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Rec.Autos.Simulators Archive

Sega Rally - A pretty good GAME!

7 posts by 5 people · 22 Feb 1997 - 26 Feb 1997

Stanley Cha 22 Feb 1997#357048
Hi. I've noticed that no one's really discussed Sega Rally here. Sure it's not a SIM, but all of us love stuff on 4 wheels don't we? I've found the modelling to be very similar to the arcade version, which I find to be pretty fun, albeit unrealistic. Somewhat `Screamish' perhaps. But the graphics (on my humble P133, 16MB, Trio64) is pretty smooth, many, many more FPS that the crappy Daytona port and MTM. Some annoying `leakages' of scenery (like those transparent mountains in GP2) does occur, but no too obstrusive. One tip : after the game's started, have the CD removed. Sure the music's cool (some the best in-game music around), but it takes up a lot of processor occupancy (GP2...). May have limited single-person appeal, but would really be fun in multi-player mode (haven't found friends to play with yet). But you don't go to the arcades and play by yourself, do you? One other thing, I use the GP1 and CH pedals. The game will not recognise a second joystick for a given player, hence I was not able to use the CH, but the GP1 paddles were OK. In short, good fun, nice (smooth) graphics, so a worthwhile GP2 diversion for me. I can't see why they ported the whole game lock, stock and barrel to PC though (so there's a token set-up menu, ), but they could have expanded it into a full-blown rally simulator. Hope the Psygnosis F1 port will have improved upon its console predecessor. Have fun, Stanley Chan
TOlson94 22 Feb 1997#357049
I played around with the demo, and found it rather boring. It would recognize my steering wheel, but when I try to drive with it, it won't work. Nice graphics, but that was about it.
Ti 23 Feb 1997#357174
>In short, good fun, nice (smooth) graphics, so a worthwhile GP2 >diversion for me. I can't see why they ported the whole game lock, stock >and barrel to PC though (so there's a token set-up menu, ), but they >could have expanded it into a full-blown rally simulator. Hope the >Psygnosis F1 port will have improved upon its console predecessor. I played the demo. I thought the graphics and slide modeling were first rate, but the game was much more klunky than I hoped for. The point which most made up my mind not to purchase it was the wheel support. It was unplayably twitch for me with a T2. I had better results with a game pad. Not how I want to play a driving game. All in all, I'd say it was fun, but came up a bit short. Direct 3D support, better controller support, or a better frame rate with DirectX support (any one of the three, not necessarily all three) would have made it a must have for me. Has any stuff changed from the demo (that you know of)? --
Ste.. 23 Feb 1997#357175
I've had the game for a month or so and have found it to be a reasonable investment :-). I'm running a P100 with 16 meg and have to run the game at its lowest resolution to get a good/accepatable frame rate. However, this doesn't retract much from the graphics. The game certainly has captured the feeling of actually driving a 4x4, at least to the extent that you get rear end drift. This is one thing that is sadly missing from RAC Rally. Thanks for the tip concerning the removal of the CD - ending the music, I had thought this would have been an available option from within the game, i.e. to switch off the music. If anyone is interested in some cheats for this game see the spoiler below. ********SPOLIER************** Hyper car mode - hold down X and press ENTER to choose your car at the car select screen Lancia Stratos - press X Y Z Y X at the menu screen. At the car select menu go to the manual versions of the Delta and the Celica and press DOWN Ultimate Ghost Car - go to the time attack screen. When it asks whether you want three laps or a free run, hold X and Z and select three. This will give you a ghost vcar that shows how to take the corners perfectly. Lake Side Courses - Press X and Y in the main menu then select the game to give you the fourth track. Mirror Mode - Hold down Y and press ENTER at the select screen in Arcade Mode. Above cheats courtesy of PC Format Magazine March 1997 edition.
Robert Lee 24 Feb 1997#357306
You say you can't use pedals with the game? That junk Daytona won't even use a joystick! If I can't use my pedals with my Extreme Controls rig I'm not buying.
Ti 25 Feb 1997#357427
>You say you can't use pedals with the game? That junk Daytona won't >even use a joystick! If I can't use my pedals with my Extreme >Controls rig I'm not buying. The pedals worked fine on my T2. The problem I had was the super fast, full-lock response to wheel input. It made small corrections very difficult for me. I had better checkpoint times playing it (the demo) with a Gravis Pad. --
Stanley Cha 26 Feb 1997#357537
If the pedals run off the x/y axis of a single joystick, then you can use the pedals. It should not be a problem for current ECCI wheels since they are able to run as a single joystick. I'm using CH Pedals, which uses x and y axes of joystick 2, which the game doesn't support. But since it's a GP1, I can still use the paddles. > You say you can't use pedals with the game? That junk Daytona won't > even use a joystick! If I can't use my pedals with my Extreme > Controls rig I'm not buying.

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