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Rec.Autos.Simulators Archive

Xcar from Bethesda

17 posts by 10 people · 27 Feb 1997 - 04 Mar 1997

Richard Sco 27 Feb 1997#357637
Anyone have any information about Xcar from Bethesda? Inital pictures and plans look good! If it's customizable, maybe we''ll finally have a Sim where we can develop our own tracks and cars! Richard http://www.bethsoft.com/html/xcar.html is the URL. Looks VERY cool.
TOlson94 27 Feb 1997#357638
I heard that there won't be any editors until Bethesda is sure X-Car is a success. Then there might be performance editors, and then maybe other editors. The X-Car itself should come out within a month or two.
SimRaci 27 Feb 1997#357639
I was at their offices a couple weeks ago to have a look... X-Car seems to have redefined the term "sim", in that even though the game has fanasy-cars, the physics model is very realistic. They plan to make available quite a number of utilities, with the first being an engine editor (horsepower, etc), a tire editor (traction coefficient), and a fuel editor (don't like the ***s offered?...Create your own!!). Also, they are looking into porting their track and car (3do) tools to PC format...This would allow you to create your own tracks, and also change the shapes of the cars. I can see leagues forming now: "Come and Join the X-Le Mans League..." ;) A full write up on my first impressions of X-Car will be on the SRN site in a day or three.<g> Best Regards, Marc Marc J. Nelson Sim Racing News - USA http://members.aol.com/simracing
Terry Henn 27 Feb 1997#357640
Quoted text (9 lines)> Anyone have any information about Xcar from Bethesda? > Inital pictures and plans look good! If it's customizable, maybe > we''ll finally have a Sim where we can develop our own tracks > and cars! > Richard > http://www.bethsoft.com/html/xcar.html > is the URL. Looks VERY cool.
All of Bethesdas games end up the bargain bin shorty after release. Hopefully, they'll put out something that's fun and worth owning. From reading the info at the site, this looks more like a game than a "sim" aka Need For Speed. But hey! I like games too, entertainment comes in all forms. Terry
Steve Croni 28 Feb 1997#357733
Actually from reading about the game in various mags its going to be be as much of a sim as nascar 2 or indycar, albeit with some nonexistent automobiles, but you can allegedly tweak the cars much more than even GP2 and more effectively than indycar2, Nascar 2 and GP2.
Quoted text (17 lines)> > Anyone have any information about Xcar from Bethesda? > > Inital pictures and plans look good! If it's customizable, maybe > > we''ll finally have a Sim where we can develop our own tracks > > and cars! > > Richard > > http://www.bethsoft.com/html/xcar.html > > is the URL. Looks VERY cool. > All of Bethesdas games end up the bargain bin shorty after release. > Hopefully, they'll put out something that's fun and worth owning. > From reading the info at the site, this looks more like a game than a > "sim" aka Need For Speed. But hey! I like games too, entertainment comes > in all forms. > Terry
Terry Henn 28 Feb 1997#357735
Just what are these "near future racing machines" travelling at 300mph simulating? How can one simulate what doesn't exist? To me, a simulator is a close imitation of the real McCoy. Even without the restrictor plate we'd need a couple of Pratt and Whitneys to crank 'er up 300 per.<g> Terry
Quoted text (27 lines)> Actually from reading about the game in various mags its going to be be as > much of a sim as nascar 2 or indycar, albeit with some nonexistent > automobiles, but you can allegedly tweak the cars much more than even GP2 > and more effectively than indycar2, Nascar 2 and GP2. > > > Anyone have any information about Xcar from Bethesda? > > > Inital pictures and plans look good! If it's customizable, maybe > > > we''ll finally have a Sim where we can develop our own tracks > > > and cars! > > > Richard > > > http://www.bethsoft.com/html/xcar.html > > > is the URL. Looks VERY cool. > > All of Bethesdas games end up the bargain bin shorty after release. > > Hopefully, they'll put out something that's fun and worth owning. > > From reading the info at the site, this looks more like a game than a > > "sim" aka Need For Speed. But hey! I like games too, entertainment comes > > in all forms. > > Terry
> A full write up on my first impressions of X-Car will be on the SRN site > in a day or three.<g> How about a write-up of John's (your partner in crime) impression of Psygnosis' F1? Please. Alex ***************************************************************************
Terry Henn 28 Feb 1997#357738
Quoted text (19 lines)> > Just what are these "near future racing machines" travelling at 300mph > > simulating? How can one simulate what doesn't exist? To me, a simulator > > is a close imitation of the real McCoy. Even without the restrictor > > plate we'd need a couple of Pratt and Whitneys to crank 'er up 300 > > per.<g> > 300Mph? Where did you get this... > I played the game a few weeks ago, and although it's no GP2-killer, I > think most of us here would have a great time playing it...It's certainly > beyond another_game_that_gets_deleted_off_the_drive type of thing. > Best Regards, > Marc > Marc J. Nelson > Sim Racing News - USA > http://members.aol.com/simracing
Marc, The following quote is directly off Bethesdas site. "Enter the racing circuit or compete against your friends via modem or network. X-Car will push your driving skills to the limit as you negotiate real and concept tracks at speeds approaching 300 mph!"
SimRaci 01 Mar 1997#357819
Hi Alex, While I was at Bethesda in the US, John was busy doing some laps at Psygnosis in England...Report should follow shortly. :) Best Regards, Marc Marc J. Nelson Sim Racing News - USA http://members.aol.com/simracing
SimRaci 01 Mar 1997#357820
300Mph? Where did you get this... I played the game a few weeks ago, and although it's no GP2-killer, I think most of us here would have a great time playing it...It's certainly beyond another_game_that_gets_deleted_off_the_drive type of thing. Best Regards, Marc Marc J. Nelson Sim Racing News - USA http://members.aol.com/simracing
SimRaci 01 Mar 1997#357821
I forgot about them having those words.<g> That page has been up since last May, and it's changed a lot (I also drove it then, but without AI). I don't remember seiing the speedo approaching 300.<g> Also, there are the 5-real tracks along with the fantasy ones, and if they decide to release their 3D-car editor, then you can drive whatever you want. :) Just keep in mind that when you won't know you're driving an fanasy-type car unless you drive ala-arcade!! ;) Best Regards, Marc Marc J. Nelson Sim Racing News - USA http://members.aol.com/simracing
David Gary 02 Mar 1997#357900
> Just what are these "near future racing machines" travelling at 300mph > simulating? How can one simulate what doesn't exist? To me, a simulator > is a close imitation of the real McCoy. Even without the restrictor > plate we'd need a couple of Pratt and Whitneys to crank 'er up 300 > per.<g> Well the experimental cars they are basing X-car on are supposedly in "real" development and you can "create" a sim on the weight, suspension properties, horsepower, arodynamics,etc. from just those calculations, so getting a true SIM would not be that hard to obtain, taken in consideration that all the "experimental" data is correct. Of course there is alot of input from drivers that have driven the "real" life counterparts which I dont know that the X-car designers have obtained yet. I certainly hope so. These "type" of cars are the next generation IMSA cars and it would bring the Nascar and "open" wheel community together for good discusion. Which is what its all about, interaction. That is if the modem link and maybe IPX option are top notch. Im so tired of not being able to race a "real" human in an F1 SIM it makes me sick! Hopefully this will give some "fresh" air to a different type of SIM. -David Gary-
Kai Fuller 03 Mar 1997#357987
I can confirm this. (at least according to some varios magazine article.) I hope so too. Bethesda could have a good idea here, as long as they "get it right." I think I see what your saying... IF you can make your own cars, then you could make your own nascars, indycars, F1 cars ect. Then race them against each other. -- --Kai Fuller Senior Writer of IOR (previously INR) GO Thunderbirds!!!!!!! (WHL)
Clee 04 Mar 1997#358094
Quoted text (9 lines)> > Marc, The following quote is directly off Bethesdas site. > > "Enter the racing circuit or compete against your friends via modem or > > network. X-Car will push your driving skills to the limit as you > > negotiate real and concept tracks at speeds approaching 300 mph!" > I forgot about them having those words.<g> That page has been up since > last May, and it's changed a lot (I also drove it then, but without AI). > I don't remember seiing the speedo approaching 300.<g>
Early on in the testing stages, the car could up to 300 mph, but that has been adjusted. The speed possibilities are more realistic now. You can now drive up to ~250, possibly +260, if you customize up the wazoo. Clee

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