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Random failures in N2

10 posts by 10 people · 08 Jan 1997 - 11 Jan 1997

I was just wondering what types of mechanical failures people are getting while running with this option on in Nascar 2? I have played the game extensively since it came out and I think I have had only one engine failure (might have downshifted and just blown the thing but I am not sure). I know in ICR2 there were several different failures the player could have but as I said above I have yet to see this in N2.
Dave Mollo 09 Jan 1997#352682
> I was just wondering what types of mechanical failures people are > getting while running with this option on in Nascar 2? I have played the > game extensively since it came out and I think I have had only one > engine failure (might have downshifted and just blown the thing but I am > not sure). I know in ICR2 there were several different failures the > player could have but as I said above I have yet to see this in N2. I've only had one failure at Michigan and it was in the first week it came out. Bad luck too because I was in the lead on the last lap going down the backstrech and the engine just died. I like this level of reality.
> I was just wondering what types of mechanical failures people are > getting while running with this option on in Nascar 2? I have played the > game extensively since it came out and I think I have had only one > engine failure (might have downshifted and just blown the thing but I am > not sure). I know in ICR2 there were several different failures the > player could have but as I said above I have yet to see this in N2. I was leading a 50 lap race a Talladega and on lap 49 coming through turn 3 the engine let go.My crew chief just said something broke in the motor,not sure if there are other types of breakdowns.
Tom Hansen 09 Jan 1997#352684
I have lost several motors at Talladega - right near the start of the race. /THansen
>I was just wondering what types of mechanical failures people are >getting while running with this option on in Nascar 2? I have played the >game extensively since it came out and I think I have had only one >engine failure (might have downshifted and just blown the thing but I am >not sure). I know in ICR2 there were several different failures the >player could have but as I said above I have yet to see this in N2. All I've had so far was a couple of big "CHUNK" noises, engine silent and the spotter saying "looks like we turned somethin loose in the motor". I was kinda hoping for some more "imaginitive" problems like tires going down slowly or losing a cylinder, but alas.... PS anyone notice how having damaged tin will slow one down pretty significantly at _Martinsville_??? What up wi-dat? PPS anyone notice the AI at Martinsville borders on psychotic so it's damn near impossible to run a race of any distance without damaging some tin? I'm gonna run my IGN WH race there in a tank. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Junk e-mail senders are treated with the same contempt as "for sale" list posters and BMW, Saab, Volvo and Explorer drivers so Just Don't Send Them! You _will_ be harrassed. Busch North info on the Web: http://www.vgernet.net/aclaffie/bgnn/ Internet Grand National for the best of offline sim racing: #93 Buick!
Jeff Mead 09 Jan 1997#352686
> I was just wondering what types of mechanical failures people are > getting while running with this option on in Nascar 2? I have played the > game extensively since it came out and I think I have had only one > engine failure (might have downshifted and just blown the thing but I am > not sure). I know in ICR2 there were several different failures the > player could have but as I said above I have yet to see this in N2. I had a failure just a couple of nights ago at Taladega and the race hadn't even started yet. We were on the pace lap going into turn 3 and the engine just died. A couple of seconds later, the spotter said, "Looks like something let go in the engine."
I have had only two. Twice they occured at Dover. I was leading or anything, but I was moving up. I have a nice car and I love the Monster Mile. Funny that both occured about 30 laps into the race. Dan Sorek
> I was just wondering what types of mechanical failures people are > getting while running with this option on in Nascar 2? I have played the > game extensively since it came out and I think I have had only one > engine failure (might have downshifted and just blown the thing but I am > not sure). I know in ICR2 there were several different failures the > player could have but as I said above I have yet to see this in N2. Like the others, I've only encountered engine failures. Hey Papy... would be nice to have a tire start going down and 'wobble' our way back to the pits! Or maybe, just lose a cylinder and run on seven until the engine quits, etc. Just suggesting. dglenn
: PS anyone notice how having damaged tin will slow one down pretty : significantly at _Martinsville_??? What up wi-dat? Yes! And it unbelievabley slows one down. Almost a full 2 seconds a lap with a slightly crush front and rear. I'm sure that if I had gone into the pits and asked the crew to fix it, I wouldn't have lost any sheet metal after they were done. : PPS anyone notice the AI at Martinsville borders on psychotic so it's : damn near impossible to run a race of any distance without damaging : some tin? I'm gonna run my IGN WH race there in a tank. I can't remember who it was, but every lap he would make that Pre-Pit side step before turn 3. I was afraid to get even close to him. He never pitted. However, I've found that one just has to be patient at Martinsville. REAL patient! -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
DataLoc 11 Jan 1997#352958
what were those failures? i have not seen any yet and i am wondering what kind of failures you can have

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