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Rec.Autos.Simulators Archive

NASCAR For the Mac Question

4 posts by 2 people · 15 Mar 1997 - 16 Mar 1997

Stan Nick 15 Mar 1997#359399
Can anyone tell me how NASCAR for the MAC compares to NASCAR1-PC and NASCAR2-PC with respect to car physics, track models, and driver AI? I have seen only a little of NASCAR1-PC and NASCAR2-PC. It seems to me that NASCAR for the Mac appears to be closer to NASCAR2-PC relative to car appearance but I'm not sure about the car physics and track layout. Certainly the spotter is missing. What other differences are there between NASCAR for the MAC and NASCAR2-PC?
Jim Sokolo 15 Mar 1997#359400
NASCAR-Mac is based on the NASCAR 1 codebase (for the most part). It should be very close (the goal was identical, and we're probably very close to that goal) to NASCAR 1 for PC. ---Jim Sokoloff, Papyrus
Stan Nick 16 Mar 1997#359537
> NASCAR-Mac is based on the NASCAR 1 codebase (for the most part). It > should be very close (the goal was identical, and we're probably very > close to that goal) to NASCAR 1 for PC. > ---Jim Sokoloff, Papyrus I presume that you are speaking mainly concerning the physics model and track layouts which are the most significant aspects for a simulation (I do have trouble in the Taledaga trioval which I recall was an issue with N1). The user interface for car set up, track selection, etc. look very different from N1 and appear to be similar to N2. The car graphics appear to me to have the smoother silhouette like N2 rather than the boxy appearance that cars had in N1. Also, it appears to me that the car to track dimension aspect is similar to N2. I recall that the cars in N1 seemed to be slightly larger than one expected verse lane and track width. Am I correct? Thanks for your help, Stan Nickle
Jim Sokolo 16 Mar 1997#359538
Quoted text (10 lines)>> NASCAR-Mac is based on the NASCAR 1 codebase (for the most part). It >> should be very close (the goal was identical, and we're probably very >> close to that goal) to NASCAR 1 for PC. >> ---Jim Sokoloff, Papyrus >I presume that you are speaking mainly concerning the physics model and >track layouts which are the most significant aspects for a simulation (I >do have trouble in the Taledaga trioval which I recall was an issue with >N1).
That is correct... I tend to think somewhat narrowly about the simulation being characterized almost totally by the driving and racing experience. The menus, UI, and non-racing stuff are more like N2, as you stated (in the snipped part of your post). ---Jim Sokoloff, Papyrus

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