Race Sim Central
Rec.Autos.Simulators Archive

Grand Prix Manager

6 posts by 6 people · 04 Feb 1997 - 10 Feb 1997

MJB 76 04 Feb 1997#354887
Curious about info for a game by Microprose called Grand Prix Manager. Read about it at their website. Anyone have info or experience with this game. Please post or E-Mail. Thanks in advance
as.. 04 Feb 1997#354888
>Curious about info for a game by Microprose called Grand Prix Manager. >Read about it at their website. Anyone have info or experience with this >game. Please post or E-Mail. Thanks in advance It's a text-based management simulator. I didn't try to learn it because it's boring.
It is a potentially excellent collection of bugs and inaccuracies that is let down by having a half-baked game bundled with it. My advice is give this a miss, and try threading a needle in a dark room whilst wearing oven gloves instead. Much more fun, and far less frustrating. regards, Paul. |----| | | | | | \________ |----| 5 4 3 2 1 / Veterinary Student | |-----------/ http://www.paulfinn.demon.co.uk
Quoted text (8 lines)> >Curious about info for a game by Microprose called Grand Prix Manager. > >Read about it at their website. Anyone have info or experience with this > >game. Please post or E-Mail. Thanks in advance > It is a potentially excellent collection of bugs and inaccuracies that > is let down by having a half-baked game bundled with it. My advice is > give this a miss, and try threading a needle in a dark room whilst > wearing oven gloves instead. Much more fun, and far less frustrating.
On the micorprose site they have info for Grand Prix Manager 2 which is sounds like it might actually be worth buying it. I don't remember any changes except for being more involved with setups, but with all the changes they listed it sounds great. Just gotta wait and see. :)
bigr 06 Feb 1997#355153
i have experience,and i'm getting sick finding out how to get the weight down!!! rene
Jim Nort 10 Feb 1997#355588
Quoted text (13 lines)>> >Curious about info for a game by Microprose called Grand Prix Manager. >> >Read about it at their website. Anyone have info or experience with this >> >game. Please post or E-Mail. Thanks in advance >> It is a potentially excellent collection of bugs and inaccuracies that >> is let down by having a half-baked game bundled with it. My advice is >> give this a miss, and try threading a needle in a dark room whilst >> wearing oven gloves instead. Much more fun, and far less frustrating. >On the micorprose site they have info for Grand Prix Manager 2 which is >sounds like it might actually be worth buying it. I don't remember any >changes except for being more involved with setups, but with all the >changes they listed it sounds great. Just gotta wait and see. :)
I have recently bought GPM2 (and also own GPM1) and although they are visually very similar, the difference in their playability is huge. GPM1, as many in this group have stated, is full of bugs which make it unplayable. GPM1 fells like the beta test version of GPM2, and although within the manual they claim it to be a completely different game, those who have persisted with GPM1 to any extent will be able to play it easily (that is not to say win easily). I'm still on my first season of GPM2, but a few improvements I have noticed already are: (1) A save game facility during Pratice / Qualifying and Race. This was an annoying feature of GPM1. If you wanted a race you had to make sure you had a free hour to watch it. At least you can just play during the free time you have and save. (2) Improved setup. There are a few more parameters that you can change now, and instead of guesswork, your drivers give you advice and which way to go with setup. Some drivers give better advice than others, and different drivers prefer different setups (although usually only slightly different). (3) Improved AI. In GPM1, the second race (Argentina) was usually wet, and the wet AI (even in the patch) was awful, such that without really trying, my drivers could get a 2 or 3 lap lead over the field. Despite that another bug meant that when the time reached 2 hours (because of the wet) the car with the lowest number always won! Also, within a few races Forti could end up on Pole position by 4 or more seconds. All of these sorts of bugs have gone. The standard big 4 teams are dominating, and only by getting good drivers/designers/sponsors/etc will you be able to complete consistently with them. Other than that the game plays much like before - except that you get Stirling Moss' commentary, which does break up the race, but gets annoying with user defined names, which he obviously can't pronounce. Some sort of phonetic prounouceation system should have been possible. The most annoying is Villenueve, who is not included because he is not a member of the GPDA, and therefore the rights to use his name is not included. Although I've put him in, Stirling calls him Newhouse, and being as he's in a Williams, he gets mentioned often. Any other comments from those who have used it more extensively? Thanks Jim Norton Voyager Software

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy