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Rec.Autos.Simulators Archive

ras in the toilet

10 posts by 10 people · 09 Mar 1997 - 12 Mar 1997

Can you remember when your new micro computer arrived with no software because there was no software? If you wanted a program, you had to write it yourself. Can you remember when 4 K was a lot of memory. Did you pay $250 for a 16 K ram expansion? How about those cassete tape interfaces? Many of us go back to punched tape. Now after TRS-80's, Apple II's, Ohio Scientifics, Heaths, Sinclairs, Kaypros, etc; here we sit at our PC's with megathis and gigathat, staring into 32 million high resolution colors and crying because a simulation doesn't have a "save game" feature. Folks there is, by defiition, a difference between a simulation and a game. N2 is a simulation. If you think "save game" is important, buy a game, not a simulation. At least make some effort to understand the difference. If you don't like a product, don't buy it. That's how the system works. Nobody wants to read post after post from people who believe they are so important that their whining deserves immediate attention. If you are straining to spell your name right, and are too lazy to look it up, what makes you think someone else would be interested in any of your opinions? The simple truth is that N2 is relatively bug free by any intelligent standards. Reasonable sim people will probably have no more than two or three complaints with the product and beyond that you are just complaining about design decisions. If you think your opinion is more valid than that of people who have put years of research and labor into the production of N2, you need to do an ego check. If you think whining is the way to change the world, then get Mommy to kiss your ***oo and and don't embarass yourself and those who raised you by displaying your childishness in a public forum. Feel free to flame me for this one. I won't be here to see it. This ng contains precious little constructive information, too much negative commentary and is no longer worth the time it takes to read it. It is obvious that I should follow my own advice. If the wine is sour, pour it out. Alexander
Chasma 09 Mar 1997#358614
Quoted text (33 lines)> Can you remember when your new micro computer arrived with no software > because there was no software? If you wanted a program, you had to > write it yourself. Can you remember when 4 K was a lot of memory. Did > you pay $250 for a 16 K ram expansion? How about those cassete tape > interfaces? Many of us go back to punched tape. Now after TRS-80's, > Apple II's, Ohio Scientifics, Heaths, Sinclairs, Kaypros, etc; here we > sit at our PC's with megathis and gigathat, staring into 32 million high > resolution colors and crying because a simulation doesn't have a "save > game" feature. Folks there is, by defiition, a difference between a > simulation and a game. N2 is a simulation. If you think "save game" is > important, buy a game, not a simulation. At least make some effort to > understand the difference. If you don't like a product, don't buy it. > That's how the system works. Nobody wants to read post after post from > people who believe they are so important that their whining deserves > immediate attention. If you are straining to spell your name right, and > are too lazy to look it up, what makes you think someone else would be > interested in any of your opinions? > The simple truth is that N2 is relatively bug free by any intelligent > standards. Reasonable sim people will probably have no more than two or > three complaints with the product and beyond that you are just > complaining about design decisions. If you think your opinion is more > valid than that of people who have put years of research and labor into > the production of N2, you need to do an ego check. If you think whining > is the way to change the world, then get Mommy to kiss your ***oo and > and don't embarass yourself and those who raised you by displaying your > childishness in a public forum. > Feel free to flame me for this one. I won't be here to see it. This > ng contains precious little constructive information, too much negative > commentary and is no longer worth the time it takes to read it. It is > obvious that I should follow my own advice. If the wine is sour, pour > it out. > Alexander
TRS-80, yeah I remember them. Damn I'm getting old. ------- Chasman Simulator ***world http://sim ps - Who's whining?
All I would like to do is save the status of the race between session, i.e., after qualifying, so I don't have to race three minutes after qualifying or practicing. THAT would make it more like real-life, wouldn't it? Tom C > Folks there is, by defiition, a difference between a > simulation and a game. N2 is a simulation. If you think "save game" is > important, buy a game, not a simulation.
Well, unfortunately that means that there are a terrible lot of simulations out there that we will now have to re-classify as "games". Did you know that in airline and military flight SIMULATORS it is possible to "save" the moment so that the student can come back to it after receiving guidance on how to get out of that particular situation? These are NOT classified as "games"! (snip) (unsnip) Aha! Just like most graffitists.....leave your message and then run away! :-) (snip) (unsnip)
Eric Busch 10 Mar 1997#358758
Here we go again. The save game feature was not left out of N2 to make the game more realistic. Papyrus felt (rightfully so IMHO) that the way it was implemented in N1 was pretty poor, so they intended to develop a new and better way of saving games. Due to time constraints (like it or not, the game had to ship before Christmas) they had to drop some things, and unfortunately the new save game feature was one of those that they did not have time to get in. -- The IWCCCARS Project: Q & A Representative http://www.theuspits.com/iwcccars/index.html-ssi http://userwww.service.emory.edu/~ebusch/
Dirtb 10 Mar 1997#358759
> Feel free to flame me for this one. I won't be here to see it. This >ng contains precious little constructive information, too much negative >commentary and is no longer worth the time it takes to read it. It is >obvious that I should follow my own advice. If the wine is sour, pour >it out. I don't know where you're going to flee to, but if it's the flight sim group or action game newsgroup, you'll be back. They're busy doing the same thing with Flying Corps and *** that is being done with N2 and GP2 here. --
The old sporting phrase (from baseball?) "We'll get 'em next year" comes to mind. In sports, it means you'll have a fresh start and you can forget whatever bad things happened last year. Unfortunately, its becoming more and more common in the software industry, with its annual sequels. For the users, we can optimistically hope it means that we'll "get" the bugs (fix them) and get the new features we want. For the publishers, the cynic in me says that it's more and more a case of Bill Gates or Ken Williams saying "we'll get to pick their pockets again next year". :( Before you send me UCE, I know what you're thinking... Did he complain to five or six postmasters last month? Now, you must ask yourself one question: "Do I feel lucky?" Well, do you, punk?
I remember... If you wanted 16k you designed and built it. When you got tired of OS limitations you wrote your own assembler/dissembler to extend the OS because you couldn't keep track of routines over about 20 bytes long in machine code. Yeah I remember. But what that means is I wanted better then and I want better now. I can think of few pieces of software I've enjoyed more then Nascar 1 and now Nascar 2. What a programming triump. That said I eagerly await bug patches and nag fixes to make them even better.
Ron Westlan 12 Mar 1997#359011
I'll give you 10 out of 10 for this one, and I agree totally.
Quoted text (33 lines)> Can you remember when your new micro computer arrived with no software > because there was no software? If you wanted a program, you had to > write it yourself. Can you remember when 4 K was a lot of memory. Did > you pay $250 for a 16 K ram expansion? How about those cassete tape > interfaces? Many of us go back to punched tape. Now after TRS-80's, > Apple II's, Ohio Scientifics, Heaths, Sinclairs, Kaypros, etc; here we > sit at our PC's with megathis and gigathat, staring into 32 million high > resolution colors and crying because a simulation doesn't have a "save > game" feature. Folks there is, by defiition, a difference between a > simulation and a game. N2 is a simulation. If you think "save game" is > important, buy a game, not a simulation. At least make some effort to > understand the difference. If you don't like a product, don't buy it. > That's how the system works. Nobody wants to read post after post from > people who believe they are so important that their whining deserves > immediate attention. If you are straining to spell your name right, and > are too lazy to look it up, what makes you think someone else would be > interested in any of your opinions? > The simple truth is that N2 is relatively bug free by any intelligent > standards. Reasonable sim people will probably have no more than two or > three complaints with the product and beyond that you are just > complaining about design decisions. If you think your opinion is more > valid than that of people who have put years of research and labor into > the production of N2, you need to do an ego check. If you think whining > is the way to change the world, then get Mommy to kiss your ***oo and > and don't embarass yourself and those who raised you by displaying your > childishness in a public forum. > Feel free to flame me for this one. I won't be here to see it. This > ng contains precious little constructive information, too much negative > commentary and is no longer worth the time it takes to read it. It is > obvious that I should follow my own advice. If the wine is sour, pour > it out. > Alexander
Gavel 12 Mar 1997#359012
... (snipped..a blah ablah...walked in the snow with a C-64 strapped to mah back b.s.) Whining is THE way things change. You can call it "discourse" or " meaningful suggestions". You can call it whatever you like but it's all a form of whining. Now if you don't like the form, too bad. I'm damn thankful for the racing sims, hell, for computers in general. But I also know damn well that Papy isn't going to implement a save game feature if no one complains. Further, it isn't necessary for me to review the whole history of computing, wonder in awe at it's significance, and then worry over whether I'm being too presumptuous to complain when a piece of software doesn't meet my expectations ( or in a lot of cases, the Software co.s' own proclamations). I think it's a damn good thing to complain. Without a form of dissatisfaction, that "precious little constructive..." carsets, video fixes, track.txt tweaks, strength editors, setup converters, etc. would not exist. Regards, Greg Gavel

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