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Rec.Autos.Simulators Archive

N2: Making the AI pit more frequently

10 posts by 10 people · 16 Jan 1997 - 19 Jan 1997

an.. 16 Jan 1997#353617
Can anyone point me to any FAQ's on the webb in regards to making the AI cars pit window shrink for N2?. Pit road scrambles are half the fun!! Thanks... . Andy A ***Comm Motorsports Homepage -------------------------------- http://www.***comm.net/~tomcat
paul eigsti 17 Jan 1997#353706
Andy, to modify the AI's pit window: Open the track.txt file for each = track (i.e. atlanta.txt, bristol.txt, etc which is located in = Nascar2\tracks\.) Then modify the "SPDWY 0 ** **" numbers to adjust the = pit window (under green flag racing) The number will represent the laps = window at which the AI's will pit. Example: SPDWY 0 78 87 means that = they will pit between lap 78 and lap 87. BTW, the 0 is for the = restricor plate. --=20 -Paul Eigsti
Quoted text (11 lines)> Can anyone point me to any FAQ's on the webb in regards > to making the AI cars pit window shrink for N2?.=20 > Pit road scrambles are half the fun!! >=20 >=20 > Thanks... > . > Andy A > ***Comm Motorsports Homepage > -------------------------------- > http://www.***comm.net/~tomcat
Eric Busch 17 Jan 1997#353707
The second and third numbers on the SPDWY line of the various track text files control the pit window of the AI cars. Just reduce the numbers to make the cars pit more frequently. -- Emory University Graduate School of Arts & Sciences The IWCCCARS Project: Q & A Representative Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
: Can anyone point me to any FAQ's on the webb in regards : to making the AI cars pit window shrink for N2?. : Pit road scrambles are half the fun!! http://www.teleport.com/~mcarver/trackfaq.htm -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Erk 17 Jan 1997#353709
Quoted text (10 lines)> Can anyone point me to any FAQ's on the webb in regards > to making the AI cars pit window shrink for N2?. > Pit road scrambles are half the fun!! > Thanks... > . > Andy A > ***Comm Motorsports Homepage > -------------------------------- > http://www.***comm.net/~tomcat
It is the same as N1. Edit the tracknamehere.txt file in each track directory. For Talladega edit taladega.txt file and change the last two values in the SPDWY line. Default is SPDWY 1 42 45. They will pit between laps 42 and 45 from their last pitstop. FYI the first value is either 0 or 1 (restrictor plate). -- Eric Treaster [link lost in import]
>Can anyone point me to any FAQ's on the webb in regards >to making the AI cars pit window shrink for N2?. >Pit road scrambles are half the fun!! The NASCAR 2 FAQ can be found at: http://www.sequoia-dev.com/Hawaii/Features/N2FAQ.txt A quick answer... In each track.txt file (ATLANTA.TXT, for example), you'll see a line like: "SPDWY 0 47 53". The second (47) and third (53) numbers are the early and late pit stop intervals (in laps), respectively. In this case, the cars will start pitting after 47 laps and finish pitting by 53 laps. Change these numbers to shorten (or extend) the pit window. Before you send me UCE, I know what you're thinking... Did he complain to five or six postmasters last month? Now, you must ask yourself one question: "Do I feel lucky?" Well, do you, punk?
Quoted text (10 lines)>Can anyone point me to any FAQ's on the webb in regards >to making the AI cars pit window shrink for N2?. >Pit road scrambles are half the fun!! >Thanks... >. >Andy A >***Comm Motorsports Homepage >-------------------------------- >http://www.***comm.net/~tomcat
You may want to reconsider this notion, since at some tracks an AI car will swerve into your car in its attempt to get into its stall, inflicting damage to the both of you. This happens a lot if you max out the field on tracks with 1 pit lane (Sears Point comes to mind). Bill.
GlenRKen 18 Jan 1997#353785
The simple answer to shorting the pit window lies in the track.txt file in each track directory. I.E., for Alanta, look for the file Alanta.txt. Edit the SPDWY line. Like: ;SPDWY 0 47 53 SPDWY 0 50 52 You add a ( ; ) in front of the origional line to save for reference. This equals a REM. Then change the second and third group of numbers to establish your 'pit window'. These numbers represent the lap numbers for early and late pit. I have changed most of these to reflect my tire wear, so the game doesen't force more pit-stops upon the A.I.'s than I need. Glen
I also agree that pitting increases the enjoyment of the game, but without racing for hours the pit frequency is less than what I desire. When racing NCR I i normally raced 50% and decreased the AI's number of laps between pits by one half of that set by Papy. After doing this I started with 11(gal) of gas and only filled the tank to this amount in order to keep things on a level playing field. Has anyone determined how to change the amount of fuel in which you start a race with yet? thanks
DaMa 19 Jan 1997#353844
>Can anyone point me to any FAQ's on the webb in regards >to making the AI cars pit window shrink for N2?. >Pit road scrambles are half the fun!! I think they pit too much already on some tracks such as Bristol. I usually run a good 20 to 30 more laps more than they do. With a 40% race, it's really gives me an unfair advantage. Never fails, with only about 20 laps to go, all the leaders will pit. DaMan

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