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Rec.Autos.Simulators Archive

roll over's

9 posts by 7 people · 11 Mar 1997 - 14 Mar 1997

I really would like to see the cars be able to rollover. Is there any way that NASCAR 2 is able to do this, and will it be available on NASCAR3?
Stolen Chi 11 Mar 1997#358930
As soon as someone can come up with a realistic physics model to simulate the millions of possible ways a car can react based on the numerous tracks, conditions, speed and traffic. THEN have it work on something less than a Cray SC at better than 8 frames a second so that all crashes aren't in slo-mo nearly freezing the machine as it models the roll to death. I hope they don't. I don't want the people with a machine that can't handle it to start whining to Papyrus/Sierra.
Jim Sokolo 11 Mar 1997#358931
NASCAR2 does not. N3 is TBD... One issue is the amount of processor time needed to "do it right." It just won't do for a Papyrus sim to have any pre-canned crash sequences. :-) The other issue is NASCAR likes to de-emphasize the crashing, burning, and dangerous aspects of the sport. (Frankly, I agree with them for the most part, as I like to watch the racing much more than the crashing...) However, the real cars do it on Sunday, and I'd like to be able to capture that in our simulation. (Of course, imagine the explosion of posts of replays on alt.binaries.autos.simulators if spectacular crashes were available...) ---Jim Sokoloff, Papyrus
> I really would like to see the cars be able to rollover. Is there any way > that NASCAR 2 is able to do this, and will it be available on NASCAR3? I have a pcx (screen shot) of my car up on two wheels at Martinsville. You can actually see the underside of the car! Please e-mail if interested! Jimmy http://users.exis.net/~jandl70 Follow the link to the NASCAR 2 page....!!!
David Gary 12 Mar 1997#359049
> I really would like to see the cars be able to rollover. Is there any way > that NASCAR 2 is able to do this, and will it be available on NASCAR3? (whistle, whistle) comer' boy, sit, roll over!(grin) It would be pretty cool to see ol' Dale slide down the wall upside down in N3 like he did at Daytona! -DG-
And 13 Mar 1997#359154
>>I really would like to see the cars be able to rollover. Is there any way >>that NASCAR 2 is able to do this, and will it be available on NASCAR3? >NASCAR2 does not. N3 is TBD... One issue is the amount of processor >time needed to "do it right." It just won't do for a Papyrus sim to >have any pre-canned crash sequences. :-) Wouldn't 3D card support take the load off the processor? Andy [link lost in import: /~ridger] Kali/Nascar/*** WARNING: MY E-MAIL ADDRESS HAS BEEN ALTERED TO PREVENT UNWANTED JUNK MAIL! REMOVE ASTERISK FROM THE END OF ADDRESS TO REPLY BY E-MAIL.
Jim Sokolo 14 Mar 1997#359279
Quoted text (8 lines)>>>I really would like to see the cars be able to rollover. Is there any way >>>that NASCAR 2 is able to do this, and will it be available on NASCAR3? >>NASCAR2 does not. N3 is TBD... One issue is the amount of processor >>time needed to "do it right." It just won't do for a Papyrus sim to >>have any pre-canned crash sequences. :-) >Wouldn't 3D card support take the load off the processor?
Short answer: No. (at least not in the way you might be thinking it does). Longer answer, read on. Yes and no. Most 3D cards do not provide any "useful" geometry acceleration (the matrix multiplies to transform points from model space(s) to screen space). The real increase in allowing flips, rolls, etc is the collision detection with several (many) parts of the car and the ground, wall, catch fences, etc. Here, a 3D card will be of no help. The 3D cards do permit vastly nicer graphics operations, including shading, bilinear filtering, alpha blending, etc. Currently, I'm not aware of a 3D card who's geometry engine is faster and more capable than doing those calculations with the FPU. (Once that's done, you're way better off having a graphics card do the polygon drawing than having the CPU have to handle that, especially given memory bandwidth limitations.) ---Jim Sokoloff, Papyrus
Bill Hutso 14 Mar 1997#359280
> I still have a screen shot of me up on two wheels at Martinsville. I > hit the curb going into three, and the replay showed me up in the air. > I'll e-mail it if anyone wants it.... > NASCAR 2 page in progres...http://users.exis.net/~jandl70/NASCAR2 I have done the same thing. It is just a glitch between the asphalt and the grass. Trust me, the cars do not roll over.

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