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GP2 power oversteer - always such a knife-edge????

7 posts by 6 people · 18 Feb 1997 - 23 Feb 1997

David Kell 18 Feb 1997#356402
Is there a setup that makes power oversteer manageable...in ICR2 you can back off the throttle a little and four wheel drift; in GP2 it seems impossible to catch once its started. Granted wheelspin is more realistic in GP2, but in the real world you can catch the rear end with less throttle and opposite lock. Any suggestions? Thanks, davidk
Not what you want to hear, but practice, practice, practice <g> I can catch most spins these days as long as I don't do anything stupid ;-) Apply _very_ brief opposite lock & ease off the accelerator. The timing of these is critical - if you notice that the car is spinning it's way too late. You need to take counter measures before it ever gets into the spin - just as in real life. Try turning down the engine noise & turning up the tyre squeal. That helps provide a bit more indication of the amount of grip you have got. It _is_ possible to catch just about any spin despite what some may say and I've recovered from having the car sideways many times. BTW It is a long time since F1 cars were driven with four wheel drift, so don't expect to be able to do so in an accurate sim ;-) Cheers, Richard
P Gagg 19 Feb 1997#356538
Using opposite lock help in the Advanced control method screen increases your chances of catching spins before its too late. However, as in "real" racing, nothing beats practice. Peter #:?) Please note my real e-mail address below,
Doug Reichl 20 Feb 1997#356664
: You need to take counter measures before it ever gets into the spin This is the most true statement anybody can ever tell you. If you counter steer BEFORE you start spinning you won't lose it. If you KNOW your car oversteers at a particular corner then all you need to do is counter steer slightly before you stab the throttle to make it drift. Then just straighten the wheel and grab the next gear. If you try to counter steer, then counter steer again and again then you can bet you will lose it or at least get the thing rocking back and forth a couple times before you have to back off to catch it. Another thing to do is instead of grabbing the next higher gear and respinning the wheels, or at least continuously spinning the wheels, just keep the same gear until max revs are reached. Once the max speed of the gear is reached the wheels will stop spinning. Then you can proceed up the gearbox and not really lose too much time. No worries about venting the motor since GP2 has a rev limiter. As suggested earlier you may also want to try higher gears. I usually run 1st gear at 30 or 32. I don't have 1st gear under 30 for any track. If you don't want to do that then just never use 1st gear except at the start and in pit stops. Take them in 2nd and it'll be easier to keep control since the rear wheels will hve less of a tendancy to spin. On the other spectrum of that is to use lower gears on purpose. This will keep the motor in the high rev range exiting corners. A higher reved motor will have less power and won't spin the tires as easily. All of the tricks will only prevent you from spinning the tires, which is the most likely reason that you will have to counter steer in the first place. It does make the car easier to drive, however, applying these tricks may increase your lap times since you are taking away a good technique to maintaining speed in the corners.
Interesting! I hadn't thought about that one. I'll try it out tonight. It's interesting looking at track guides for F1 circuits. All but the very slowest of slow corners are taken in 2nd. If you can control it right, a 1st gear of about 27 or 28 can get great acceleration off the starting grid. Then take the slow corners with a 2nd gear of about 35, just like the real guys <g> Also try reducing the front wing. There is a tendancy to increase it to way more than the rear wing (I do so myself when hotlapping), but it isn't that realistic. Monza, for instance, feels much more realistic with a very low front wing. This also helps reduce the chance of spinning since it makes the front more stable on kerbs and less likely to induce oversteer. Cheers, Richard
Marc Johnso 21 Feb 1997#356817
Quoted text (7 lines)> Is there a setup that makes power oversteer manageable...in ICR2 you can back > off the throttle a little and four wheel drift; in GP2 it seems impossible to > catch once its started. Granted wheelspin is more realistic in GP2, but in the > real world you can catch the rear end with less throttle and opposite lock. Any > suggestions? Thanks, > davidk
If you can't catch it I just floor it and get 'er around real quick and start going again.
Mat & Jil 23 Feb 1997#357059
Quoted text (7 lines)> > Is there a setup that makes power oversteer manageable...in ICR2 you can back > > off the throttle a little and four wheel drift; in GP2 it seems impossible to > > catch once its started. Granted wheelspin is more realistic in GP2, but in the > > real world you can catch the rear end with less throttle and opposite lock. Any > > suggestions? Thanks, > > davidk
Its all in the bumps and rebounds

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