I just read that the invitee's are being sent their emails starting today.
Watch those spam filters!!!
-Larry
First iRacing invitations sent; early impressions and incident points
Larry reported that iRacing invitations were going out, and early subscribers shared their first impressions. Critics mocked the lack of pit stops, while others noted the current series do not use them in real life. Discussion focused on the incident point and safety rating system, with Tony Rickard explaining that minor offs and contacts were like notes from the stewards and would not harm a licence if overall driving was clean.
Automated summary.
"Larry" <[email hidden]> wrote in message
news:uqw8k.5130$[email hidden]...
>I just read that the invitee's are being sent their emails starting today.
>
> Watch those spam filters!!!
>
> -Larry
Got mine this morning. Going over to the site shortly and will try it for a
year. Thanks.
Ed
You're welcome!
-Larry
"Ed Medlin" <ed@ edmedlin.com> wrote in message
news:zNN8k.9865$[email hidden]...
Quoted text (15 lines)
> > "Larry" <[email hidden]> wrote in message > news:uqw8k.5130$[email hidden]... >>I just read that the invitee's are being sent their emails starting today. >> >> Watch those spam filters!!! >> >> -Larry > > Got mine this morning. Going over to the site shortly and will try it for > a year. Thanks. > > > Ed >Yea, start your engines and don't bother to stop at the pits because there
isn't any pits.
On Jun 27, 5:58 pm, The Coward Robert Ford <[email hidden]> wrote:
> Yea, start your engines and don't bother to stop at the pits because there
> isn't any pits.
Are you familiar with the racing that's modelled so far? One of the
next updates will be pitstops, but none of the series currently
available have pitstops in real life anyway.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
On Jun 27, 5:58 pm, The Coward Robert Ford <[email hidden]> wrote:
> Yea, start your engines and don't bother to stop at the pits because there
> isn't any pits.
>Are you familiar with the racing that's modelled so far? One of the
>next updates will be pitstops, but none of the series currently
>available have pitstops in real life anyway.
This is true, though I don't know about the Late Model series. Overall, I'm
enjoying iRacing. But I do find the Legend car quite at times monotonous on
the ovals. Fact is, ovals I suppose are fun but they don't compare, IMO, to
road courses.
After getting over a 3.0 rating with the Legend-- and quite quickly, I might
add-- I moved to the Solstice and the road courses. I'm enjoying myself
much more than I was with the Legends. The Lowes short track (I guess) with
the Legend is a bit absurd.
Overall I am at the bottom half as far as online racing talent goes.
Running the Solstice at Lime Rock and running it consistently enough to jump
in a race, will take some time and effort. To race the Legends on the ovals
took me very little time, though I'm not very fast, generally. Americans,
with cell phones, text messaging, and Reality TV (add a thousand other
things) do not have the patience (IMO) for the road courses, and so jump
right into the ovals. If something can't be done relatively easily in two
minutes, Americans go to something that can be picked up in an instance,
lile coloring by numbers. :)
Alan
jason moyer:
The Coward Robert Ford:
> Yea, start your engines and don't bother to stop at the pits because there
> isn't any pits.
Are you familiar with the racing that's modelled so far? One of the
next updates will be pitstops, but none of the series currently
available have pitstops in real life anyway.
--------------------------------------------------------------------------------------
It looks like some folks here (I presume they are younger) have the
impression that Kraemmer never heard of pit stops and online racing before,
and that this is all new to him, and that he has big problems to implement
this. Why some old folks don't explain to them that *everybody* else had
problems with those things, while Kraemer ruled the world with just that,
online racing and pit stops (IIRC). I wouldn't say that Kraemmer has ANY
problems with that. This is just a timing question, nothing else. Yellow
flags? Kraemmer never heard of this before? -- Mario Petrinovich
Quoted text (22 lines)
> This is true, though I don't know about the Late Model series. Overall, > I'm enjoying iRacing. But I do find the Legend car quite at times > monotonous on the ovals. Fact is, ovals I suppose are fun but they don't > compare, IMO, to road courses. > > After getting over a 3.0 rating with the Legend-- and quite quickly, I > might add-- I moved to the Solstice and the road courses. I'm enjoying > myself much more than I was with the Legends. The Lowes short track (I > guess) with the Legend is a bit absurd. > > Overall I am at the bottom half as far as online racing talent goes. > Running the Solstice at Lime Rock and running it consistently enough to > jump in a race, will take some time and effort. To race the Legends on > the ovals took me very little time, though I'm not very fast, generally. > Americans, with cell phones, text messaging, and Reality TV (add a > thousand other things) do not have the patience (IMO) for the road > courses, and so jump right into the ovals. If something can't be done > relatively easily in two minutes, Americans go to something that can be > picked up in an instance, lile coloring by numbers. :) > > Alan >
"Alan Bernardo" <[email hidden]> wrote in message
news:Nbs9k.129888$[email hidden]...
>
> "jason moyer" <[email hidden]> wrote in message
> news:[email hidden]...
> On Jun 27, 5:58 pm, The Coward Robert Ford <[email hidden]> wrote:
> > Yea, start your engines and don't bother to stop at the pits becausethere
I'm
> enjoying iRacing. But I do find the Legend car quite at times monotonouson
> the ovals. Fact is, ovals I suppose are fun but they don't compare, IMO,to
> road courses.
>
> After getting over a 3.0 rating with the Legend-- and quite quickly, Imight
> add-- I moved to the Solstice and the road courses. I'm enjoying myself
> much more than I was with the Legends. The Lowes short track (I guess)with
> the Legend is a bit absurd.
>
> Overall I am at the bottom half as far as online racing talent goes.
> Running the Solstice at Lime Rock and running it consistently enough tojump
> in a race, will take some time and effort. To race the Legends on theovals
Whew..........what a piece of work.
http://i227.photobucket.com/albums/dd84/SIrdrinksalot2/trolltech.gif
Quoted text (7 lines)
> > isn't any pits. > > >Are you familiar with the racing that's modelled so far? One of the > >next updates will be pitstops, but none of the series currently > >available have pitstops in real life anyway. > > This is true, though I don't know about the Late Model series. Overall,Quoted text (10 lines)
> took me very little time, though I'm not very fast, generally. Americans, > with cell phones, text messaging, and Reality TV (add a thousand other > things) do not have the patience (IMO) for the road courses, and so jump > right into the ovals. If something can't be done relatively easily in two > minutes, Americans go to something that can be picked up in an instance, > lile coloring by numbers. :) > > Alan > >Alan Bernardo:
Lol. I am an European. First F1 race I watched was back in 1970,
when I was 9 years old. I know everything about the past of F1, but F1
became boring in in 80's. Thanks god for satelite tv, which introduced me to
oval racing. I was defending oval racing in this forum few years ago. Nascar
races ar two times longer (american open-wheel races are also longer that
european) than F1. F1 is made for watching money. You don't overtake in
Monte Carlo, you just circle around Casino. The point system is such that
anybody who knows two names is the expert for F1. We had seasons in F1 where
one driver won most races, and if you are not in the top team (not few of
them, but only one), you don't have a chance, no matter how good driver you
are. Light drivers win in F1 (if that hasn't changed, I don't watch F1
anymore), where is racing here? You have light driver, in a team that
invests the most money, and you have a winner. In my days, ONLY ONE team
invested *the most* money. So, lets say, this year Renault will invest the
most money, and Renault will win, in a few years Merceds will invest the
most money, and Mercedes will win. But Renault will retire. Why? Because
there is NO POINT in investing *the most* money if you don't win. It is not
good for bussines. So, F1 has rules tailored such that the one who investes
the most money HAS TO WIN. It has qualifying tailored to such a team
(mitliple quaifying laps, even bad, but LIGHT, driver will win this
qulifying, because even he can manage to make one good lap out of 12 or 24
in a good car). So, you always have one man on pole. Then you have
no-overtake situation for whole race, and the one who was on pole, wins. And
everybody on pole won. Except the "best of them all", Senna, who was really
miserable in that, and simply WASN'T ABLE to turn a pole into a win. This is
F1 for you. WHERE is the racing here? F1 is made to be watched by peaple who
doesn't know a shit about racing (it is a rcing sport for masses). All they
*have to* know is two names, and they all are experts. Those masses don't
watch other racing, except F1. So, why they watch F1, then? They DON'T WATCH
RACING, they just like to watch money goes around the Casino. This is why
no-overtake "race" is the most popular race in F1. They don't have nerves to
watch it for more than two hours, so F1 race doesn't last more than that.
-- Mario Petrinovich
Quoted text (28 lines)
>jason moyer: >The Coward Robert Ford: >> Yea, start your engines and don't bother to stop at the pits because >> there isn't any pits. > >>Are you familiar with the racing that's modelled so far? One of the >>next updates will be pitstops, but none of the series currently >>available have pitstops in real life anyway. > > This is true, though I don't know about the Late Model series. Overall, > I'm enjoying iRacing. But I do find the Legend car quite at times > monotonous on the ovals. Fact is, ovals I suppose are fun but they don't > compare, IMO, to road courses. > > After getting over a 3.0 rating with the Legend-- and quite quickly, I > might add-- I moved to the Solstice and the road courses. I'm enjoying > myself much more than I was with the Legends. The Lowes short track (I > guess) with the Legend is a bit absurd. > > Overall I am at the bottom half as far as online racing talent goes. > Running the Solstice at Lime Rock and running it consistently enough to > jump in a race, will take some time and effort. To race the Legends on > the ovals took me very little time, though I'm not very fast, generally. > Americans, with cell phones, text messaging, and Reality TV (add a > thousand other things) do not have the patience (IMO) for the road > courses, and so jump right into the ovals. If something can't be done > relatively easily in two minutes, Americans go to something that can be > picked up in an instance, lile coloring by numbers. :) Alanjason moyer <[email hidden]> wrote in
news:[email hidden]:
> Are you familiar with the racing that's modelled so far? One of the
> next updates will be pitstops, but none of the series currently
> available have pitstops in real life anyway.
>
Yea, thanks for reminding me why I am not interested in racing a Solstice.
"Mario Petrinovich" <[email hidden]> wrote in
news:g45k97$8gd$[email hidden]:
> It looks like some folks here (I presume they are younger)
> have the
> impression that Kraemmer never heard of pit stops and online racing
> before,
Don't make assumptions about people you don't know. I used to drive Papyrus
sims going back to their first Indycar and Nascar sims. Always liked their
Indycar sims better so don't understand why they allowed themselves to be
forced to do Nascar almost exclusively.
> Whew..........what a piece of work.
>
> http://i227.photobucket.com/albums/dd84/SIrdrinksalot2/trolltech.gif
>
>
I was not trolling, my kind friend. I was just making an observation, which
I think generally is true. Take a look at all the folks racing the ovals
and then gander at those running the solstice and the road courses.
I was in an iracing chat room the other day, and a guy popped in and said--
"Man, I ran Lime Rock with the Solstice for quite a while and only added a
few ratings' points. I'm going back to the ovals."
While I am in no way saying that everyone is like this-- taking the easy way
out-- it is generally always been the case, not only for Americans (I can
speak only for Americans, as I am one), but also others in other countries.
I like the Legend car, but running in circles sometimes to me is pointless,
though at times I do it myself. I always return to the road courses,
however. They are more challenging, and running a good lap at Lime Rock is
much more satisfying than circling an oval for countless hours.
This is not an observation that is all-inclusive, obviously. If you don't
think it is generally true, you just might be the kind of person who takes
the easy way out. :)
Alan
"The Coward Robert Ford" <[email hidden]> wrote in message
news:1Lu9k.35980$Jx.7903@pd7urf1no...
I think for one the reason they might have done it is that it is much easier
to jump on an oval and stay afloat. It gets people on the service. But
there is the Solstice and the Barber F2000 and the Mazda F1 car. It
certainly more of a mixture than solely Nascar.
I think iRacing is a nice service, and has been done pretty well.
Alan
Quoted text (14 lines)
> "Mario Petrinovich" <[email hidden]> wrote in > news:g45k97$8gd$[email hidden]: > >> It looks like some folks here (I presume they are younger) >> have the >> impression that Kraemmer never heard of pit stops and online racing >> before, > > Don't make assumptions about people you don't know. I used to drive > Papyrus > sims going back to their first Indycar and Nascar sims. Always liked > their > Indycar sims better so don't understand why they allowed themselves to be > forced to do Nascar almost exclusively.On Jun 28, 10:49 am, "Alan Bernardo" <[email hidden]>
wrote:
> But I do find the Legend car quite at times monotonous on
> the ovals.
I'm assuming you mean the Rookie Legend? Remember that car has a rev
limiter at 8000, so you're not getting anywhere near the power the car
is capable of. Try the Adv Legend with decent gearing, imho it's
harder to drive than the Lame Model (and heaps more fun, too).
> Americans,
> with cell phones, text messaging, and Reality TV (add a thousand other
> things) do not have the patience (IMO) for the road courses, and so jump
> right into the ovals. If something can't be done relatively easily in two
> minutes, Americans go to something that can be picked up in an instance,
> lile coloring by numbers. :)
Ya, we're all dumb. Good thing Mark Donohue, Dan Gurney, and Mario
Andretti were in their primes before everyone had ADD, wot.
On Jun 28, 1:43 pm, The Coward Robert Ford <[email hidden]> wrote:
> Don't make assumptions about people you don't know. I used to drive Papyrus
> sims going back to their first Indycar and Nascar sims. Always liked their
> Indycar sims better so don't understand why they allowed themselves to be
> forced to do Nascar almost exclusively.
It's the only license their publisher would pay for after the disaster
of GPL.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
On Jun 28, 10:49 am, "Alan Bernardo" <[email hidden]>
wrote:
> But I do find the Legend car quite at times monotonous on
> the ovals.
I'm assuming you mean the Rookie Legend? Remember that car has a rev
limiter at 8000, so you're not getting anywhere near the power the car
is capable of. Try the Adv Legend with decent gearing, imho it's
harder to drive than the Lame Model (and heaps more fun, too).
Yeah, I ran the advanced Legend. I wish they could run some sessions that
include a road course or two. I just can't forever sink myself into the
immersion of circling a .035 mile oval countless times.
The Solstice with Laguna Seca was really tortuous at first but got more
interesting as I started to learn the track. I must have spent four hours
or so on it, my rating rising maybe .50 in that time. With the Legends, it
took me two hours maximum to get an over "3" rating.
(I might add, that my times at Laguna are still very slow.)
But again generally people these days have very little patience. It has
probably always been this way but there is little doubt that watching 15
hours of TV a day for five years has to have some sort of effect. (Okay, so
15 hours is a bit high; but 8 is certainly not.)
Alan
Quoted text (9 lines)
> Americans, > with cell phones, text messaging, and Reality TV (add a thousand other > things) do not have the patience (IMO) for the road courses, and so jump > right into the ovals. If something can't be done relatively easily in two > minutes, Americans go to something that can be picked up in an instance, > lile coloring by numbers. :) >Ya, we're all dumb. Good thing Mark Donohue, Dan Gurney, and Mario >Andretti were in their primes before everyone had ADD, wot.Not yet. It's coming.
What YOU are missing is some really great racing though... Even a slow fart
like me is having fun.
-Larry
"The Coward Robert Ford" <[email hidden]> wrote in message
news:Und9k.54406$gc5.38414@pd7urf2no...
> Yea, start your engines and don't bother to stop at the pits because there
> isn't any pits.
On Mon, 30 Jun 2008 11:44:05 -0400, Larry wrote:
> Not yet. It's coming.
>
> What YOU are missing is some really great racing though... Even a slow fart
> like me is having fun.
>
> -Larry
First reports from some of my buddies haven't been good though, they
mentioned getting rammed up the rear and receiving five incident
points for something they weren't even in a position to avoid. From
what I've heard they don't plan to extend beyond the first month or
so, at least not for the moment.
Also, they seem to hate the incident system as much as I do / did, so
it's kind of comforting I'm not alone on this one ;-) We've discussed
the issue on our mailing list, and maybe an adaptive incident system
that gets a bit more lenient and sophisticated as you progress from
the lower classes might be the way to go.
All the best, Uwe
--
Uwe Sch�rkamp wrote:
> Also, they seem to hate the incident system as much as I do / did, so
> it's kind of comforting I'm not alone on this one ;-) We've discussed
> the issue on our mailing list, and maybe an adaptive incident system
> that gets a bit more lenient and sophisticated as you progress from
> the lower classes might be the way to go.
I posted this up at RSC:
The most common misconception when starting iRacing is that the incident
system is being too severe. Stick half the car off the track, have a
spin, or get entangled in someone elses accident and the incident points
will appear on your screen.
In the early days it can be easy to become obsessed with safety ratings
as this is what determines your licence advancement. Note that
performance in races is measured in your irating - the two are
completely independent.
You will therefore see drivers complaining they cannot race through fear
of damaging their safety rating.
In reality the safety rating is quire lenient and you can have several
incidents and still improve your rating if the rest of the laps are
clean. Drive off track to avoid a spinner, get spun around from behind,
these are not the end of the world if most laps are clean.
What it will hold back are over aggressive drivers regulary going off
track or having accidents and new drivers venturing into sims for the
first time who struggle to complete a lap. We all have to learn sometime
and it can just as frustrating for the newbies being intimidated by fast
experienced sim racers as it can getting held up behind the new drivers.
Limiting the advancement for these two groups makes sense.
For the clean racer who has experience of online racing advancing will
be a breeze.
As drivers get used to the system in practice the concerns melt away and
the real issue of losing track position and time through an incident
take priority over safety rating obsession.
The system has been developed over a considerable amount of time but its
does take a little while to believe in it.
Think of it as the stewards noting your little off. Most times nothing
will be said but if you get their attention too regularly in a race they
will pull you in for a word.
Regardless of experience everyone starts from the same position in
iracing and has to earn their licence. This comes a bit of a shock for a
seasoned sim racer but it doesn't take long and the faster cars will be
available.
Cheers
Tony
"Uwe Sch�rkamp" <[email hidden]> wrote in message
news:486a1d5b$0$11112$[email hidden]...
I managed 6 races, 2 road course and 4 in the Legends without a single
incident. Then in the Legend, accelerating out of turn 2 at S. Boston the
entire track is blocked.......... I grabbed 4 incidents in that one without
any being me at fault. I think it could be tweaked a bit to be a bit more
fair when there is no way to avoid contact. Getting a wheel off on the road
courses is also a bit too much. If you ride a curbing a foot too far and
touch the grass, it is a couple of points. I am still practicing at Laguna.
It is a track I just never raced in other sims and don't know it. It is a
real challenge.......:-).
Ed
Quoted text (23 lines)
> On Mon, 30 Jun 2008 11:44:05 -0400, Larry wrote: >> Not yet. It's coming. >> >> What YOU are missing is some really great racing though... Even a slow >> fart >> like me is having fun. >> >> -Larry > > First reports from some of my buddies haven't been good though, they > mentioned getting rammed up the rear and receiving five incident > points for something they weren't even in a position to avoid. From > what I've heard they don't plan to extend beyond the first month or > so, at least not for the moment. > > Also, they seem to hate the incident system as much as I do / did, so > it's kind of comforting I'm not alone on this one ;-) We've discussed > the issue on our mailing list, and maybe an adaptive incident system > that gets a bit more lenient and sophisticated as you progress from > the lower classes might be the way to go. > > All the best, Uwe >Ed Medlin wrote:
The thing is that after 3 days you have a safety rating that will get
you a class D license at the next round. You are well on course to be
able to "Race up" with with class D cars once your rating reaches 4.0.
You can already drive the Advanced Legends car.
So although you have received incident points that were not your fault
your progress looks suitably rapid.
I think the ratings are misunderstood in that any incident will mean you
won't progress which is far from the truth.
If iRacing have a problem it is this common initial reaction to the
system, not the system itself. No clean racer is going to have an issue
with it even if you get involved in a few people's accidents on the way.
Cheers
Tony
Quoted text (9 lines)
> I managed 6 races, 2 road course and 4 in the Legends without a single > incident. Then in the Legend, accelerating out of turn 2 at S. Boston the > entire track is blocked.......... I grabbed 4 incidents in that one without > any being me at fault. I think it could be tweaked a bit to be a bit more > fair when there is no way to avoid contact. Getting a wheel off on the road > courses is also a bit too much. If you ride a curbing a foot too far and > touch the grass, it is a couple of points. I am still practicing at Laguna. > It is a track I just never raced in other sims and don't know it. It is a > real challenge.......:-).I am not in total disagreement :)
-Larry
"Uwe Sch�rkamp" <[email hidden]> wrote in message
news:486a1d5b$0$11112$[email hidden]...
Quoted text (26 lines)
> On Mon, 30 Jun 2008 11:44:05 -0400, Larry wrote: >> Not yet. It's coming. >> >> What YOU are missing is some really great racing though... Even a slow >> fart >> like me is having fun. >> >> -Larry > > First reports from some of my buddies haven't been good though, they > mentioned getting rammed up the rear and receiving five incident > points for something they weren't even in a position to avoid. From > what I've heard they don't plan to extend beyond the first month or > so, at least not for the moment. > > Also, they seem to hate the incident system as much as I do / did, so > it's kind of comforting I'm not alone on this one ;-) We've discussed > the issue on our mailing list, and maybe an adaptive incident system > that gets a bit more lenient and sophisticated as you progress from > the lower classes might be the way to go. > > All the best, Uwe > > > > --The 2-off's and incidents for barely touching (which NEVER happens in stock
car racing, right?) are my two bones to pick. The rest I can live with.
It would be nice to see assignment of fault, but I can undestand why that
would be extremely difficult to program.
-Larry
"Tony R" <[email hidden]> wrote in message
news:v%qak.75215$[email hidden]...
Quoted text (54 lines)
> Uwe Sch�rkamp wrote: > >> Also, they seem to hate the incident system as much as I do / did, so >> it's kind of comforting I'm not alone on this one ;-) We've discussed >> the issue on our mailing list, and maybe an adaptive incident system >> that gets a bit more lenient and sophisticated as you progress from >> the lower classes might be the way to go. > > I posted this up at RSC: > > The most common misconception when starting iRacing is that the incident > system is being too severe. Stick half the car off the track, have a spin, > or get entangled in someone elses accident and the incident points will > appear on your screen. > > In the early days it can be easy to become obsessed with safety ratings as > this is what determines your licence advancement. Note that performance in > races is measured in your irating - the two are completely independent. > > You will therefore see drivers complaining they cannot race through fear > of damaging their safety rating. > > In reality the safety rating is quire lenient and you can have several > incidents and still improve your rating if the rest of the laps are clean. > Drive off track to avoid a spinner, get spun around from behind, these are > not the end of the world if most laps are clean. > > What it will hold back are over aggressive drivers regulary going off > track or having accidents and new drivers venturing into sims for the > first time who struggle to complete a lap. We all have to learn sometime > and it can just as frustrating for the newbies being intimidated by fast > experienced sim racers as it can getting held up behind the new drivers. > Limiting the advancement for these two groups makes sense. > > For the clean racer who has experience of online racing advancing will be > a breeze. > > As drivers get used to the system in practice the concerns melt away and > the real issue of losing track position and time through an incident take > priority over safety rating obsession. > > The system has been developed over a considerable amount of time but its > does take a little while to believe in it. > > Think of it as the stewards noting your little off. Most times nothing > will be said but if you get their attention too regularly in a race they > will pull you in for a word. > > Regardless of experience everyone starts from the same position in iracing > and has to earn their licence. This comes a bit of a shock for a seasoned > sim racer but it doesn't take long and the faster cars will be available. > > Cheers > TonyQuoted text (18 lines)
> The thing is that after 3 days you have a safety rating that will get you > a class D license at the next round. You are well on course to be able to > "Race up" with with class D cars once your rating reaches 4.0. > > You can already drive the Advanced Legends car. > > So although you have received incident points that were not your fault > your progress looks suitably rapid. > > I think the ratings are misunderstood in that any incident will mean you > won't progress which is far from the truth. > > If iRacing have a problem it is this common initial reaction to the > system, not the system itself. No clean racer is going to have an issue > with it even if you get involved in a few people's accidents on the way. > > Cheers > TonyLarry wrote:
> The 2-off's and incidents for barely touching (which NEVER happens in
> stock car racing, right?) are my two bones to pick. The rest I can live
> with.
If you think of the 2 offs and minor contacts as being noted by the
stewards then that is all it amounts to. You won't get called in for
them unless you have done it many times. Otherwsie it won't have any
impact on your license.
A bit like soccer where a player commits fouls and the ref mentally
notes it. Rack up enough and he gets a yellow card otherwise he walks
off with no penalty having been applied.
The ref will let the player know he has noted the fould by a glance or
maybe a quiet word. The iRacing incident is your quite word. Rack up a
shedload of incidents and expect the call to the stewards - or in
iRacing's case a negative impact on your rating.
Cheers
Tony
In the early days, don't go fast. Go careful :)
Like Allison said, the purpose of driving the Solstice is to get OUT of the
Solstice :)
-Larry
"Ed Medlin" <ed@ edmedlin.com> wrote in message
news:AhMak.11937$[email hidden]...
Quoted text (30 lines)
>> The thing is that after 3 days you have a safety rating that will get you >> a class D license at the next round. You are well on course to be able to >> "Race up" with with class D cars once your rating reaches 4.0. >> >> You can already drive the Advanced Legends car. >> >> So although you have received incident points that were not your fault >> your progress looks suitably rapid. >> >> I think the ratings are misunderstood in that any incident will mean you >> won't progress which is far from the truth. >> >> If iRacing have a problem it is this common initial reaction to the >> system, not the system itself. No clean racer is going to have an issue >> with it even if you get involved in a few people's accidents on the way. >> >> Cheers >> Tony > > That makes good sense. It was the Advanced Legends that I got my first > incident points in.....:-). I continued and finished the race without > other incidents and really didn't lose anything. I guess it all works out > in the end. The Solstice at Laguna is a real challenge since I don't know > the track at all. I can't see me racing an actual race there this week > because I won't have enough practice laps to do so without looking a > fool......:-). > > > Ed >"Larry" <[email hidden]> wrote in news:_uvck.19155$[email hidden]:
> Like Allison said, the purpose of driving the Solstice is to get OUT
> of the Solstice :)
And into what?
Giftzwerx:
>Larry:
>> Like Allison said, the purpose of driving the Solstice is to get OUT
>> of the Solstice :)
>
> And into what?
Ah, you take this seriously. Lol. -- Mario Petrinovich
Giftzwerx:
Ah, you take this seriously. Lol. -- Mario Petrinovich


































