Race Sim Central
Rec.Autos.Simulators Archive

SEGA RALLY NOT GOOD

6 posts by 5 people · 23 Feb 1997 - 01 Mar 1997

Bleugh1 23 Feb 1997#357133
I recently checked out Sega Rally and found that i was not very satisfied (not spelled correctly) with the game overall. I also tryed out RAC RALLY CHAMPIONSHIP and found it a much better game. If you want the Rally experienece choose RAC Rally Nick Wakefield
says... You must be joking. Whereas RAC has impressive graphics, sound, tracks and everything else they sort of forgot the most important thing. The handling. Rally is all about cornering, squeezing the last bit of grip from the tires. Running the risk of stating the obvious this is done by coordinating the use of the accellerator, the brakes, the wheel, the momentum and the position on the road. In order to even begin to simulate this the accelerator should create response according to the power of the car. And the grip should be a function of the power, the road surface and the angle of attack. None of these thing a modelled in RAC and the car feels lame and unresponsive. At least Sega Rally and Screamer 2 have some rally feel. They may have overdone it but it shure beats RAC by a long way (IMHO). IMHO Kenneth
David Gary 25 Feb 1997#357401
Quoted text (23 lines)> says... > >I recently checked out Sega Rally and found that i was not very satisfied > >(not spelled correctly) with the game overall. I also tryed out RAC RALLY > >CHAMPIONSHIP and found it a much better game. If you want the Rally > >experienece choose RAC Rally > >Nick Wakefield > You must be joking. Whereas RAC has impressive graphics, sound, tracks > and everything else they sort of forgot the most important thing. The > handling. Rally is all about cornering, squeezing the last bit of grip > from the tires. Running the risk of stating the obvious this is done by > coordinating the use of the accellerator, the brakes, the wheel, the > momentum and the position on the road. In order to even begin to simulate > this the accelerator should create response according to the power of the car. > And the grip should be a function of the power, the road surface and > the angle of attack. None of these thing a modelled in RAC and the car > feels lame and unresponsive. At least Sega Rally and Screamer 2 have > some rally feel. They may have overdone it but it shure beats RAC > by a long way (IMHO). > IMHO > Kenneth
Well I tried the Demo of Sega Rally and if the final versions hasnt got a major overhaul, that games a pig to play. The joystick is waaaaaay to sensitive and there wasnt a sensitivity level controller, so your left with outacontrol controls. No replay either is pretty sour and theres no option for steering wheel! Like I said this was just the demo, but what I got (demo) was a shame compared tho the arcade racer. It also has a very "Arcady" menu system to it. Graphics were exellent but the controls were so sensitive I trashed the demo within 10 minutes! Hope the final version is more like the real thing! -David Gary-
Stanley Cha 26 Feb 1997#357514
> Well I tried the Demo of Sega Rally and if the final versions hasnt got > a major overhaul, that > games a pig to play. The joystick is waaaaaay to sensitive and there > wasnt a sensitivity level > controller, so your left with outacontrol controls. It works fine on my GP1 wheel, in fact, feels and responds very similar to the arcade version. Fabulous. I also play the split-screen version with keyboard. Also pretty fun except that the commands for menu movement is pretty lousy. Can be edited though! No replay either is There is replay after every championship. Makes you look like the fastest driver in the world though ;-) As long as accln and brakes are on y-axis, you can caibrate in Win 95. With TM products, use the adaptor. Like I said this was just the demo, but 100% fun. To the idealists among you, I don't think that McRae's setup is anything like this, but it really is fun. Not a sim at all, but a real plus, especially in two player mode !!! Excellent frame rates, once you can the CD after loading.
: Well I tried the Demo of Sega Rally and if the final versions hasnt got : a major overhaul, that games a pig to play. The joystick is waaaaaay to : sensitive and there wasnt a sensitivity level controller, so your left : with outacontrol controls. No replay either is pretty sour and theres : no option for steering wheel! Like I said this was just the demo, but : what I got (demo) was a shame compared tho the arcade racer. It also has : a very "Arcady" menu system to it. Graphics were exellent but the : controls were so sensitive I trashed the demo within 10 minutes! : Hope the final version is more like the real thing! Always heard about the 'too sensitive' problem. But with a nice and stable joystick, the control should not be difficult. From my experience with Microsoft Sidewinder 3D, I can control it very well(Since it uses optical tracking and the Win95 digital mode). I can imagine the problem with a 'normal' joystick or wheel using normal pots. Someone complains even cannot run in a straigth line. It is the problem that Sega expect everyone got a very stable and good quality joystick while this usually not the case. But I am sure the joystick routine works. Yes, it should provide options for sensitivity. But even in the arcade, you cannot set the sensitivity, right? Steering wheel basically is a joystick which moves by turning. Nothing big difference. The full version let you view replay after each race. The replay is really like watching real rally. The last thing I complain it that the graphics is not so good when comparing with arcade. Even Daytona PC conversion was more graphically similar to arcade. Luckily, the bonus track is the most beautiful track of all. But I still insists that the handling feel is the best when compared with RAC rally and Screamer 2. Bernard Shum
Stanley Cha 01 Mar 1997#357838
> Are you saying that the retail version has a better control system than the > demo? Or are you saying that you don't mind twitching all over the place? I never tried the demo, but the retail version certainly responses well, no worse than say, S2. I think that the GP1 has a certain degree of null zone built in, but I may be wrong on that. The car defintely does NOT twitch all over the place. Not rock stable, but it slides controllably around, which I think is what makes the car feel so good. Stanley

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy