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Rec.Autos.Simulators Archive

N2:Variable opponent strength in champ season

2 posts by 2 people · 04 Feb 1997 - 04 Feb 1997

I'm not sure about everyone else, but I would have a much more interesting season if I could set the opponents' strengths to a different setting for each track during a championship season. I'm not a rocket at every track, but at 100%, the AI is downright slow. I've already determined I must race at 101% at Dega to have any amount of challenge (hasn't everybody? :-), and recently I won a 200 lapper at North Wilkesboro by 4 laps over the 2nd place guy. If I could set the AI's strength to 101 or maybe a bit higher at tracks I am particularly good at, I could assure myself that I won't be lapping cars in my sleep at any of the races during the season. Kyle Langston _________________________________ http://www.traction.git.net/nrcentral/
Jim Sokolo 04 Feb 1997#354938
That's pretty much what the RELS line (in the <track>.txt files) is for. Increasing the RELS line at a given track will increase the opponents' speed at that track (Note: opp strength is also used; it's sort of a multiplying effect...) Try bumping the RELS line at the tracks where you are kicking ***and taking names... (Or, increase opp strength overall, and reduce RELS on tracks where your name is taken... :-) ) ---Jim Sokoloff, Papyrus

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