazine has a specially designed prototype car. A car that is not found in the full game. These cars can be imported into the full game. :) Gentlemen, start your engines! Clee
Justin Rya 21 Mar 1997#360226
I heard a rumor about a possible car editor! and track editor and engine editor(Not the game engine)Just image people creating the IMSA Nissans, Porsches, Corvettes, and Toyotas of the IMSA GTP class!
Robert Mull 21 Mar 1997#360227
From the tone of your message I am assuming that you are involved or close to the X-car production team. If so could you explain if the early demo has a joystick calibration problem? I cannot get it to properly calibrate my T1. It works fine with my Joystick but without the T1 its not as fun. Other than that the game looks great. If this is fixed I will definitely buy it.
> From the tone of your message I am assuming that you are involved or > close to the X-car production team. If so could you explain if the > early demo has a joystick calibration problem? I cannot get it to > properly calibrate my T1. It works fine with my Joystick but without > the T1 its not as fun. Other than that the game looks great. If this > is fixed I will definitely buy it. I calibrated my T1 using the white adapter. Using two axis' on joystick one. It worked ok in dos and w95. Good luck! Steve
Mikel753 24 Mar 1997#360644
Press R in the calibration screen to reset the values. Same thing happened to me when I switched from a joystick to my wheel. It calibrated real funny with a full turn of wheel only moving a little on calibration scale. Once I pressed R and recalibrated , everything was great. Hope this helps Mike Lewis
Parker Nobl 25 Mar 1997#360784
Quoted text (9 lines)> The demo is definitely quite feature ladden! But the full game really does have so many more things that to > us, it's worth giving out so much for free. > OH, by the way, there is a bonus in the demo. Each major *** magazine has a specially designed prototype > car. A car that is not found in the full game. These cars can be imported into the full game. :) > Gentlemen, start your engines! > Clee
Where can I get a copy of this wonderful demo? Thanks for your help! Parker
Scott R 25 Mar 1997#360785
> Where can I get a copy of this wonderful demo? > Thanks for your help! > Parker Go to FTP site for PCgamer. They have it there scott
John Lewis 27 Mar 1997#361045
Quoted text (9 lines)>> Where can I get a copy of this wonderful demo? >> Thanks for your help! >> Parker >Go to FTP site for PCgamer. They have it there >scott
X-car does have 3D-hardware support (3dfx, Verite) doesn't it ??? If not, sorry not much interest to me. Lots of Racing contenders in the market at the moment.. Nascar2, Carmageddon, POD I-76 etc, etc. and lots more to come... So, I can afford to restrict my interest (and pocketbook) to those which are released with 3dfx support. Features AND frame-rate are BOTH rather important to me in any form of action game. And I have been astounded by the frame rate and detail enhancement of 3dfx on those action games for which patches have been released. Sorry, I have become spoiled by my 3dfx card and have developed sharply raised expectations of 3D-graphics performance in action games over the past few months..... Still, I suppose that I am in a minority and the big software companies can afford to ignore edge-of-technology people like myself........ John Lewis
Justin Rya 27 Mar 1997#361046
You know there is talk of doing a 3dfx patch and a Rendition but I think it is just talk! Anyway If you were to compare the graphics engine of Xcar to Gp2, Xcar would be the winner!(in frame rate of course!)

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy