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Richard Burns Rally?

13 posts by 10 people · 03 Jul 2004 02:59 UTC - 08 Jul 2004 19:56 UTC

netnews.comcast.net 03 Jul 2004 02:59 UTC#35321
Website says release 8 days. Doesn't talk about PC version much. Anybody with any insite on situation. Is there to be a demo to see how it plays? Best way to get in US when released, looks like euoropean release. Thank you. Steve
"netnews.comcast.net" <[email hidden]> wrote in news:CipFc.16914$7t3.10367@attbi_s51:
Quoted text (8 lines)> Website says release 8 days. Doesn't talk about PC version much. > Anybody with any insite on situation. Is there to be a demo to see > how it plays? Best way to get in US when released, looks like > euoropean release. Thank you. > > Steve > >
If they keep those narrow roads I saw in a video then RBR should be a keeper. Perhaps us Yanks will have to form a buying club to import some of those puppies. dave henrie
The following article provides a detailed overview of the physics modelling used with Richard Burns Rally. http://www.bhmotorsports.com/article/150/1 My appitite was whetted before, but now I'm drooling... Tim "netnews.comcast.net" <[email hidden]> wrote in message news:CipFc.16914$7t3.10367@attbi_s51...
Quoted text (8 lines)> Website says release 8 days. Doesn't talk about PC version much. Anybody > with any insite on situation. Is there to be a demo to see how it plays? > Best way to get in US when released, looks like euoropean release. Thank > you. > > Steve > >
On Sat, 03 Jul 2004 02:59:46 GMT, "netnews.comcast.net" <[email hidden]> wrote: >Website says release 8 days. Doesn't talk about PC version much. The PS2/Xbox versions are apparently being released this month. The last time I heard a PC release date, it was September (and FWIW the producer of the game has said that while it's cross-platform, they're primarily focused on the PC sim market). I'm guessing a demo will be out closer to the PC release date. I'm cautiously optimistic. The game looks good and sounds good (while the lack of multiplayer sucks, it's not like you'd be racing head-to-head anyway) but it's tough to get a real impression from a pile of PR. It apparently has a very sophisticated physics system and is quite difficult (based on the PS2 reviews I've read, which seem to view the difficulty as a negative), which is good, but doesn't really say much about the accuracy or level of immersion. I guess we'll see. Jason
Is that web site saying 7th September or 9th of July? I can never remember, however UK web sites are howing 9th July for PS2/Xbox and 3rd September for PC. There's some very good previews and articles on BH Motorsports plus some good videos around at www.richardsburnsrally.com. I believe a PC demo will be forthcoming but no word yet on when. Andi. -- Remove only one zero to reply. "J.D. Ellis" <[email hidden]> wrote in message news:U4yFc.10510$[email hidden]... > > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... > > "netnews.comcast.net" <[email hidden]> wrote in > > news:CipFc.16914$7t3.10367@attbi_s51: > > > > Perhaps us Yanks will have to form a buying club to import some of > > those puppies. > > > GoGamer.com is importing it. > > http://www.gogamer.com/cgi-bin/GoGamer.storefront/EN/product/001RIC > > -jde > > >
Anyone has read this? sounds pretty good, but lets wait for the PC version we all know what can happen A friend has been playing with the game and he's telling me it is almost undrivable, and sounds very anxious to have the pc version to drive it with a wheel.... http://www.gamershell.com/reviews_RichardBurnsRallyPreview.shtml EL "netnews.comcast.net" <[email hidden]> wrote in message news:CipFc.16914$7t3.10367@attbi_s51...
Quoted text (8 lines)> Website says release 8 days. Doesn't talk about PC version much. Anybody > with any insite on situation. Is there to be a demo to see how it plays? > Best way to get in US when released, looks like euoropean release. Thank > you. > > Steve > >
ALL! Do NOT click on that SpyWare Warning Box that comes up!!! I've had to remove SpyWare from hundreds of computers over the last few months, and several of them were infected by clicking on this box! Close it from the TASK BAR. Do NOT CLICK ON THE BOX!!! -Larry "EL" <[email hidden]> wrote in message news:fbIFc.107978$%%[email hidden]... > Anyone has read this? sounds pretty good, but lets wait for the PC version > we all know what can happen > A friend has been playing with the game and he's telling me it is almost > undrivable, and sounds very anxious to have the pc version to drive itwith
Quoted text (10 lines)> a wheel.... > > http://www.gamershell.com/reviews_RichardBurnsRallyPreview.shtml > > EL > > > "netnews.comcast.net" <[email hidden]> wrote in message > news:CipFc.16914$7t3.10367@attbi_s51... > > Website says release 8 days. Doesn't talk about PC version much.
Anybody > > with any insite on situation. Is there to be a demo to see how itplays? > > Best way to get in US when released, looks like euoropean release.Thank
Quoted text (7 lines)> > you. > > > > Steve > > > > > >
On Tue, 6 Jul 2004 00:06:04 -0400, "Marc Collins" <[email hidden]> wrote: >My only concern will be the usual lack of long/realistic length stages. A legitimate concern. I think the average stage length is a hair under 10km. Which is 2-3 times longer than most other rally games, but not up to Mobil 1 standards. From what I've seen I think the longest stages are around 15km and the shortest are around 5-6.
On Tue, 6 Jul 2004 00:06:04 -0400, "Marc Collins" <[email hidden]> wrote: >My only concern will be the usual lack of long/realistic length stages. I don't think that's something to hope for, ever... Just look how long it takes and what effort have to go into to make good accurate race tracks. And those are only 3-7 km... Rally Championship had them, but I'd rather have good quality over quantity. The RC stages were long, but it the details was defintely lacking IMO. Most stages seemed pieced together by 10mx10m painted concrete slabs, which meant there was almost no roadside ditches anywhere which made a gully-effect of the roads. Almost like a lugeride sometimes, up that side, then up the other...

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