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Rec.Autos.Simulators Archive

Off-line Racing

1 post by 1 person · 06 Jan 1997 - 06 Jan 1997

Mike White 06 Jan 1997#352134
Ok it's time I tossed this puppy to the wolves.. Check out my Fif*** Minutes of Fame site at HTTP://www.***g8t.com/jwhite/fame15.htm This isn't offline racing like leagues, it's more like a leader board. Due to the inconsistant nature of the AI, my version lets you race alone on the track. Your times for each lap of the race, not just the completion are compared to others. This allows the scoring software to deterime the virtual leader of each lap, and award bonus points accordingly. I'm implementing a season of races, so ability at tracks like Talladega is more valuable than Watkins Glen since you race twice in a season at Talledega. I've created 3 Division so you can find the rules that suit your ability best. Novice, runs with Damage set to NONE, and the weather set close to 70 degrees and no wind. Rookie, runs with Damage set to ARCADE, and a little more challenging weather. Pro, Damage is set to REALISTIC, and the weather will be set to something close to the real race conditions. I've also set up 3 different distances. 25%, 50%, and 100%. With these combinations, you have 9 different forms of competition. Each of the 9 will have all 28 stops available. So there will be plenty of areas to specialize in. Or you can go for the Season points lead. Qualifing, Due to the nature of my software I found it best to work qualifing like a 3 lap race. Lap 1 would be a warmup lap, and the software will time laps 2 and 3. The fastest would be your qualifing time. To give qualifing some importance the race field will be limited to those of the real race. Such as 36 racers at Bristol. This means that even if your race times are the fastest, they wouldn't count unless you could qualify in the field. The software is beta. but seems stable under my tests. Give it a try, send me some feedback. I know there are some ideas out there I missed. Let me know. Mike

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