I was just wondering what types of mechanical failures people are
getting while running with this option on in Nascar 2? I have played the
game extensively since it came out and I think I have had only one
engine failure (might have downshifted and just blown the thing but I am
not sure). I know in ICR2 there were several different failures the
player could have but as I said above I have yet to see this in N2.
> I was just wondering what types of mechanical failures people are
> getting while running with this option on in Nascar 2? I have played the
> game extensively since it came out and I think I have had only one
> engine failure (might have downshifted and just blown the thing but I am
> not sure). I know in ICR2 there were several different failures the
> player could have but as I said above I have yet to see this in N2.
I've only had one failure at Michigan and it was in the first week it
came out. Bad luck too because I was in the lead on the last lap going
down the backstrech and the engine just died. I like this level of
reality.
> I was just wondering what types of mechanical failures people are
> getting while running with this option on in Nascar 2? I have played the
> game extensively since it came out and I think I have had only one
> engine failure (might have downshifted and just blown the thing but I am
> not sure). I know in ICR2 there were several different failures the
> player could have but as I said above I have yet to see this in N2.
I was leading a 50 lap race a Talladega and on lap 49 coming through
turn 3 the engine let go.My crew chief just said something broke in
the motor,not sure if there are other types of breakdowns.
I have lost several motors at Talladega - right near the start of the race.
/THansen
>I was just wondering what types of mechanical failures people are
>getting while running with this option on in Nascar 2? I have played the
>game extensively since it came out and I think I have had only one
>engine failure (might have downshifted and just blown the thing but I am
>not sure). I know in ICR2 there were several different failures the
>player could have but as I said above I have yet to see this in N2.
All I've had so far was a couple of big "CHUNK" noises, engine silent
and the spotter saying "looks like we turned somethin loose in the
motor".
I was kinda hoping for some more "imaginitive" problems like tires
going down slowly or losing a cylinder, but alas....
PS anyone notice how having damaged tin will slow one down pretty
significantly at _Martinsville_??? What up wi-dat?
PPS anyone notice the AI at Martinsville borders on psychotic so it's
damn near impossible to run a race of any distance without damaging
some tin? I'm gonna run my IGN WH race there in a tank.
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> I was just wondering what types of mechanical failures people are
> getting while running with this option on in Nascar 2? I have played the
> game extensively since it came out and I think I have had only one
> engine failure (might have downshifted and just blown the thing but I am
> not sure). I know in ICR2 there were several different failures the
> player could have but as I said above I have yet to see this in N2.
I had a failure just a couple of nights ago at Taladega and the race
hadn't even started yet. We were on the pace lap going into turn 3 and
the engine just died. A couple of seconds later, the spotter said,
"Looks like something let go in the engine."
I have had only two. Twice they occured at Dover. I was leading or
anything, but I was moving up. I have a nice car and I love the Monster
Mile. Funny that both occured about 30 laps into the race.
Dan Sorek
> I was just wondering what types of mechanical failures people are
> getting while running with this option on in Nascar 2? I have played the
> game extensively since it came out and I think I have had only one
> engine failure (might have downshifted and just blown the thing but I am
> not sure). I know in ICR2 there were several different failures the
> player could have but as I said above I have yet to see this in N2.
Like the others, I've only encountered engine failures. Hey Papy...
would be nice to have a tire start going down and 'wobble' our way back
to the pits! Or maybe, just lose a cylinder and run on seven until the
engine quits, etc. Just suggesting.
dglenn
: PS anyone notice how having damaged tin will slow one down pretty
: significantly at _Martinsville_??? What up wi-dat?
Yes! And it unbelievabley slows one down. Almost a full 2 seconds a
lap with a slightly crush front and rear. I'm sure that if I had gone
into the pits and asked the crew to fix it, I wouldn't have lost any
sheet metal after they were done.
: PPS anyone notice the AI at Martinsville borders on psychotic so it's
: damn near impossible to run a race of any distance without damaging
: some tin? I'm gonna run my IGN WH race there in a tank.
I can't remember who it was, but every lap he would make that Pre-Pit
side step before turn 3. I was afraid to get even close to him. He
never pitted. However, I've found that one just has to be patient at
Martinsville. REAL patient!
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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what were those failures?
i have not seen any yet and i am wondering what kind of failures you can
have


































