Race Sim Central
Rec.Autos.Simulators Archive

NRO is for MAJOR MARKETS

4 posts by 4 people · 13 Feb 1997 - 18 Feb 1997

Don Wilshe 13 Feb 1997#355886
Drivers: We'll we dont have to ask anymore. Finally I have come across some information that clearly states the implementation of the NASCAR RACING ORGANIZATION (NRO). We have repeatedly asked PAPYRUS about the NRO and who would and would not be playing. This January 3rd statement is 180 degrees contrary to the Ed Martin, NRO January 1997 Newsletter.. Below is a press release that came out on Jan 3, 1997 from TEN. It clearly states that the TEN system of SUPERPOP's is directly targeted at MAJOR MARKETS. We dont have to guess anymore as to whether NASCAR 2 will be available to most of us, It wouldn't, unless you want to pay LONG DISTANCE charges of $5.40 an hour..... Thanks Alot... Don Wilshe, IVGA PS. Now I think we know why PAPYRUS has been so quiet on giving us information. PSS. In the state of Florida. About the TOP 5 largest state in the country we have 3 concentric dialup locations. Ever Heard of Lakeland, Sarasota or some other place.. There is no TEN or CONCENTRIC access in little towns here like, Miami, Tampa, St. Pete, Jacksonville, Pensacola or Orlando. When I talked to TEN about this they states that FLORIDA just has big communications problems. I HAVE FOUND THAT THE PEOPLE AT TEN ARE EXCELLENT, THEY TELL THE TRUTH!!!! ===================================================================================== TEN Unveils Lowest-Latency Network Architecture Available on the Internet Leading interactive entertainment network offers enhanced nationwide performance and introduces regional game play SAN FRANCISCO Jan. 3, 1997 Total Entertainment Network (TEN) ([link lost in import] today announced the successful deployment of a Virtual Private Network (VPN) which further establishes the companys market and technology leadership role in the online multiplayer *** arena. TEN's VPN works with Concentric Network Corporations existing network infrastructure to offer the lowest-latency network architecture available on the Internet for multiplayer ***, at both national and regional levels. The latest stage of a long-term technology strategy intended to drive down latency times while improving network reliability, TEN's VPN results in average latency times of less than 140 milliseconds for regional play for all of TENs 20,000+ subscribers. "Our nationwide gameplay allows us to reach critical mass where there are always enough players online to ensure that new matches are created frequently, thus decreasing the time members have to wait to play," said Dave King, chief technical officer at TEN. "The TEN VPN creates the fastest, most reliable national network. Add to that our new regional support with even better performance, and were now offering our customers the best of both worlds." Coupled with TEN's recently implemented proprietary D.A.R.T. technology (see separate release dated 12/17/96), which minimizes the transmission of redundant information in fast-action games such as id Softwares QUAKE, the new VPN allows the company to expand its current selection of games to include sports games (such as the recently announced support for Sierra Onlines NASCAR Racing 2), and other high-performance game genres that require extremely low-latencies. Currently, TEN's VPN provides state-wide regional support for California via SuperPOPs in Los Angeles, Sacramento and San Francisco. The company plans to roll out additional SuperPOP regions over the next six months, effectively providing regional service in all major markets by summer, 1997. In addition TEN also boasts the best performance and reliability for true nationwide service, with average latency times consistently in the 200-millisecond range throughout the U.S. and Canada. The unique architecture of TEN's new VPN takes advantage of Concentrics SuperPOPs, advanced "points of presence" which are centered in major metropolitan areas around the country. Further, Concentrics powerful Asynchronous Transfer Mode (ATM) backbone, widely distributed data centers, regional application server sites, and adaptive call processing and partitioned network management, make it the ideal solution for handling the high traffic demands of TEN's network as it provides reliable low- and fixed-latency for Internet traffic. "Weve been working closely with TEN for more than 18 months, combining their networking expertise with ours to build a network which will deliver the low fixed latencies required by their customers," said John Peters, president of Concentric Network Corporations Network Services Division. "Our low-latency ATM backbone, high-performance SuperPOPs, and tailored network solutions, complimented by TEN's stringent diagnostic capabilities and unique server deployment strategy, all come together in TEN's Virtual Private Network to meet their demanding requirements." To sign up for the TEN service, visit the companys web site ([link lost in import] and download the software or request a free TEN CD-ROM (Windows 95). Technical support is available 24 hours a day, seven days a week by calling 1-800-804-0TEN. Customer support is available daily 6 a.m. to 6 p.m. (PST). TEN recommends a Pentium 90 with Windows 95, 16 MB RAM, 28.8k bps modem and 2X speed CD ROM. The minimum requirements for using the TEN network are 486/66DX2 PC, Windows 95, 8 MB RAM and a 14.4 bps modem. Total Entertainment Network is the premier entertainment network for game playing consumers on the Internet. TEN has online rights to more than 25 games half of which are TEN exclusives by leading software publishers including 3D Realms Entertainment, Apogee, Blizzard, Eidos Interactive (formerly Domark), id Software, Maxis, MicroProse, Sierra Online, SirTech, SSI, and Westwood Studios. Based in San Francisco, TEN was formed in 1995 from the merger of Planet Optigon, Inc. and Outland, Inc. TEN received its initial funding from Kleiner Perkins Caufield and Byers, with subsequent investors including: Ameritech; Goldman Sachs; Robertson, Stephens & Co. and Vertex Management. ============================================================
>It wouldn't, unless you want to pay LONG >DISTANCE >charges of $5.40 an hour..... Thanks Alot... Hey Don, count your blessings. $5.40 an hour sounds really cheap compared to what someone this side of the Atlantic would have to pay :( Actually, I mean that quite seriously. For approx 3.50 UKP an hour I would love to take part in an on-line league. Sounds good value in my books. Cheers, Richard
Blaine Be 15 Feb 1997#356123
Well first off, stop ranting like a spoiled child Don. We all understand that your ticked off at Papyrus\sierra but please don't subject us to your inane ravings, OK? first off, the only reason that you would even need to use the "super dial-ups" would be in case your ISP is crap, in which case, I would suggest changing, or upgrading to ISDN or greater. Let's wait and see how the NRO is going to work, Not even you can know for sure. If it doesn't work out for some of us, we'll deal with it then. Same goes for the pricing, It hasn't even been announced yet, so no need to harp about that. well, I'm off the soapbox and donning my nomex suit as we speak. No, I don't have anything against you Don, it just seems as if your still trying to rally us against Papy because of the "FastLap scandal"<my term> Blaine Bett Infinite Realms On-Line Entertainment, Inc. www.irealms.com The opinions expressed do not reflect the opinions of Infinite realms, Only me.....
Rhett Lan 18 Feb 1997#356406
Quoted text (20 lines)>Well first off, stop ranting like a spoiled child Don. >We all understand that your ticked off at Papyrus\sierra >but please don't subject us to your inane ravings, OK? >first off, the only reason that you would even need to use the >"super dial-ups" would be in case your ISP is crap, in which case, >I would suggest changing, or upgrading to ISDN or greater. >Let's wait and see how the NRO is going to work, Not even you >can know for sure. If it doesn't work out for some of us, we'll deal >with it then. Same goes for the pricing, It hasn't even been announced >yet, so no need to harp about that. >well, I'm off the soapbox and donning my nomex suit >as we speak. No, I don't have anything against you Don, >it just seems as if your still trying to rally us against Papy >because of the "FastLap scandal"<my term> >Blaine Bett >Infinite Realms On-Line Entertainment, Inc. >www.irealms.com >The opinions expressed do not reflect the opinions of >Infinite realms, Only me.....
I agree with you Blaine. I appreciate the sharing of Don Wilshe's knowledge but I feel as though he is trying to carry his personal vendetta against Papyrus to garner support from this news group. Astroids away, Rhett

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy