just wondering if there is any chance a patch will be out this
month? it would be nice so we could actually use the game in
multiplayer mode. everytime a friend and I try to race we end up
having cars hit us in the pits. notice i said everytime, not once in
a while, no matter which track we try to drive they always ram us in
the pits. of course that is only the first 4 tracks listed because we
got tired of having to abort races because someone got smashed in the
pits during a yellow.
pac
--
Ph. 540-831-5978 Radford Univ. CS SysAdmin http://www.runet.edu/~pac
Nascar Pick12 Contest: http://www.cs.runet.edu/~pac/pick12.html
All I ask is a chance to prove that money can't make me happy.
Make it idiot proof and someone will make a better idiot.
Although I don't have the date for you, I can tell you that the problem
you
described will be addressed in the first patch. However, the AI will
still
attemp to ram you, but instead of getting damage, they'll just
"pass-through"
your car (as if you weren't there).
This doesn't exactly "fix" the problem, but Papyrus wants to get some sort
of fix out so that we can play. They plan on a permanent fix in a future
patch.
Best Regards,
Marc
Marc J. Nelson
Sim Racing News - USA
http://members.aol.com/simracing
===========================================================================
Marc:
Maybe "PAPYRUS" could use this logic to fix the "PREDICTION BUG" that is
where when you are racing at HAWAII and you edge towards a car in the
corner you can spin it out without really touching the car. Of Course
as you can imagine this causes totally choas with the MULTI-PLAYERS.
Now we can have no more crashes and drive in SLEATH MODE!!
Don Wilshe, IVGA
Is that anything like the rumored "auto-pilot" mode?<g>
Best Regards,
Marc
"Sleath Mode".....would that be similar to Sloth mode? ok, let me get
this straight....if u put it on Sleath mode, you get to drive at the speed
of Rick mast, have the skill of Jimmy Spencer, and crash like Musgrave? Oh
yeah...we'll all love that....
I have suggested to Papyrus that they use an optimum path algorithm to
decrease problems caused by low connection latency. I believe it is
safer to assume that a driver is following the path of the track at a
predictable speed, than to assume that he is still following the last
known velocity vector. What this means is that in the corner at
Bristol, the server can assume that cars are still traveling around the
track, going fast, braking, and turning left until it is told otherwise.
I believe that Papyrus is planning to use a more intelligent algorithm
for NRL for this problem. They are also going to use a better algorithm
for incidents. You shouldn't be charged 5 incident points for one
crash. This new algorithm will take into account how far you've travel
around the track between contacts with other cars or objects.
David Martin


































