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Rec.Autos.Simulators Archive

NCR2 bug at Bristol ?

8 posts by 8 people · 11 Jan 1997 - 12 Jan 1997

j.fr.. 11 Jan 1997#352925
Maybe I am just imagining this, but while tweaking out my settings at bristol, I did damage a few opponents. I actually heard them hit the wall and being that it was a race the yellow did not come out. After about 4 incidents like this it finally did. This happen to anyone else? Thanks.
As I understand it, the game is much more lenient about throwing cautions, and as long as the poor guy can get his car going again or at least get out of the way, no yellow. I've had this sort of thing happen at three or four different tracks now. > Maybe I am just imagining this, but while tweaking out my settings at > bristol, I did damage a few opponents. I actually heard them hit the > wall and being that it was a race the yellow did not come out. After > about 4 incidents like this it finally did. This happen to anyone > else? Thanks.
jungled.. 11 Jan 1997#352927
>Maybe I am just imagining this, but while tweaking out my settings at >bristol, I did damage a few opponents. I actually heard them hit the >wall and being that it was a race the yellow did not come out. After >about 4 incidents like this it finally did. This happen to anyone >else? Thanks. My experience has been, unless two or more cars are involved the yellow doesn't fly. Makes for a more realistic sim. No more yellows for just swap'n paint
Jn1414 11 Jan 1997#352928
I have a bug at Bristol........I was racing a 100% length race there against 90% competition (i'm a beginner) and something really bizarre happened. I had noticed my spotter babbling something about a wreck in the pits, but hadn't really noticed anything. I was then involved in a wreck myself and had to go to the pits for repairs. Meanwhile the race was going to caution. When the repairs were done I was ready to leave the pit area and as I was exiting saw about 7 cars basically blocking the exit to the pits and not going anywhere. (INCLUDING THE PACE CAR) I turned around and exited the pits through the entrance and proceeded to slowly circle the track in hopes that the pace car would soon make its way onto the track. The cars that were on the track were not lining up like they are supposed to on a caution. Meanwhile my useless spotter is about to have a heart attack telling me what car to stay behind, etc. as well as his usual "go high, go low" jabbering. After running about 10 slow laps likethis I decided there was a problem and started running about 80MPH and passing everybody just to see what would happen if I won the race in this manner. Unfortunately I became bored and got a little too careless running 115 MPH and crashed into the back of an AI car and was knocked out of the race. As various other AI cars who were in the same group of pits as me went in for gas/repairs, they too became trapped in the pits and by the time I had left the race there were only 12 cars still running. I went to accelerate time and noticed that the cars in the pits were listed as 100+ laps down, but still running. After leaving the room to give the sim time to finish I came back and noticed that it was still trying to accelerate time, but none of the remaining active cars were moving (in the pits) and the 12 who were running had finished. Basically the sim was locked up then and I had to exit and re-run the race. Has anyone else seen this??
> Maybe I am just imagining this, but while tweaking out my settings at > bristol, I did damage a few opponents. I actually heard them hit the > wall and being that it was a race the yellow did not come out. After > about 4 incidents like this it finally did. This happen to anyone > else? Thanks. This happens at other tracks also. The caution flag routines in N2 are alot more lenient than in N1. I've ran several races in which cautions never happened.
Runamo 12 Jan 1997#353051
I had a similar problem at Sear Point. Two cars in the pits but shown as running x laps down. Took 3 tries to finish a race.
David Spark 12 Jan 1997#353052
>Maybe I am just imagining this, but while tweaking out my settings at >bristol, I did damage a few opponents. I actually heard them hit the >wall and being that it was a race the yellow did not come out. After >about 4 incidents like this it finally did. This happen to anyone >else? Thanks. N2 is a lot less likely to throw a caution flag for an incident. Single car incidents, like when one car smacks the wall, generally don't bring out a caution flag. The caution will usually come out if there are two cars involved, or the player's car gets turned around and can't get going the right direction again. Dave Sparks IWCCCARS Project: http://www.theuspits.com/iwcccars/index.html Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html Hawaii Handle: davids
Aw C'mon 12 Jan 1997#353053
Quoted text (16 lines)> >Maybe I am just imagining this, but while tweaking out my settings at > >bristol, I did damage a few opponents. I actually heard them hit the > >wall and being that it was a race the yellow did not come out. After > >about 4 incidents like this it finally did. This happen to anyone > >else? Thanks. > N2 is a lot less likely to throw a caution flag for an incident. Single car > incidents, like when one car smacks the wall, generally don't bring out a > caution flag. The caution will usually come out if there are two cars > involved, or the player's car gets turned around and can't get going the > right direction again. > Dave Sparks > IWCCCARS Project: http://www.theuspits.com/iwcccars/index.html > Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html > Hawaii Handle: davids
Actually, it has to do with the overall condition of the cars that are wrecked; like, how many and which flats they have (I believe a car must have one or more flats to certain tires, which make getting back to the pits an extra challenge) and what other body damage has been incurred.

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