Race Sim Central
Rec.Autos.Simulators Archive

Psygnosis Formula 1 for 3DFX: great news!

1 post by 1 person · 20 Feb 1997 - 20 Feb 1997

Daniel Ts 20 Feb 1997#356705
Perhaps one of the Bizarre Creations people will post a better answer (as they made the game.) But: Formula 1 PC is a port from the playstation version. Not to say they didn't add stuff; they added a lot. I'm just not sure how much the underlying AI, models, and gameplay aspects changed. 1) I've gotten the car to leave the track a bit. Going over the shoulders at high-speed makes my car jump a bit. No flips or tosses but I have not tried. 2) Rear view button is still there. 3) I've noticed bumps in the tracks. Perhaps being at high-res and fast frame-rates helps to bring them out. Obviously we're not talking about dips and potholes, but I do notice some fluctuation on certain tracks. There is a camera view right at the front tip of the car which gives a real sense of speed and track-kissing. I notice it most in this view. 4) Not sure what you mean. The grass is much easier to spin out on and slows down my car when I drive through it. There comes a limit in every game where you can't program too accurate. All in all, Formula 1 on Voodoo Graphics is not just a Playstation port. It's looks (and plays) like a whole new game at high-res. If you loved the Playstation version then you've got to have it. And even if you have not played that version, you gotta see this title for the graphics quality. Brian P. Bruning 3Dfx Interactive Developer Relations Manager
Quoted text (30 lines)> Brian, > I think Daniel is right. If the F1 is a direct port from PS, it will be > very disappointed. There is no bug in the game as far as I have > enocountered but they really need to enhance the gameplay since there is > no longer 1MB limit like in PS. > In the PS version: > 1, no matter how you crash, you won't flip, tip, spin or toss the car, > the car is always stick 100% onto the ground. The designers must have > designed the BEST racing tires for the game > 2, using a rear view button instead of having rear mirrors really > decrease the fun of the game. > 3, I know tracks in F1 are perfectly match (dimension) with the real > tracks. In real F1, some tracks are well known to be bumpy (in F1 > standard), but all the tracks in the game are perfectly flattened. > 4, there is only speed and sound difference between driving on tracks or > on grass, the grass is also pefectly flattened. > So far, those are what I really want to be enhanced in the PC version of > F1. > Regards, > Ric. > > I don't know of the bugs in the playstation version, but I don't notice > > anything glaring at me in the PC version. More specific?

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy