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GP2 Wish List

3 posts by 3 people · 23 Feb 1997 - 26 Feb 1997

Zosel Kar 23 Feb 1997#357172
THE GP2 WISH LIST This list is based on a wish list by Chris Katakouzinos. Although he's got a great homepage, he' s really overdoing it when it comes to defining what should be changed or improved on GP2. If we really want Microprose to put some effort in improving or updating the game, and I'm still afraid this won't happen, we should at least come up with a more realistic wish list than the one by Chris. I'm sure that some of his suggestions were meant as a touch of humour, but lets get serious: if we consider the limited time, energy, research and money Microprose might eventually invest in an upgrade, also bear in mind that we won't all have a Pentium 500Mhz in the few next years, we should only ask for changes that actually improve the gameplay, the performance and the realism. It goes without saying that all real bugs should be fixed. GAMEPLAY: a keyboard shortcut for reloading a saved game from within a practice session or a race should be available: this is far too time consuming right now (ESC, end session or race, go to main menu, load game, .) A real replay facility, like in IndyCar and Nascar Racing (including Bird's-eye camera view) GRAPHICS AND SOUND: Improve the graphics engine so lower specs PC's (Pentium 120??) still have acceptable frame rates. Improve the clipping bugs (grass over track or buildings, other cars can be seen through walls) Turning wheels with Goodyear logo: or Bridgestone? Make it one vague logo but wheels should turn! Support for the 3D graphics cards (S3 Virge, Matrox Mystique, 3Dfx, Diamond Edge 3D) Stranded cars should be taken away by visible crane or tow truck Different coloured wheels for different teams ( wheels could be included in the car jam files) Animated pit crew: this could be improved (also more people in the pits than your own crew) Engine sound from other cars, this would improve the atmosphere (adjustable, just like in ICR2) REALISM: Pit stops should take longer to fix damage and serious failures (like engine) should not be fixable A real warm-up lap and possibility to jump the start (including real black flag and 10 sec penalty) Real black flag situation with 10 second stop and go in the pits. Black flag for ignoring Yellow flag (also the computer Cars) Combine Friday/Saturday times on pit display. Saturday's qualifying should start with Friday's times of course!! Engine should turn off, when car splits in two pieces: A real pit board: you need more information than just knowing about the car right in front or right behind you. Wet races, weather changing from wet to dry and back during a race, appearance of a "dry line", driving on wet sections to cool down wet tyres etc. During qualifying, make the "monitor" scrollable so you can see details of all the other drivers condition of track surface should change during race (more ***, marbles, or gravel on track in some places) split times and lap times should be related to overall best times, not to personal best times. Damage to the car should have more variation, also the graphics of a crash pace car with rolling restart after bad crash Possibility of flipping a car and landing upside down (resulting in retiring and pace car) more aggressive and defensive driving by computer cars (Artificial Intelligence!!) Having to heat the brakes during warm-up lap or behind safety car when using 'Q'after a crash in qualifying, you should lose about 15 minutes of qualifing time (walk back) UPDATES: If those who made the editors currently available on the web manage to create a track editor and a personality editor, we shouldn't ask Microprose to give us new cars , tracks and other data every year. There're already some very good editors available on the web and some very nice carsets too (87, 89, 90, 91, 93, 94, 96 and 97). Microprose could release a real track editor, so we could design our own. (and download wonderful tracks from the web) THESE WOULD BE NICE, IF WE HAD LOTS OF CPU AND RAM POWER TO WASTE: Tire marks from wheelspin/lockups Brake glow seen on replays You can see the angle of the rear wing on TV camera depending of your car set-up No 25 frames per second limit, for Ninja PCs. THE BUG LIST: I didn't check these personally but if they're there, they should be fixed of course. black flag bug in Germany, on the third chicane u can sometimes get a black flag for just touching the kerb. Fix letters "KPH" changing to "MPH". When kilometres are selected, the letters "KPH" in the***pit LCD will change to "MPH" when crossing the start-finish line in a race (note that kilometres per hour are still displayed, just the label is wrong) Correct game time vs. real time (With processor occupancy below 100%, game time runs noticeably fast - with approx. 40% occupancy (25.6fps, objects: none), a 1:24.8 practice lap at Monza actually took 1:20.2 real time; loading the same lap as a hotlap (objects: all, approx. 90% occupancy), it was replayed in 1:20.9.) Fix car changeover in "Practice any circuit" (If you have more than one driver selected and they aren't from the same team, and then go to unlimited practice, then crash and wait for the car to be moved away (instead of hitting Q), the flashing changeover light comes on in the ***pit of the crashed car's team mate, even though that car is an AI car) Fix phantom slipstreaming (This seems to a bug inherited from F1GP - particularly at Monza, when travelling down the start-finish straight, it is possible to pick up a tow from cars in the pit lane.) Fix separate set-ups handling (If you select separate race and qualifying set-ups, the drive options set-up menu race set-up is the non-championship race qualifying set-up, and vice-versa. This makes using "Load All Tracks" confusing, to say the least.) Fix pit speed limiter (e.g. Monza) Fix for bogus race results (Race results have been reported incorrectly, with the player's finishing position wrong or duplicated. One way to reproduce this is to hit escape after crossing the finish line, select a hot lap to save, hit cancel, and accelerate time. Viewing the race results shows them to be completely garbled) Fix all the bugs in the 94 tracks, for example, Magny-Cours start/finishing straight and Adelaide invisible pit wall Fix problems with some of the 6x-speed CD-ROM drives EXAMPLES OF BAD SUGGESTIONS: I wouldn't want Geoff or anyone else have to waste his time or our CPU power on one of these: Injuries (in a season): including animated funerals? This would not improve the enjoyment of the game! Tyre temps and pressures adjustments: how many of the available options for car set-up do you actually use? Right! There are already more than enough of them! Ability to turn off steering help and opposite lock with keyboard: Race cars are driven with a steering wheel! Support for Logitech Mouse Driver: why? Buy a wheel! Murray Walker could be the commentary of the game: I love Murray, but I play F1 on the Playstation once. No thanks. Something like a windtunnel, so you can change the aerodynamics during the season: how about racing the car? The season 1996 or 97 drivers, teams: surf the net!! National anthems in Midi-files: they're awful on TV, so why bring them in the game?
Quoted text (131 lines)>THE GP2 WISH LIST >This list is based on a wish list by Chris Katakouzinos. Although he's got >a great homepage, he' s really overdoing it when it comes to defining what >should be changed or improved on GP2. If we really want Microprose to put >some effort in improving or updating the game, and I'm still afraid this >won't happen, we should at least come up with a more realistic wish list >than the one by Chris. I'm sure that some of his suggestions were meant as >a touch of humour, but lets get serious: if we consider the limited time, >energy, research and money Microprose might eventually invest in an >upgrade, also bear in mind that we won't all have a Pentium 500Mhz in the >few next years, we should only ask for changes that actually improve the >gameplay, the performance and the realism. It goes without saying that all >real bugs should be fixed. >GAMEPLAY: >a keyboard shortcut for reloading a saved game from within a practice >session or a race should be available: this is far too time consuming right >now (ESC, end session or race, go to main menu, load game, .) >A real replay facility, like in IndyCar and Nascar Racing (including >Bird's-eye camera view) >GRAPHICS AND SOUND: >Improve the graphics engine so lower specs PC's (Pentium 120??) still have >acceptable frame rates. >Improve the clipping bugs (grass over track or buildings, other cars can be >seen through walls) >Turning wheels with Goodyear logo: or Bridgestone? Make it one vague logo >but wheels should turn! >Support for the 3D graphics cards (S3 Virge, Matrox Mystique, 3Dfx, Diamond >Edge 3D) >Stranded cars should be taken away by visible crane or tow truck >Different coloured wheels for different teams ( wheels could be included in >the car jam files) >Animated pit crew: this could be improved (also more people in the pits >than your own crew) >Engine sound from other cars, this would improve the atmosphere >(adjustable, just like in ICR2) >REALISM: >Pit stops should take longer to fix damage and serious failures (like >engine) should not be fixable >A real warm-up lap and possibility to jump the start (including real black >flag and 10 sec penalty) >Real black flag situation with 10 second stop and go in the pits. >Black flag for ignoring Yellow flag (also the computer Cars) >Combine Friday/Saturday times on pit display. Saturday's qualifying should >start with Friday's times of course!! >Engine should turn off, when car splits in two pieces: >A real pit board: you need more information than just knowing about the car >right in front or right behind you. >Wet races, weather changing from wet to dry and back during a race, >appearance of a "dry line", driving on wet sections to cool down wet tyres >etc. >During qualifying, make the "monitor" scrollable so you can see details of >all the other drivers >condition of track surface should change during race (more ***, marbles, >or gravel on track in some places) >split times and lap times should be related to overall best times, not to >personal best times. >Damage to the car should have more variation, also the graphics of a crash >pace car with rolling restart after bad crash >Possibility of flipping a car and landing upside down (resulting in >retiring and pace car) >more aggressive and defensive driving by computer cars (Artificial >Intelligence!!) >Having to heat the brakes during warm-up lap or behind safety car >when using 'Q'after a crash in qualifying, you should lose about 15 minutes >of qualifing time (walk back) >UPDATES: >If those who made the editors currently available on the web manage to >create a track editor and a personality editor, we shouldn't ask Microprose >to give us new cars , tracks and other data every year. There're already >some very good editors available on the web and some very nice carsets too >(87, 89, 90, 91, 93, 94, 96 and 97). Microprose could release a real track >editor, so we could design our own. (and download wonderful tracks from the >web) >THESE WOULD BE NICE, IF WE HAD LOTS OF CPU AND RAM POWER TO WASTE: >Tire marks from wheelspin/lockups >Brake glow seen on replays >You can see the angle of the rear wing on TV camera depending of your car >set-up >No 25 frames per second limit, for Ninja PCs. >THE BUG LIST: I didn't check these personally but if they're there, they >should be fixed of course. >black flag bug in Germany, on the third chicane u can sometimes get a black >flag for just touching the kerb. >Fix letters "KPH" changing to "MPH". When kilometres are selected, the >letters "KPH" in the***pit LCD will change to "MPH" when crossing the >start-finish line in a race (note that kilometres per hour are still >displayed, just the label is wrong) >Correct game time vs. real time (With processor occupancy below 100%, game >time runs noticeably fast - with approx. 40% occupancy (25.6fps, objects: >none), a 1:24.8 practice lap at Monza actually took 1:20.2 real time; >loading the same lap as a hotlap (objects: all, approx. 90% occupancy), it >was replayed in 1:20.9.) >Fix car changeover in "Practice any circuit" (If you have more than one >driver selected and they aren't from the same team, and then go to >unlimited practice, then crash and wait for the car to be moved away >(instead of hitting Q), the flashing changeover light comes on in the >cockpit of the crashed car's team mate, even though that car is an AI car) >Fix phantom slipstreaming (This seems to a bug inherited from F1GP - >particularly at Monza, when travelling down the start-finish straight, it >is possible to pick up a tow from cars in the pit lane.) >Fix separate set-ups handling (If you select separate race and qualifying >set-ups, the drive options set-up menu race set-up is the non-championship >race qualifying set-up, and vice-versa. This makes using "Load All Tracks" >confusing, to say the least.) >Fix pit speed limiter (e.g. Monza) >Fix for bogus race results (Race results have been reported incorrectly, >with the player's finishing position wrong or duplicated. One way to >reproduce this is to hit escape after crossing the finish line, select a >hot lap to save, hit cancel, and accelerate time. Viewing the race results >shows them to be completely garbled) >Fix all the bugs in the 94 tracks, for example, Magny-Cours start/finishing >straight and Adelaide invisible pit wall >Fix problems with some of the 6x-speed CD-ROM drives >EXAMPLES OF BAD SUGGESTIONS: >I wouldn't want Geoff or anyone else have to waste his time or our CPU >power on one of these: >Injuries (in a season): including animated funerals? This would not improve >the enjoyment of the game! >Tyre temps and pressures adjustments: how many of the available options for >car set-up do you actually use? Right! There are already more than enough >of them! >Ability to turn off steering help and opposite lock with keyboard: Race >cars are driven with a steering wheel! >Support for Logitech Mouse Driver: why? Buy a wheel! >Murray Walker could be the commentary of the game: I love Murray, but I >play F1 on the Playstation once. No thanks. >Something like a windtunnel, so you can change the aerodynamics during the >season: how about racing the car? >The season 1996 or 97 drivers, teams: surf the net!! >National anthems in Midi-files: they're awful on TV, so why bring them in >the game?
This is, to me, one of better postings about it. It's full of good ideas and observations. And it really helps. However, I think is very difficult to program or add to the game so much improvments. That would be a dream. And could make the game very heavy to every processor, etc. I think many people would be glad to have the main bugs fixed, at least. Bugs having to do with the reality behavior itself. Fernando Assis.
Robert Sno 26 Feb 1997#357533
Fernando Assis wrote:
Quoted text (148 lines)> "Zosel Karl" <[email hidden]> wrote: > >THE GP2 WISH LIST > >This list is based on a wish list by Chris Katakouzinos. Although he's got > >a great homepage, he' s really overdoing it when it comes to defining what > >should be changed or improved on GP2. If we really want Microprose to put > >some effort in improving or updating the game, and I'm still afraid this > >won't happen, we should at least come up with a more realistic wish list > >than the one by Chris. I'm sure that some of his suggestions were meant as > >a touch of humour, but lets get serious: if we consider the limited time, > >energy, research and money Microprose might eventually invest in an > >upgrade, also bear in mind that we won't all have a Pentium 500Mhz in the > >few next years, we should only ask for changes that actually improve the > >gameplay, the performance and the realism. It goes without saying that all > >real bugs should be fixed. > >GAMEPLAY: > >a keyboard shortcut for reloading a saved game from within a practice > >session or a race should be available: this is far too time consuming right > >now (ESC, end session or race, go to main menu, load game, .) > >A real replay facility, like in IndyCar and Nascar Racing (including > >Bird's-eye camera view) > >GRAPHICS AND SOUND: > >Improve the graphics engine so lower specs PC's (Pentium 120??) still have > >acceptable frame rates. > >Improve the clipping bugs (grass over track or buildings, other cars can be > >seen through walls) > >Turning wheels with Goodyear logo: or Bridgestone? Make it one vague logo > >but wheels should turn! > >Support for the 3D graphics cards (S3 Virge, Matrox Mystique, 3Dfx, Diamond > >Edge 3D) > >Stranded cars should be taken away by visible crane or tow truck > >Different coloured wheels for different teams ( wheels could be included in > >the car jam files) > >Animated pit crew: this could be improved (also more people in the pits > >than your own crew) > >Engine sound from other cars, this would improve the atmosphere > >(adjustable, just like in ICR2) > >REALISM: > >Pit stops should take longer to fix damage and serious failures (like > >engine) should not be fixable > >A real warm-up lap and possibility to jump the start (including real black > >flag and 10 sec penalty) > >Real black flag situation with 10 second stop and go in the pits. > >Black flag for ignoring Yellow flag (also the computer Cars) > >Combine Friday/Saturday times on pit display. Saturday's qualifying should > >start with Friday's times of course!! > >Engine should turn off, when car splits in two pieces: > >A real pit board: you need more information than just knowing about the car > >right in front or right behind you. > >Wet races, weather changing from wet to dry and back during a race, > >appearance of a "dry line", driving on wet sections to cool down wet tyres > >etc. > >During qualifying, make the "monitor" scrollable so you can see details of > >all the other drivers > >condition of track surface should change during race (more rubber, marbles, > >or gravel on track in some places) > >split times and lap times should be related to overall best times, not to > >personal best times. > >Damage to the car should have more variation, also the graphics of a crash > >pace car with rolling restart after bad crash > >Possibility of flipping a car and landing upside down (resulting in > >retiring and pace car) > >more aggressive and defensive driving by computer cars (Artificial > >Intelligence!!) > >Having to heat the brakes during warm-up lap or behind safety car > >when using 'Q'after a crash in qualifying, you should lose about 15 minutes > >of qualifing time (walk back) > >UPDATES: > >If those who made the editors currently available on the web manage to > >create a track editor and a personality editor, we shouldn't ask Microprose > >to give us new cars , tracks and other data every year. There're already > >some very good editors available on the web and some very nice carsets too > >(87, 89, 90, 91, 93, 94, 96 and 97). Microprose could release a real track > >editor, so we could design our own. (and download wonderful tracks from the > >web) > >THESE WOULD BE NICE, IF WE HAD LOTS OF CPU AND RAM POWER TO WASTE: > >Tire marks from wheelspin/lockups > >Brake glow seen on replays > >You can see the angle of the rear wing on TV camera depending of your car > >set-up > >No 25 frames per second limit, for Ninja PCs. > >THE BUG LIST: I didn't check these personally but if they're there, they > >should be fixed of course. > >black flag bug in Germany, on the third chicane u can sometimes get a black > >flag for just touching the kerb. > >Fix letters "KPH" changing to "MPH". When kilometres are selected, the > >letters "KPH" in the cockpit LCD will change to "MPH" when crossing the > >start-finish line in a race (note that kilometres per hour are still > >displayed, just the label is wrong) > >Correct game time vs. real time (With processor occupancy below 100%, game > >time runs noticeably fast - with approx. 40% occupancy (25.6fps, objects: > >none), a 1:24.8 practice lap at Monza actually took 1:20.2 real time; > >loading the same lap as a hotlap (objects: all, approx. 90% occupancy), it > >was replayed in 1:20.9.) > >Fix car changeover in "Practice any circuit" (If you have more than one > >driver selected and they aren't from the same team, and then go to > >unlimited practice, then crash and wait for the car to be moved away > >(instead of hitting Q), the flashing changeover light comes on in the > >cockpit of the crashed car's team mate, even though that car is an AI car) > >Fix phantom slipstreaming (This seems to a bug inherited from F1GP - > >particularly at Monza, when travelling down the start-finish straight, it > >is possible to pick up a tow from cars in the pit lane.) > >Fix separate set-ups handling (If you select separate race and qualifying > >set-ups, the drive options set-up menu race set-up is the non-championship > >race qualifying set-up, and vice-versa. This makes using "Load All Tracks" > >confusing, to say the least.) > >Fix pit speed limiter (e.g. Monza) > >Fix for bogus race results (Race results have been reported incorrectly, > >with the player's finishing position wrong or duplicated. One way to > >reproduce this is to hit escape after crossing the finish line, select a > >hot lap to save, hit cancel, and accelerate time. Viewing the race results > >shows them to be completely garbled) > >Fix all the bugs in the 94 tracks, for example, Magny-Cours start/finishing > >straight and Adelaide invisible pit wall > >Fix problems with some of the 6x-speed CD-ROM drives > >EXAMPLES OF BAD SUGGESTIONS: > >I wouldn't want Geoff or anyone else have to waste his time or our CPU > >power on one of these: > >Injuries (in a season): including animated funerals? This would not improve > >the enjoyment of the game! > >Tyre temps and pressures adjustments: how many of the available options for > >car set-up do you actually use? Right! There are already more than enough > >of them! > >Ability to turn off steering help and opposite lock with keyboard: Race > >cars are driven with a steering wheel! > >Support for Logitech Mouse Driver: why? Buy a wheel! > >Murray Walker could be the commentary of the game: I love Murray, but I > >play F1 on the Playstation once. No thanks. > >Something like a windtunnel, so you can change the aerodynamics during the > >season: how about racing the car? > >The season 1996 or 97 drivers, teams: surf the net!! > >National anthems in Midi-files: they're awful on TV, so why bring them in > >the game? > >If you have suggestions, please mail them, [email hidden] > This is, to me, one of better postings about it. It's full of good > ideas and observations. And it really helps. > However, I think is very difficult to program or add to the game so > much improvments. That would be a dream. And could make the game very > heavy to every processor, etc. > I think many people would be glad to have the main bugs fixed, at > least. Bugs having to do with the reality behavior itself. > Fernando Assis. > [email hidden]
Ha you have 2 hopes :- Bob Hope & Envelope MP say there is no update planned, so not even the simple request of wet weather racing is out of the windows Rob

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