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Rec.Autos.Simulators Archive

N2 Tally Question

13 posts by 9 people · 23 Feb 1997 - 26 Feb 1997

Justin Rya 23 Feb 1997#357062
OK I like to run Tally with OPP. strength at 105% in realistic mode w/ restrictor plate on! and race length at 50% to 75% all damage and everything. Ok now to the question! When I qualify the best I can do is 196.010 while the AI is doing 202.XXX and so on. Now call me stupid are whatever but I don't think I'll ever see 202.XXX when I qualify! So I start the race in last place and proceed to the top 10 in 8 - 12 laps(39 car field). Finally I catch the leaders in about 30-40 laps. OK Why? these guys are qualifying about 5-8MPH a lap faster but are 1-3 MPH slower than me in the race! Is this realistic? Thanks Justin
Mark 23 Feb 1997#357063
Hello, Your oppenent strengh is to high. If you lower it to 100%, then you can qualify better with realistic speeds. -- Sincerely, Mark Come and visit the page SPEED!!!!! Has great Utilities, Setups, Cars, Links, and more! Here go and check the place out at http://www.nascarnet.com/~speed/ For E-Mail info,
Eric Busch 23 Feb 1997#357064
Yeah, but what's the fun of realistic qualifying if you then blow the doors of the field in the race. Winning a race at 105% isn't that tough, but you do have to do it from 39th position. The obvious solution is to edit the BLAP line in the taladega.txt file to slow down the AI qualifying speeds. That way you can get both competitive qualifying and racing. -- The IWCCCARS Project: Q & A Representative http://www.theuspits.com/iwcccars/index.html http://userwww.service.emory.edu/~ebusch/
Justin Rya 24 Feb 1997#357204
Thanks for the info Eric but I haven't really gotten into editing the lines in nascar2 (besides mirrors). What value should I use in the BLAP line?
: Thanks for the info Eric but I haven't really gotten into editing the lines : in nascar2 (besides mirrors). What value should I use in the BLAP line? From the "Hacker's Track FAQ" <http://www.teleport.com/~mcarver/trackfaq.htm>: BLAP 30400 This defines the posted hot lap times that your opponents run in qualifying and practice. (30.400 seconds) If you are beating the pants off of them in qualifying and don't always want to start on the pole (yeah right!) lower this number in 10th's increments. From a post by Josh Beaulieu: You're getting too complicated here. BLAP is, measured in thousandths of a second, the best possible lap an opponent will do in qualifying at RELS=100. If RELS is, say, 101; then the actual best possible qualifying lap will 1% quicker than the BLAP value. BLAP only affects qualifying. RELS is the relative speed of the opponents, both in qualifying and during the race. So while BLAP only affects qualifying, RELS affects both. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tom Hansen 24 Feb 1997#357208
The problem is this .... The AI runs way too slow in turn 2 - making it very easy to drive under them and pass two or three cars down the back stretch. Also, the AI cannot draft offa the back of your car because you will dust them through turn 2. I have been struggling with the Talladega AI trying to make them faster through turn 2 - but merely changing the LP file to provide a higher speed through the turn does not help. If anyone knows other track factors that effect AI speeds - please let me know. I would like to provide a rev2 Talladega AI patch to fix this and leave the opponents strengths at 100. /THansen
Robert 24 Feb 1997#357209
Question: After reading this thread, I went and downloaded the TRACK.TXT FAQ from M.C.'s site. While very informative, it left me with another question. Namely, the RELS line. According to the FAQ, this line is the " relative strength of the field in percentage compared to the human player". So, what it the opponent strength setting under the regular option menu for? I am using the modified TRACK.TXT files from your site, thanks, btw, and the RELS line for Tally is set at 104, and I have the program set for 100% AI strength. What is the difference in these settings? While I qualify decent, usually top 10, I usually pass everyone on the first lap ( no pace lap ) and then it is just a matter of time till I start lapping traffic. Anyway, just wondering what the difference is between these two setting, and which one takes precedence. Thanks, Robert
Eric Busch 24 Feb 1997#357210
A better way to describe RELS is that it controls the relative speeds of the AI drivers in relation to their speeds at other tracks. Say you like to race at 100%, but at Talladega the drivers are too slow and it's too easy to win there. What you can do is increase the RELS line so that you can keep the opponents strength setting at 100%, and still speed the AI cars up a bit at Talladega. Basically it's a way to fine tune the tracks so you don't have to change the Opponents Strength setting for every race. -- The IWCCCARS Project: Q & A Representative http://www.theuspits.com/iwcccars/index.html http://userwww.service.emory.edu/~ebusch/
Greg Cisko 25 Feb 1997#357332
I They may be "relative to each other". From as near as I can tell (I haven't tried messing with this yet, but I read the same stuff as you) you was to adjust the QUAL & RELS rating so that what you see happen doesn't happen. If you are lapping traffic in the race, but not qualifying that great you can adjust the numbers to get what you want. I think in you case you want to raise the RELS number...
Jim Sokolo 26 Feb 1997#357449
You can think of them as pretty much being multiplied together. (Opp strength * RELS is "effective AI strength at a given track") The reason they are separated is that some human drivers are better at certain tracks than others; so if you've got a smokin' setup at Bristol such that it's no fun, but all the other tracks are right given the opp strength setting you use, bump up the RELS at Bristol which will pick up the AI's cars at that track only, allowing you to tweak the game to always be challenging... ---Jim Sokoloff, Papyrus

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